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Werewolves Revamped
S12g5 | CC 1 / 🤖-bleh
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Werewolves Bot B BOT 18-9-2024 12:54
A new CC has been created! CC Members | Total: 1 @Sleepy Security Officer
12:54
â›” Syntax error. Unknown command assistant!
12:54
❌ You're not allowed to use this command!
12:54
❌ You're not allowed to use this command!
12:55
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc spam - Creates a CC fo​r role info spam a​nd similiar $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $subs - Lists substitute players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
12:55
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
12:56
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
12:56
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. The Ranger may choose to target nobody, which will stop their power from being used. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
12:56
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
12:56
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
12:57
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
12:57
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself. Disguising players is an immediate effect. At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
12:59
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members). The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
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Sleepy Security Officer 18-9-2024 12:59
;sneaking wolf
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Werewolves Bot B BOT 18-9-2024 12:59
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Sleepy Security Officer 18-9-2024 12:59
;tracking wolf
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Werewolves Bot B BOT 18-9-2024 12:59
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
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Sleepy Security Officer 18-9-2024 13:04
;plague bearer
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Werewolves Bot B BOT 18-9-2024 13:04
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Sleepy Security Officer 18-9-2024 13:04
;plague carrier
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Werewolves Bot B BOT 18-9-2024 13:04
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer, a Plague Carrier is created instead. The Plague Carrier can become contaminated. A contaminated Plague Carrier will never die due to the plague. A plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contaminated and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of living contaminated players.
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Werewolves Bot B BOT 18-9-2024 16:57
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Devout Villager [Townsfolk Miscellaneous]
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
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Werewolves Bot B BOT 18-9-2024 19:57
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
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