- swurtle (@Shrivelled Vegetable)
- char._.coal (@Bootleg Coal Miner)
- charmolypi.x (@Cranberry Bog Worker)
url!url!~ commandArchivistSeen to @Self
Passive Start Day: Fox Choice Creation:
• Join Pack:
‣ Immediate Day: Role Change @Self to Wolf
• Investigate
‣ Compound: {Visitless}
◦ Immediate Day: [Condition: @Selection is not @SecondarySelection]
· Untarget
· For Each @(AliveOnly:False,Attr:!ArchivistSeen:@Self,OrigFullCat:@Selection):
⁃ Apply ArchivistCandidate to @Ind (1)
· For Each @(AliveOnly:False,Attr:!ArchivistSeen:@Self,OrigFullCat:@SecondarySelection):
⁃ Apply ArchivistCandidate to @Ind (2)
· Process:
⁃ randomize(@(Attr:ArchivistCandidate:1))
· Evaluate:
⁃ @Result exists:
⹀ Learn @Result->OriginalRole exists
⹀ Apply ArchivistOption to @Result
⹀ Apply ArchivistSeen to @Result
⁃ Otherwise: Learn No more @Selection exist
· Process:
⁃ randomize(@(Attr:ArchivistCandidate:2))
· Evaluate:@Result->OriginalRole exists
⹀ Apply ArchivistOption to @Result
⹀ Apply ArchivistSeen to @Result
⁃ Otherwise: Learn No more @SecondarySelection exist
· Remove ArchivistCandidate from @All
◦ Immediate Day:
· @(AliveOnly:False,Attr:ArchivistOption) exists: Target @Selection (List: @(AliveOnly:False,Attr:ArchivistOption)->OriginalRole)
· Otherwise: Target @Selection (List: No Remaining Roles)
◦ Passive Start Night:
· Reveal ArchivistFox archived a @Target to #wolfpack
· Remove ArchivistOption:@Self from @All
Immediate Day: Fox Choice Choose @Chosenurl!url![1,2,3].map(el => el * 2); multiplies each value by 2 equal to [1,2,3].map(function(el) {
return el * 2;
});
























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Idiot: Survives one attack, but becomes unmovable.
Recluse: Reveals if investigated.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece. (edited)





























Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.





























Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.




























Direwolf: Double moves, if last piece. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise./guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align/Elected > Killing> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:
