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Werewolves Revamped
S12g5r | CC 1 / 🤖-radiumoffice
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Werewolves Bot B BOT 21-9-2024 12:33
A new CC has been created! CC Members | Total: 1 @Radium Enjoyer
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Radium Enjoyer 21-9-2024 12:34
Townsfolk Team (25) Group Butcher (2) Cult Member (2) Killing Cult Leader Assassin Huntress (2) Investigative Fortune Teller Oracle Power Exorcist Hooker Herald Miscellaneous Citizen (3) Assistant (3) Journalist (2) Fortune Apprentice Town Crier Coroner Macho Werewolves Team (15) Group Bloody Butcher Greater Coyote Lesser Coyote (2) Killing Lone Wolf Investigative Clairvoyant Fox Psychic Wolf Power Saboteur Wolf Tanner Corrupt Wolf Miscellaneous Sneaking Wolf Scared Wolf (2) Wolf Cub Recluse Flute Team (4) Flute Player (2) Flute Charmer Flute Apprentice Pyro Team (4) Pyromancer (2) Firebug Wisp Unaligned (2) Angel Despot (edited)
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Werewolves Bot B BOT 21-9-2024 12:34
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Radium Enjoyer 21-9-2024 12:35
50p list double fp gives 3 enchants each which seems fair
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Werewolves Bot B BOT 21-9-2024 12:36
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. If the warded player is not attacked for the entire night, they are powdered at the end of the night. Warding is an immediate ability. The Firebug is a member of the pyro team and channel. The pyro team wins when all other players are dead or unaligned. When the last original Pyromancer dies, the Firebug turns into a Pyromancer.
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50p seems like a good amount for a Cupid game rerun
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Radium Enjoyer 21-9-2024 13:06
i wanna put ua in but I don't have the space
13:08
wait i literally do
13:08
i budgeted space for ua
13:08
im idiot
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Werewolves Bot B BOT 21-9-2024 13:11
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Custom Coyotes [Werewolf Team Group]
Basics
The Coyotes are a secondary wolf group, containing (usually) one Greater Coyote. The coyotes and the wolfpack do not know each other, but have the same alignment. If the wolfpack fails to kill a townsfolk, the coyotes can attack a player in the next night, but if the Greater Coyotes dies, they lose their ability and join the wolfpack instead.
Members
Greater Coyote Lesser Coyote
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Werewolves Bot B
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Radium Enjoyer 21-9-2024 13:22
ftr @WWR HR Generalist (Dead) my ; descs aren't decaying
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WWR HR Generalist (Dead) 21-9-2024 13:23
are they supposed to?
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Radium Enjoyer 21-9-2024 13:23
my impression was that they were, yes
13:24
punctuation descs decay, $i/$id don't
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WWR HR Generalist (Dead) 21-9-2024 13:26
apparently thats not how it works
13:26
even if its a good explanation
13:26
decaying is hardcoded to only happen for simplified descs
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Radium Enjoyer 21-9-2024 13:32
well thats stupid
13:32
change that
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WWR HR Generalist (Dead) 21-9-2024 13:32
not in v1 anymore
13:33
raise a github issue and ill do it in v2 eventually
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Radium Enjoyer 21-9-2024 13:33
hang on one sec
13:35
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Werewolves Bot B BOT 21-9-2024 13:35
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