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Werewolves Revamped
🕵 S12g4 Secret Channels / herald
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Werewolves Bot B BOT 4-9-2024 12:59
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role. If several players die at the same time the Herald is not informed which of the players had their selected role. The Herald does not know which players they are marking. The Herald is not affected by any disguises or redirections.
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Fortune Teller Tortimer 4-9-2024 13:28
@Participant You may select a role to mark! You may change this role every phase, however this will be the only time we'll ping you to select. Just ping Hosts whenever you select a role!
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Werewolves Bot B BOT 4-9-2024 13:29
Two of Pentacles
For those that may have more coins to go around, they can afford to be less careful with their strategies, but at this moment things may be tight.
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Two of Pentacles 4-9-2024 13:30
ok so i can pick once per both day and night?
13:30
and if i pick a role with 2 players but only one dies i get informed someone of the role died but not the number of people?
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Fortune Teller Luther 4-9-2024 13:34
It has to be the last living person of a role that dies
13:34
So if there's 2 and one dies, you don't learn anything
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Two of Pentacles 4-9-2024 14:29
How many times can I change my mind
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Fortune Teller Luther 4-9-2024 14:29
Once a phase
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Fortune Teller Tortimer 4-9-2024 14:31
+ With one emergency change in case you change your mind twice in one phase. (edited)
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Two of Pentacles 4-9-2024 14:35
Okay thanks, I'll stalk the chat for now
14:35
I get information at end of phase no?
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Fortune Teller Luther 4-9-2024 14:43
You will get info whenever your role activates, which you can expect to happen at end of phases
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Two of Pentacles 4-9-2024 19:36
will check executioner
19:37
doubt anyone will claim
19:37
if they do ill use my emergency change
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Fortune Teller Luther 4-9-2024 19:42
Ping hosts for your actions if you are confirming
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Two of Pentacles 4-9-2024 19:42
@Host 👍
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Fortune Teller Luther 4-9-2024 19:43
👍
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Fortune Teller Tortimer 5-9-2024 11:26
@Participant please note that you are below the public activity threshold. In general, we expect 10 messages/phase (excluding D0) in public channels. Feel free to ask if you have any questions!
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Two of Pentacles 5-9-2024 11:27
what
11:27
cycle just started
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Fortune Teller Tortimer 5-9-2024 11:29
I know, I'm just getting on to ensuring that no-one needs a substitute, hence I warn earlier. Currently, you are just 4 messages behind the threshold, so no biggie!
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Werewolves Bot B BOT 5-9-2024 13:10
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
13:11
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Cult Member [Townsfolk Group]
Basics
The Cult Member shares a secret channel with the other cultists, where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
13:11
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
13:12
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
13:13
âť— Could not find role aura tellerf. Did you mean aura teller?
13:13
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
13:13
âť— Could not find role exectuioner. Did you mean executioner?
13:13
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Executioner [Townsfolk Killing]
Basics
After Day 1, if the Executioner is lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place.
Details
The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. The Executioner may choose to target nobody, which will stop their power from being used. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, the Executioner is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal.
13:14
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
13:15
âť— Could not find role phsychic wolf. Did you mean psychic wolf?
13:15
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
13:15
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
13:15
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself. Disguising players is an immediate effect. At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Two of Pentacles 5-9-2024 13:18
tanner disguises go on indefinitely if the tanner doesn't die? (edited)
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Fortune Teller Luther 5-9-2024 13:19
They last for 1 day and 1 night
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Two of Pentacles 5-9-2024 13:19
ah okay, thank you
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Fortune Teller Luther 5-9-2024 13:19
But they can keep giving more disguises each day
👍 1
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Werewolves Bot B BOT 5-9-2024 13:19
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf. Attacking a player is an end-night ability.
13:20
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
13:21
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Two of Pentacles 5-9-2024 13:21
so unless specified otherwise
13:21
all of these roles are part of wolfpack
13:21
(disguised fox, lone wolf and tanner excluded)
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Werewolves Bot B BOT 5-9-2024 13:21
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf. Attacking a player is an end-night ability.
13:22
Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox LoneWolf Lone Wolf LoneWarlock Lone Warlock Recluse Recluse Tanner Tanner Warlock Warlock Baroness Baroness Gallant Fox Greater Coyote Lesser Coyote
13:22
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. A Wolf Cub losing their role does not cause an additional poll.
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Fortune Teller Luther 5-9-2024 13:22
Try wolfpack and pack less commands to get list
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Two of Pentacles 5-9-2024 13:22
o, thank you
13:22
not having random roles is a blessing while im still learning them
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Fortune Teller Luther 5-9-2024 13:23
Yeah we saw there was a lot of new players so did that intentionally
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Two of Pentacles 5-9-2024 13:23
played like 2 games ago and fell for the fake trickster immediately
13:23
not knowing wolves could fake that
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Two of Pentacles
(disguised fox, lone wolf and tanner excluded)
Fortune Teller Luther 5-9-2024 13:23
Dog/cat will also be a packless once transformed
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Two of Pentacles 5-9-2024 13:25
hold on im getting there 🦆
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Werewolves Bot B BOT 5-9-2024 13:25
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Flute Charmer [Solo Investigative - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections. This effect (including the disguise) will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status and disguise is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
13:26
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Two of Pentacles 5-9-2024 13:27
bruh
13:27
why rng
13:27
that's cringe
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Werewolves Bot B BOT 5-9-2024 13:37
âť— Could not find role flute apprentide. Did you mean flute apprentice?
13:37
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Flute Apprentice [Solo Miscellaneous - Flute Team]
Basics
The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players.
Details
The Flute Apprentice may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Flute Apprentice wants. The Flute Apprentice may choose to target nobody, which will stop their power from being used. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this, but the Flute Apprentice is informed that an ability was redirected. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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Two of Pentacles 5-9-2024 13:37
does flute gang have a shared cc from the start?
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Fortune Teller Luther 5-9-2024 13:47
Yes
👍 1
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Werewolves Bot B BOT 5-9-2024 13:55
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Two of Pentacles 5-9-2024 13:59
one customer per day kinda deal?
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Werewolves Bot B BOT 5-9-2024 13:59
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
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Two of Pentacles 5-9-2024 13:59
oh this was the jester
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Werewolves Bot B BOT 5-9-2024 14:00
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Cat [Unaligned Align]
Basics
During Night 1, the Cat will become the counter-role to that which the dog has chosen.
Details
If the dog chooses fortune teller, the Cat will turn into warlock, and vice versa. The dog choosing rival will turn the Cat into an opposing rival. If the dog changed role before choosing a role, the Cat will become fortune teller at the end of night 1. Changing role is an immediate consequence of the dog choosing. A Cat which becomes a fortune teller or a warlock may not use that role's investigation during Night 1. For each Cat in the game, there must be a corresponding dog. Neither player will know their counterpart. The Cat is strongly disguised as Cat: this will persist despite any role changes. The Cat is nonaligned until it changes role.
14:01
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Dog [Unaligned Align]
Basics
During Night 1, the Dog must choose to immediately become either a fortune teller, a warlock, or a specific unaligned role.
Details
Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, they will become a Fortune Teller. If there is a cat corresponding to the Dog, the unaligned role the Dog may become is rival - otherwise, it is psychopath. A Dog which becomes a fortune teller or a warlock may not use that role's investigation during Night 1. The Dog is strongly disguised as Dog: this persists despite role changes. The Dog is nonaligned until it changes role.
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Two of Pentacles 5-9-2024 14:02
oo i like this
14:02
interesting dynamic
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Werewolves Bot B BOT 5-9-2024 14:02
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Rival [Unaligned Investigative]
Limited & Transformation Role
Basics
The Rival can only win when there are no other Rivals left in the game. Every night after Night 1, the Rival can investigate a player. They will learn both their role and whether the investigation was affected by another power.
Details
The Rival can only exist with another rival in the game. The Rival ascends when all other Rivals have died. Every night after Night 1, the Rival can investigate a player and will learn their role. The Rival is affected by weak disguises and redirections. They are told specifically if an investigation was affected by a disguise, an obstruction, or a redirection - if it was unaffected, they are informed of this too. If the win condition of the Rival changes in any way, they do not require the other Rival to die. If the win condition or role of another Rival changes in any way, the Rival still requires any other (original) Rivals to die. The Rival is nonaligned.
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Two of Pentacles BOT 5-9-2024 14:02
Deleted Message @Two of Pentacles You're not allowed to delete messages during the game!
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Two of Pentacles 5-9-2024 14:02
a
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Werewolves Bot B BOT 5-9-2024 14:03
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections. The Warlock is not a lycan, nor are they a member of the wolfpack.
14:04
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and redirections.
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Two of Pentacles 5-9-2024 14:05
okay so
  • Chef selects one customer per night or are the customers chosen by the game?
  • If dog goes rival and cat dies does dog insta-win, or do they need to survive and win with the winning faction? Is a chef + town + dog + angel win possible
(edited)
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Fortune Teller Luther 5-9-2024 14:05
Chef chooses once a night
14:06
Cat cannot really die before dog changes, because it's before end of night 1
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Two of Pentacles 5-9-2024 14:06
yeah im asking after dog chooses rival
14:06
does rival always win if the other rival dies or do they need to stay alive
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Fortune Teller Luther 5-9-2024 14:06
They instantly win
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Two of Pentacles 5-9-2024 14:06
alright, thank you
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Fortune Teller Luther 5-9-2024 14:06
And leave the game after winning
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Two of Pentacles 5-9-2024 14:07
man leading town could be fun like this
14:07
trying to openly form a faction with like 3 more players
14:09
Can herald select a role that's already (thought to be) exctinct and confirm it that way?
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Fortune Teller Luther 5-9-2024 14:09
it can select it but nothing will happen
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Two of Pentacles 5-9-2024 14:09
or do my targets need to die live™️
14:10
until i choose something else my target stays exec right?
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Fortune Teller Luther 5-9-2024 14:10
it only gets activated in conjunction with the final death of the role
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Two of Pentacles 5-9-2024 14:10
okay, thank you
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Two of Pentacles 5-9-2024 15:56
is it possible for dog to delay decision
15:56
to another day
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Fortune Teller Luther 5-9-2024 15:56
no its a forced action
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Two of Pentacles 5-9-2024 15:57
got it
15:57
thanks
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Two of Pentacles 5-9-2024 21:17
Do we find out if wolf cub is hung?
21:18
Like in the form of an announcement?
21:18
If the answer is not I'll change my target to wolf cub
21:18
@Host
21:19
Otherwise I'll keep exec
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Fortune Teller Tortimer 5-9-2024 21:20
Only the Reporter can see who was hung, once they are elected. The announcement will only say who was hung.
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Two of Pentacles 5-9-2024 21:21
Okay I'll change to wolf cub
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Fortune Teller Luther 5-9-2024 21:23
👍
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Two of Pentacles 6-9-2024 00:12
for this cycle ill change to warlock
00:12
@Host
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Fortune Teller Luther 6-9-2024 00:13
👍
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Werewolves Bot B BOT 6-9-2024 18:32
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. A Wolf Cub losing their role does not cause an additional poll.
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Two of Pentacles 6-9-2024 18:33
any way to get rid of cub without giving pack an extra kill?
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Fortune Teller Luther 6-9-2024 18:33
By killing it last
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Two of Pentacles 6-9-2024 18:33
got u
18:33
thanks
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Two of Pentacles 6-9-2024 18:56
@Host changing target to Fortune Teller for this cycle
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Fortune Teller Luther 6-9-2024 18:56
👍
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Fortune Teller Tortimer 6-9-2024 18:56
👍
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Werewolves Bot B BOT 6-9-2024 18:56
â›” Syntax error. Unknown command fate!
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Fortune Teller Luther 6-9-2024 18:57
👍 👍
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Werewolves Bot B BOT 6-9-2024 18:57
Wheel of Fortune (Inverted)
The forces that govern the changing of the phases, or the rising and setting of the sun are opposed to the the masters of the fate of individuals.
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Two of Pentacles 6-9-2024 18:57
so hosts and game masters are having a brawl 🤔
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Two of Pentacles
Okay I'll change to wolf cub
Two of Pentacles 6-9-2024 19:29
this was after Justice died no?
19:29
when justice died i was on exec?
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Fortune Teller Tortimer 6-9-2024 20:27
Justice died yesterday at 9am UTC, yes. you changed at 7pm UTC. So yes, you were on Exec at that time.
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Two of Pentacles 6-9-2024 20:30
okay, thank you (edited)
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Two of Pentacles 6-9-2024 22:20
how do i cc again
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Werewolves Bot B BOT 6-9-2024 22:21
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam|cleanup]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
22:21
â›” Syntax error. Invalid subcommand hello!
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Fortune Teller Tortimer 6-9-2024 22:21
$cc create [CC name] [player] (edited)
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Werewolves Bot B BOT 6-9-2024 22:23
â›” Syntax error. Invalid Player: the!
22:23
âś… Created #herald!
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Two of Pentacles 7-9-2024 09:50
I'll change my target to Journalist
09:50
@Host
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Fortune Teller Tortimer 7-9-2024 09:59
👍
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Two of Pentacles 7-9-2024 10:10
Thank you 🫡
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Two of Pentacles 8-9-2024 08:40
@Host back go fortune teller pla
08:40
Pls
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Fortune Teller Tortimer 8-9-2024 09:33
👍
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Two of Pentacles 8-9-2024 09:36
Thank you 🫡
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Two of Pentacles 8-9-2024 18:26
Staying on fortune teller this cycle
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Two of Pentacles 9-9-2024 11:03
@Host
11:03
I didn't have access to phone
11:03
Can I change to assistant
11:03
For night phase
11:03
I'm within the +-30 mins and changing my action doesn't impact the night
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Fortune Teller Tortimer 9-9-2024 11:06
Hi, we're sorry, but the +-30 minutes apply to Hosts. Once we have processed actions and posted storytime (which was at xx:02), we can't process actions for the phase anymore. I can only change to Assistant for the Day 5 phase, if you'd like
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Two of Pentacles 9-9-2024 11:07
That would not help, was asked to change to assistant while asleep and only had access now (edited)
11:07
:(
11:07
@phantomtomic sorry
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Werewolves Bot B BOT 9-9-2024 11:38
â›” Syntax error. Invalid Player: @judgement!
11:38
âś… Created #🦆!
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Werewolves Bot B BOT 9-9-2024 17:49
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
17:49
🎺 You have been enchanted! 🎺
You have been enchanted by the Flute Player(s)! You do not win with the Flute team! Once everyone is enchanted, the Flute team win. If you have an investigative ability it might be affected by being enchanted.
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Two of Pentacles 9-9-2024 19:06
fluter apprentice turned flute player will count as flute player for herald right?
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Fortune Teller Tortimer 9-9-2024 19:40
It depends on at what point you marked the Flute Player.
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Two of Pentacles 9-9-2024 19:42
If they are already turned into one and I change now and they get lynched
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Werewolves Bot B BOT 9-9-2024 19:42
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Flute Apprentice [Solo Miscellaneous - Flute Team]
Basics
The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players.
Details
The Flute Apprentice may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Flute Apprentice wants. The Flute Apprentice may choose to target nobody, which will stop their power from being used. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this, but the Flute Apprentice is informed that an ability was redirected. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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Two of Pentacles
If they are already turned into one and I change now and they get lynched
Fortune Teller Tortimer 9-9-2024 19:44
Yes, if you mark them after their transformation (i.e. when they are FP), then you will be informed upon their death in case they were the last marked FP.
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Two of Pentacles 9-9-2024 19:45
okay, thank you
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Two of Pentacles 9-9-2024 20:59
@Host target assistant
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Fortune Teller Luther 9-9-2024 20:59
👍
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Two of Pentacles 9-9-2024 21:01
thank you 🫡
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Werewolves Bot B BOT 10-9-2024 11:13
âś… Created #🦆_2!
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Two of Pentacles 10-9-2024 11:32
If someone is disguised as evil before they die will reporter see them as evil or their original role
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The Table 10-9-2024 11:34
original role
👍 1
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Two of Pentacles 10-9-2024 21:12
@Host change to scared wolf pls
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Fortune Teller Luther 10-9-2024 21:12
👍
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Two of Pentacles 10-9-2024 21:12
thank you
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Werewolves Bot B BOT 10-9-2024 23:12
â›” Syntax error. Invalid Player: _3!
23:12
â›” Syntax error. Invalid Player: the!
23:12
â›” Syntax error. Invalid Player: the hierophant!
23:12
âś… Created #🦆_3!
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Two of Pentacles 10-9-2024 23:27
does huntress strat work if we hang one?
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Fortune Teller Luther 10-9-2024 23:28
doesnt activate on lynch
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Two of Pentacles 10-9-2024 23:28
bruh
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Werewolves Bot B BOT 10-9-2024 23:29
âś… Created #🦆_4!
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Werewolves Bot B BOT 11-9-2024 00:25
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Werewolves Bot B BOT 11-9-2024 00:40
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Two of Pentacles 11-9-2024 01:20
@Host change to fortune teller pls
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Fortune Teller Luther 11-9-2024 01:20
Ok
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Fortune Teller Tortimer 11-9-2024 01:20
👍
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Two of Pentacles 11-9-2024 01:20
thank you
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Two of Pentacles 11-9-2024 01:36
is there anything to elect after reporter?
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Fortune Teller Luther 11-9-2024 01:36
yes
01:36
;elections
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Werewolves Bot B BOT 11-9-2024 01:36
âť— Could not find role elections. Did you mean executioner?
01:37
Extra Elected
Mayor Mayor Reporter Reporter Guardian Guardian Monarch
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Two of Pentacles 11-9-2024 01:39
thank you
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Werewolves Bot B BOT 11-9-2024 01:57
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Two of Pentacles 11-9-2024 01:57
oh this is useless now
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Werewolves Bot B BOT 11-9-2024 02:04
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Scared Wolf [Werewolf Miscellaneous]
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Two of Pentacles 11-9-2024 09:57
what night cycle are we on right now
09:58
7 or 8
10:00
actually are you able to tell me what role i was checking on d4
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Fortune Teller Tortimer 11-9-2024 10:03
Night 7.
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Two of Pentacles
actually are you able to tell me what role i was checking on d4
Fortune Teller Tortimer 11-9-2024 10:04
FT
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Two of Pentacles 11-9-2024 10:05
okay thank you
10:11
am i allowed to copy paste my own message from one cc to another
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Fortune Teller Tortimer 11-9-2024 10:53
Yes
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Two of Pentacles 11-9-2024 11:21
If I'm offered food but don't accept it will I still be a waiter
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Fortune Teller Tortimer 11-9-2024 11:23
If you're offered food, you're a Customer
11:23
Waiters are one from each alignment and their names are given to the Chef at the start of game. They stay waiters until they die.
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Two of Pentacles 11-9-2024 11:24
Ohhhh
11:24
Okay, thank you
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Werewolves Bot B BOT 11-9-2024 13:47
âś… Created #🦆_5!
13:49
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Werewolves Bot B BOT 11-9-2024 16:58
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
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Werewolves Bot B BOT 11-9-2024 17:19
â›” Syntax error. Invalid Player: the devil!
17:19
âś… Created #🦆_scum!
17:22
âś… Created #🦆_town!
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Two of Pentacles 11-9-2024 23:06
@Host wolf cub pls
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Fortune Teller Tortimer 11-9-2024 23:07
👍
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Werewolves Bot B BOT 12-9-2024 11:22
âť— Could not find role guarian. Did you mean guardian?
11:22
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Guardian [Extra Elected]
Basics
The Guardian protects the town. When there are 15 or fewer players, the Guardian may choose one player. This player cannot be killed by attacks during the current night. When there are more than 15 players, they may choose up to two.
Details
The Guardian chooses their protected player(s) during the night, and they will be protected from attacks during the current night. They may not protect a player who was protected by a Guardian in the previous night, but may protect themself and/or alternate between two or more players. Any attack against a player protected by the Guardian fails, however a protected player may still die through other means. The Guardian is elected on the first full day with a living Mayor, a living Reporter and no living Guardian. Protecting players from attacks is an immediate effect. The Guardian may resign at the end of any phase. The Guardian gains an additional secret channel, which is reused for any subsequent Guardians.
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Fortune Teller Tortimer 13-9-2024 00:18
The last Wolf Cub has died :D
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