The Cult Leader acts as a cult member, but if the Cult Leader dies then the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night.
If at any point there is no living Cult Leader, the cult is disbanded and can no longer attack at night.
All members of the cult can vote, even if they have lost their original role.
The cult decides their victims by voting on whom they wish to attack.
The cult’s attack is an end-night ability and is always reactively executed by a Cult Leader.
@Participantplease note that you are below the public activity threshold. In general, we expect 10 messages/phase (excluding D0) in public channels. Feel free to ask if you have any questions!
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like.
A Wolf Cub losing their role does not cause an additional poll.
The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
01:23
Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is.
Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and redirections.
01:23
Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is.
Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections.
The Warlock is not a lycan, nor are they a member of the wolfpack.
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used.
When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all.
If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
The Mayor can post in #story_time.
When there are 15 or less living players, the Mayor receives an extra vote in polls.
When there are more than 15 living players, each night the Mayor instead chooses whether a second lynch will take place during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances.
If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too.
The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase.
Choosing a double lynch is an immediate action.
If the number of living players becomes 15 or less, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created.
The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role.
If several players die at the same time the Herald is not informed which of the players had their selected role.
The Herald does not know which players they are marking.
The Herald is not affected by any disguises or redirections.
11:45
Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are he Chef is not affected by redirections.
The Chef is nonaligned.
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected.
The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used.
If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel.
If the Journalist loses their role, the journal is lost.