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Werewolves Revamped
πŸ•΅ S12g3 Secret Channels / saboteur-wolf
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Werewolves Bot B BOT 5-8-2024 15:02
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
15:08
β›” Syntax error. Unknown command white!
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Werewolves Bot B BOT 5-8-2024 15:28
β›” Syntax error. Unknown command wolf!
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Room Service 5-8-2024 15:28
I’m confused
15:28
How did I search shit up last time XD
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Room Service BOT 5-8-2024 15:31
Deleted Message @Room Service You're not allowed to delete messages during the game!
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Room Service 5-8-2024 15:32
Yeah my bad but I’m looking like a fool trying to find out how to look up shit
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Local Cheese Seller 5-8-2024 15:32
$info <role_name>
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Room Service 5-8-2024 15:32
You are my saviour
15:32
Thank you so much
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Local Cheese Seller 5-8-2024 15:33
Alternatively, use ; as shorthand for $info
15:33
Or . to get just a short description
15:33
(Using . or ; will delete the message after a while)
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Room Service 5-8-2024 15:34
wow. I know shit now! Thanks thanks thanks
15:34
;alpha wolf
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Werewolves Bot B BOT 5-8-2024 15:34
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Alpha Wolf [Werewolf Killing]
Basics
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2. Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power. Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night. When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack. The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
15:34
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Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
15:34
Wolfpack
Most of the werewolves (Members of the Werewolf Team) are also part of the wolfpack. All members of the wolfpack know each other and receive a secret channel to communicate among themselves securely. Each night, the wolfpack votes to attack one player. Not all members of the wolfpack necessarily are also werewolves. Unless explicitly listed otherwise, all members of the Werewolf Team are also part of the pack. If there are no werewolves or lycans left in the wolfpack, the wolfpack is disbanded. Lycans Most, but not all members of the Werewolf Team are lycans. This is relevant for roles such as the Priest. Unless explicitly listed otherwise, all members of the Werewolf Team are lycans. Lycans are those members of the werewolf team that truly are werewolves, and not just allies of the werewolves (e.g. while foxes are part of the werewolf team they aren't truly werewolves, so they aren't lycans).
15:37
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
15:38
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Waiter [Attribute]
Basics
Am attribute used by chef to mark its waiters. The Chef wins when at least one waiter survives until the end of the game.
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Room Service 5-8-2024 15:39
;townsfolk miscellaneous
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Werewolves Bot B BOT 5-8-2024 15:39
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
15:40
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
15:43
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role. Some unaligned roles may gain alignments during the game (e.g. Cupid). The Oracle is not affected by disguises, but is affected by redirections.
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Rampaging Tourist 6-8-2024 00:09
@Participant You may sabotage a player! (edited)
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Room Service 6-8-2024 09:52
@Host sabotage swurtle pls?
09:52
;players
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Werewolves Bot B BOT 6-8-2024 09:52
❗ Could not find role players. Did you mean plague bearer (aka Plaguers)?
09:52
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
09:52
Signed Up Players | Total: 16 πŸ“ - jeand.arch (@Pool Cleaner) πŸ§‹ - thekremblin (@Barkeep Krem) πŸ‘β€πŸ—¨ - matstress (@Barmaid Mat) 🐼 - kruthers (@Luxury Vacationer) πŸŒ™ - lunaxmel (@Room Service) wasted - swurtle (@5 Star Hotel Enjoyer) 🐺 - gh0st_5had0w (@Breakfast Bar Lover) 🌌 - sharleclaire (@Beach Volleyball Enthusiast) πŸ₯° - louise0091 (@Lifeguard Louise) πŸ₯– - ddd8000 (@Sandcastle Architect) 🎨 - captainluffy (@Straw Hat Barhopper) realsad - quan.tum (@Valet Parking Driver) πŸ§šπŸ»β€β™‚οΈ - zachhooha (@Rich Kid) βœ… - pokemoncross (@Resort Owner) 🐟 - mrrfiish (@Fishtank Starer) πŸ§πŸΌβ€β™‚οΈ - thebacchae. (@Bellhop Bacchae) (edited)
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Room Service
@Host sabotage swurtle pls?
Rampaging Tourist 6-8-2024 10:15
πŸ‘
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Werewolves Bot B BOT 6-8-2024 17:35
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
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Werewolves Bot B BOT 6-8-2024 18:39
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 6-8-2024 22:54
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Rampaging Tourist 7-8-2024 00:11
@Participant You may sabotage a player! Do note that you can't sabotage the same player twice in a row.
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Room Service 7-8-2024 09:34
@Host Sabotage kruthers pls
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Rampaging Tourist 7-8-2024 10:03
πŸ‘
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Local Cheese Seller 8-8-2024 00:23
@Participant you may sabotage a player
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Werewolves Bot B BOT 8-8-2024 12:25
❗ Could not find role players. Did you mean plague bearer (aka Plaguers)?
12:25
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Werewolves Bot B BOT 9-8-2024 13:15
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
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