If the Despot is elected, they win. The next day, the election will be cancelled.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
The Despot may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Despot wants to. If the Despot changes role, the disguise is lost.
The Despot is nonaligned.
Each night, the Aura Teller may check a target to determine if they are โa threatโ or โnot a threatโ.
Details
The Aura Teller cannot see a playerโs role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat.
The Aura Tellerโs inspection is an immediate ability.
Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
The Aura Teller is affected by strong disguises and redirections.
โ Could not find role i crowe seeker. Did you mean crowd seeker?
16:05
Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be.
They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed.
The Crowd Seeker is affected by all disguises and redirections. The Crowd Seekerโs seeking is an immediate ability.
Each night, the Fortune Teller may check one playerโs role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is.
Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and redirections.
16:06
Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are โpart of the wolfpackโ or not.
Details
The Huntsman cannot see a playerโs role, but they can check whether a player is in the wolfpack.
The Huntsmanโs inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises, but are affected by redirections.
16:07
Innkeeper [Townsfolk Investigative]
Basics
Each night, the Innkeeper may check any role to determine the number of players currently alive with that role.
Details
Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability.
Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
16:08
Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment.
The Oracle can select itself as one of the two players, but can only select each player once throughout the game.
Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role.
Some unaligned roles may gain alignments during the game (e.g. Cupid).
The Oracle is not affected by disguises, but is affected by redirections.
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment.
The Oracle can select itself as one of the two players, but can only select each player once throughout the game.
Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role.
Some unaligned roles may gain alignments during the game (e.g. Cupid).
The Oracle is not affected by disguises, but is affected by redirections.
16:08
Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment.
The Oracle can select itself as one of the two players, but can only select each player once throughout the game.
Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role.
Some unaligned roles may gain alignments during the game (e.g. Cupid).
The Oracle is not affected by disguises, but is affected by redirections.
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin has a total of 3 knives they can use throughout a game to attack. The Assassinโs attack is an end-night ability.
16:13
Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player.
The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is.
The Barberโs attack is an immediate ability. If the Barber's attack fails, they are not revealed.
The Cult Leader acts as a cult member, but if the Cult Leader dies then the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night.
If at any point there is no living Cult Leader, the cult is disbanded and can no longer attack at night.
All members of the cult can vote, even if they have lost their original role.
The cult decides their victims by voting on whom they wish to attack.
The cultโs attack is an end-night ability and is always reactively executed by a Cult Leader.
16:14
Executioner [Townsfolk Killing]
Basics
After Day 1, if the Executioner is lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place.
Details
The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. The Executioner may choose to target nobody, which will stop their power from being used.
If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, the Executioner is lynched.
When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately.
This ability will only work once. Future lynches will behave as normal.
16:15
Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used.
When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntressโs role and the name of whoever they killed is revealed to all.
If the Huntress did not target a living player, the Huntressโs role isnโt revealed.
The Mad Scientist has two test subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players, called test subjects, with which they share an additional secret channel. The test subjects do not know the identity of the Mad Scientist. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death.
If the Mad Scientist has not targeted a subject when they die, a random subject will be killed.
The two subjects always start on two different teams, and never as unaligned.
The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability.
When the Mad Scientist kills, they are revealed as the Mad Scientist.
16:18
Townsfolk Power
Exorcist
Fletcher
Grandma
Herald
Hooker
Medium
Royal Knight
Stalker
Ravenkeeper
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect.
The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has.
All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist:
Enchanted/Charmed - Flute Team
Powdered - Pyro Team
Demonized - Underworld Team
Contaminated - Plague Team
Doomed - Horsemen Team
16:19
Grandma [Townsfolk Power]
Basics
Each night, the Grandma may choose exactly two players. The next day, these selected players have no vote: the Grandma will have two votes instead.
Details
Removing players' votes is an immediate ability. Players with removed votes may still vote on public polls, but it will not be counted.
The Grandma's vote appears to be a normal vote, but can count as 0 or 2 votes, depending on whether the Grandma chooses to use their power. The Grandma must select either exactly two players simultaneously, or no players at all.
The two chosen players will be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day, the players are removed and the votes are restored (even if the Grandma is dead at that point).
If the Grandma selects a player with several votes (e.g. another Grandma), the targeted player only loses 1 of their votes.
Players with negative votes or no vote will experience no change in vote value (and the Grandma is informed), but are still added to the channel. The Mayor's extra vote can never be removed by the Grandma.
The Grandma may select themself. The Grandma is not affected by redirections.
โ Could not find role gerald. Did you mean herald?
16:20
Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role.
If several players die at the same time the Herald is not informed which of the players had their selected role.
The Herald does not know which players they are marking.
The Herald is not affected by any disguises or redirections.
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created.
All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants.
The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information.
Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one.
Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day.
The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
16:27
Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current dayโs lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their targetโs house.
Details
Since the Hooker is at the other playerโs house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person theyโre sleeping over at is being attacked, then they both are attacked.
Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
The Hooker may not sleep with the same player two nights in a row.
Night 1 I slept with the pool cleaner aka. jeand.arch I felt it would make sense because I am the Lifeguard.
I have been eyeing them after work. (edited)
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their targetโs house.
Details
Since the Hooker is at the other playerโs house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person theyโre sleeping over at is being attacked, then they both are attacked.
Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
The Hooker may not sleep with the same player two nights in a row.
Local Cheese Seller
Yes, the hooker can sleep with someone on every night
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks.
If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time.
Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
The Mayor can post in #story_time.
When there are 15 or less living players, the Mayor receives an extra vote in polls.
When there are more than 15 living players, each night the Mayor instead chooses whether a second lynch will take place during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances.
If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too.
The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase.
Choosing a double lynch is an immediate action.
If the number of living players becomes 15 or less, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created.
The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.