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Werewolves Revamped
🕵 S12g2 Secret Channels / recluse
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Werewolves Bot B BOT 19-7-2024 13:09
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members). The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
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Anomalocaris 19-7-2024 17:08
Chess is dead :(
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Anomalocaris 20-7-2024 13:32
Oh I remember
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Wow, a rare occurrence
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Anomalocaris 20-7-2024 23:12
For what 🤔
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Horseshoe Kremb 21-7-2024 12:49
@Participant you've been doomed by a horseman of famine!
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Anomalocaris 21-7-2024 22:44
.jester
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Werewolves Bot B BOT 21-7-2024 22:44
❗ Could not find role jester. Did you mean curse caster (aka Caster)?
22:45
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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Werewolves Bot B BOT 21-7-2024 22:53
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Doomed - Horsemen Team
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Anomalocaris 21-7-2024 22:53
hmm too risky with honses
22:53
too high chance to be wrong
22:55
.town crier
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Werewolves Bot B BOT 21-7-2024 22:55
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the start of Night 2.
Details
From the start of the game until the start of Night 2, the Amnesiac is a normal citizen. At the start of Night 2, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Anomalocaris 21-7-2024 22:56
oracle
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Werewolves Bot B BOT 21-7-2024 22:56
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role. Some unaligned roles may gain alignments during the game (e.g. Cupid). The Oracle is not affected by disguises, but is affected by redirections.
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Anomalocaris 21-7-2024 22:56
wait wrong role lol
22:56
would have been embaressing
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Werewolves Bot B BOT 21-7-2024 22:57
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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Anomalocaris 21-7-2024 22:58
"Is ddd town" - no answer
22:58
"Is mat town" - 2 yes - 1 no
22:59
D1, D2 respecively
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Horseshoe Kremb 22-7-2024 17:28
@Participant hi! last night you were attacked by the Sneaking Wolf Luffy!
17:29
sorry for the late notification, we had to clarify the rules of your role lol
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Anomalocaris 22-7-2024 21:37
Lol understandeable. I wasn't on before anyways 😓
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Werewolves Bot B BOT 22-7-2024 21:39
✅ Created #🐺lone_digger!
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Werewolves Bot B BOT 22-7-2024 22:12
✅ Created #sorryforlateclaim!
22:13
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Cleric [Townsfolk Power]
Limited Role
Basics
When all hope seems lost, with no elected roles remaining, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no elected roles exist. Blessing a player is an immediate ability. When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night. If a blessed player evades an attack, the attacker is told it was due to their target being blessed.
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Anomalocaris 22-7-2024 22:21
Well I should've known there was no way for experienced players like Luffy forgetting cw exists, but tbf so did town
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Werewolves Bot B BOT 23-7-2024 00:22
⛔ Syntax error. Invalid Player: thebetterwolfpack!
00:22
✅ Created #🐺thebetterwolfpack!
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Anomalocaris 23-7-2024 00:22
bruh
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Horseshoe Kremb 23-7-2024 12:46
@Participant A guardian has protected you!
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Werewolves Bot B BOT 23-7-2024 14:06
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 24-7-2024 16:28
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
16:28
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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