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When all hope seems lost, with no elected roles remaining, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no elected roles exist. Blessing a player is an immediate ability.
When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night.
If a blessed player evades an attack, the attacker is told it was due to their target being blessed.
21:23
Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will assume the role of the first town investigative role to die.
Details
At the start of the first day after a player with a town investigative role died or lost their role, the Fortune Apprentice will become the role of said town investigative player.
If there are several Fortune Apprentices when the role would be assumed, a random Fortune Apprentice is selected to assume the role. The rest remain Fortune Apprentices until the next town investigative role dies.
The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person.