
Wager [Additional Info - Hell Team]
The Wager recipient may choose one of four options:
1) The Wager recipient may choose to sell their soul in order to attack another player.
Selling the soul immediately adds it to the hell team's soul pool. The Wager recipient then becomes soulless. At the end of the night, the devil will attack the player chosen by the Wager recipient. If the Devil dies before the night ends, the attack is not executed.
Once the Wager recipient has chosen this option, they may change the target of the attack, or they may choose to change their chosen option to a protection. They cannot otherwise revoke their choice of option.
If the Wager recipient chooses to attack a soulless player, they will sell their soul as normal, but the devil will not execute the attack. The Wager recipient is not informed of this.
The Devil is, but the Wager recipient is not, informed of whether the attack fails or succeeds.
2) The Wager recipient may choose to sell their soul in order to protect a player.
Selling the soul immediately adds it to the pool. The Wager recipient then becomes soulless. For the rest of the night, the player chosen by the Wager recipient will be protected from any attacks which target them. If the Devil dies before the night ends, this does not negate the protection.
Once the Wager recipient has chosen this option, they may not revoke their choice of option nor their choice of target.
The Wager recipient may choose to protect themself.
3) The Wager recipient may choose to sell their identity in order to see a player’s role.
The devil immediately checks the chosen player's role, and the result is shown to both the recipient and the devil. Afterwards, the devil investigates the Wager recipient's role. The result of this is shown only to the devil.
Both of the investigations are affected by weak and strong disguises. Checking the other player is affected by redirections, but checking the Wager recipient is not.
Once the Wager recipient has chosen this option, they may not revoke their choice of option nor their choice of target.
4) The recipient may choose to ignore the Wager.
If the Wager recipient chooses this option, they may choose another option before the end of the night if they wish to.
At the end of the night phase, the recipient is removed from the Wager channel. If the Devil dies before the night ends, the recipient is not informed, but no further wager actions may be executed.