Guild icon
Werewolves Revamped
🕵 S12g1 Secret Channels #2 / citizen
Avatar
Werewolves Bot B BOT 3-7-2024 00:00
Author icon
Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
Avatar
James Cleverly 3-7-2024 00:07
nooo
Avatar
James Cleverly 3-7-2024 16:04
arch mato ddd butcher
16:05
fish witch
Avatar
Werewolves Bot B BOT 3-7-2024 16:05
Author icon
Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
Avatar
James Cleverly 3-7-2024 16:10
sarvak exe
Avatar
Werewolves Bot B BOT 3-7-2024 16:10
Author icon
Executioner [Townsfolk Killing]
Basics
After Day 1, if the Executioner is lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place.
Details
The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. The Executioner may choose to target nobody, which will stop their power from being used. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, the Executioner is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal.
16:11
Author icon
Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
Avatar
James Cleverly 3-7-2024 16:14
ghost barber
Avatar
Werewolves Bot B BOT 3-7-2024 16:14
Author icon
Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
Avatar
James Cleverly 3-7-2024 16:22
swurtle juror, jury disbanded, conf sarvak
Avatar
Mr. Turtle 4-7-2024 12:30
@Participant, you are below the activity threshold. Please be more active - you just need another couple of messages.
Avatar
James Cleverly 4-7-2024 17:34
sorry im reading everything immjuat not aure how to contribute lols
Avatar
James Cleverly 4-7-2024 20:08
sharl huntress
Avatar
Werewolves Bot B BOT 4-7-2024 20:15
Author icon
Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
Avatar
James Cleverly 4-7-2024 20:17
;town misc
Avatar
Werewolves Bot B BOT 4-7-2024 20:17
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
Avatar
Werewolves Bot B BOT 4-7-2024 21:16
Author icon
Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
Avatar
Werewolves Bot B BOT 4-7-2024 21:43
Author icon
Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
21:44
Author icon
Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
21:44
Author icon
Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
Avatar
Werewolves Bot B BOT 5-7-2024 00:15
âś… Created #arshie-sarvak!
Avatar
Werewolves Bot B BOT 5-7-2024 15:07
Author icon
Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
Avatar
Werewolves Bot B BOT 5-7-2024 22:11
Unaligned Categories
Unaligned roles are usually nonaligned, meaning they are not part of any of the teams and can win with any team. Some Unaligned roles may join or create an alignment throughout the game. Role Categories: CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
22:12
Unaligned Miscellaneous
Despot Despot RidingHood Riding Hood
22:12
Author icon
Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected, they win. The next day, the election will be cancelled.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues. The Despot may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Despot wants to. If the Despot changes role, the disguise is lost. The Despot is nonaligned.
Avatar
Werewolves Bot B BOT 6-7-2024 21:26
Author icon
Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. The Ranger may choose to target nobody, which will stop their power from being used. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
Avatar
Werewolves Bot B BOT 7-7-2024 12:22
Solo Categories
There are various different Solo Teams. For a list of Solo Teams use $i solo teams. Solo Categories: CategoryKilling Solo Killing (SK) CategoryInvestigative Solo Investigative (SI) CategoryPower Solo Power (SP) CategoryMiscellaneous Solo Miscellaneous (SM)
12:22
Solo Power
FlutePlayer Flute Player (Flute Team) HorsemanofFamine Horseman of Famine (Horsemen Team) HorsemanofPestilence Horseman of Pestilence (Horsemen Team) HorsemanofWar Horseman of War (Horsemen Team) Vampire Vampire (Underworld Team)
12:23
Solo Investigative
FluteCharmer Flute Charmer (Flute Team)
Avatar
James Cleverly 7-7-2024 12:23
;flutecharmer
Avatar
Werewolves Bot B BOT 7-7-2024 12:23
âť— Could not find role flutecharmer. Did you mean flute charmer?
12:23
Author icon
Flute Charmer [Solo Investigative - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections. This effect (including the disguise) will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status and disguise is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
Avatar
James Cleverly 7-7-2024 12:24
;fluteteam
Avatar
Werewolves Bot B BOT 7-7-2024 12:24
âť— Could not find role fluteteam. Did you mean flute-team?
12:24
FlutePlayer Flute Team FluteApprentice
You are part of the Flute team. You win when all remaining alive players are part of the Flute team, enchanted or Unaligned.
12:24
Solo Miscellaneous
DemonicCupid Demonic Cupid (Hell Team; T) FluteApprentice Flute Apprentice (Flute Team) Horseman Horseman (Horsemen Team) PlagueCarrier Plague Carrier (Plague Team) Undead Undead (Underworld Team; T)
12:25
Devil Hell Imp
You are part of the Hell team. You win together with the Devil. The Hell team cannot be betrayed.
12:25
Vampire Underworld Undead
You are part of the Underworld team. You win together with the Vampire(s).
12:25
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
12:26
Solo Killing
ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) Demon Demon (Hell Team) Devil Devil (Hell Team) HorsemanofDeath Horseman of Death (Horsemen Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) BitterHag Bitter Hag (Coven Team; T) Firebug Firebug (Pyro Team) Reaper (Nightmare Team) Wraith (Nightmare Team)
12:26
Author icon
Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil. It joins a channel with the devil to communicate securely. The Demon can use the hell team's soul pool.
Details
During the first phase, the Demon may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Demon's soul is added to the hell team's soul pool. The Demon then becomes soulless. The Demon may use souls from the pool to protect or attack a player. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. See $info souls for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
12:29
Author icon
White Werewolf [Solo Killing - White Wolves]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details (1/2)
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost.
Details (2/2)
The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
12:30
Author icon
Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
12:30
Werewolves Categories
The Werewolves Team wins when only members of the Werewolves Team and unaligned players remain. Role Categories CategoryMiscellaneous Werewolf Miscellaneous (WM) CategoryGroup Werewolf Group (WG) CategoryPower Werewolf Power (WP) CategoryInvestigative Werewolf Investigative (WI) CategoryKilling Werewolf Killing (WK)
12:30
Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
12:32
Unaligned Categories
Unaligned roles are usually nonaligned, meaning they are not part of any of the teams and can win with any team. Some Unaligned roles may join or create an alignment throughout the game. Role Categories: CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
Avatar
Werewolves Bot B BOT 7-7-2024 13:22
Author icon
Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
Avatar
James Cleverly 7-7-2024 13:24
wait
13:24
win possible
Exported 50 message(s)
Timezone: UTC+1