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Werewolves Revamped
πŸ•΅ Os12c Secret Channels / saboteur-wolf
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Werewolves Bot B BOT 22-11-2024 16:08
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
16:12
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
16:14
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor requires the plague to be eliminated in order to win. Each night, the Plague Doctor may check a player for symptoms of the plague. They are also capable of curing players during the day.
Details (1/2)
As soon as the plague is eliminated, the Plague Doctor ascends and wins. The plague is eliminated if these two conditions are met: there are no living contaminated players and there are either no remaining plague bearers or no remaining rodents. The Plague Doctor cannot win whilst dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if their target has the plague: if the target does, they are also informed of which phase the target contracted it in. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each day, the Plague Doctor may choose to use one of their vials to immediately cure a player. Cured players stop being contaminated: they will not be informed of this. Players who have been cured can become contaminated again.
Details (2/2)
The Plague Doctor cannot be contaminated. If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies - this is not an attack. Visits from contaminated players do not cause the Plague Doctor to become contaminated. The Plague Doctor is nonaligned.
16:18
Plague Team
Plague Team wins when all players are either dead, unaligned or part of the Plague team. All members of the team know each other. Roles PlagueBearer Plague Bearer PlagueCarrier Plague Carrier Formalized Win Condition: @(Alignment:Plague), @(Class:Unaligned) Starting: Join #Plague-Pit
16:18
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
16:18
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer, a Plague Carrier is created instead. The Plague Carrier can become contaminated. A contaminated Plague Carrier will never die due to the plague. A plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contaminated and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of living contaminated players.
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Werewolves Bot B BOT 22-11-2024 16:48
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
16:49
Signed Up Players | Total: 16 token - pokemoncross (@Piglet) 🐲 - kalimoor (@Tigger) duckgive - aleeeeeeeeex (@Owl) thight - swurtle (@Winnie the Pooh) 🐺 - gh0st_5had0w (@Gopher) 🍹 - sinisfuel (@Herman the Heffalump) 🎨 - captainluffy (@Lumpy the Heffalump) πŸ”« - sniper__22 (@Hector the Heffalump) 🌊 - theoceancookie (@Kanga) 🫏 - alphaviki (@Alphaviki) 🐟 - mrrfiish (@Roo) πŸ‘  - lightpulp (@Wooster the Woozle) πŸ‘’ - ddd8000 (@Eeyore) πŸ•―οΈ - phantomtomic (@!Phantomtomic) πŸ‘β€πŸ—¨ - matstress (@Lottie the Otter) ❀️‍πŸ”₯ - sarvak_deshnaur (@Rabbit (they/them)) (edited)
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Werewolves Bot B BOT 22-11-2024 17:00
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
17:04
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 22-11-2024 17:23
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Gallant Fox [Werewolf Power]
Limited Role
Basics
Each day, the Gallant Fox may select a player other than themselves to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The protection does not wear off early if the Gallant Fox dies or changes role. The Gallant Fox may not protect the same player consecutively. If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is. The Gallant Fox is neither a lycan, nor a member of the wolfpack. If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power, becoming a regular wolf. Joining the wolfpack and choosing a target to protect are immediate abilities.
17:24
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Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin has a total of 3 knives they can use throughout a game to attack. The Assassin’s attack is an end-night ability.
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Christopher Robin 22-11-2024 23:44
@Creatures Whom do you wish to sabotage in the morning
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Werewolves Bot B BOT 23-11-2024 02:19
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Gallant Fox [Werewolf Power]
Limited Role
Basics
Each day, the Gallant Fox may select a player other than themselves to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The protection does not wear off early if the Gallant Fox dies or changes role. The Gallant Fox may not protect the same player consecutively. If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is. The Gallant Fox is neither a lycan, nor a member of the wolfpack. If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power, becoming a regular wolf. Joining the wolfpack and choosing a target to protect are immediate abilities.
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Rabbit (they/them) 23-11-2024 02:51
@Host delay sabo DDD
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Mr. Narrator 23-11-2024 09:20
πŸ‘
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Werewolves Bot B BOT 23-11-2024 14:44
βœ… Created #fox_question_mark!
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Christopher Robin 23-11-2024 23:17
@Creatures Whom do you wish to sabotage
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Rabbit (they/them) 24-11-2024 00:51
@Christopher Robin sabo swurtle
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Rabbit (they/them)
@Christopher Robin sabo swurtle
Christopher Robin 24-11-2024 00:52
πŸ‘ next time just ping hosts please
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Rabbit (they/them) 24-11-2024 00:52
Sorry
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Werewolves Bot B BOT 24-11-2024 15:44
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Werewolves Bot B BOT 24-11-2024 15:54
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role. Some unaligned roles may gain alignments during the game (e.g. Cupid). The Oracle is not affected by disguises, but is affected by redirections.
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Rabbit (they/them) 24-11-2024 16:03
@Host if someone targets hooker while plagued, but hooker is sleeping somewhere else, does hooker still get infected or does it fail with the action?
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Queen Elizabeth II 24-11-2024 16:13
hooker only avoids attacks when sleeping with someone
16:13
kills and all other types of action go through
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