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Werewolves Revamped
🕵 OS12B Secret Channels / cult-leader
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Werewolves Bot B BOT 21-10-2024 13:04
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, but if the Cult Leader dies then the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. If at any point there is no living Cult Leader, the cult is disbanded and can no longer attack at night. All members of the cult can vote, even if they have lost their original role. The cult decides their victims by voting on whom they wish to attack. The cult’s attack is an end-night ability and is always reactively executed by a Cult Leader.
13:06
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Cult Member [Townsfolk Group]
Basics
The Cult Member shares a secret channel with the other cultists, where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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Werewolves Bot B BOT 21-10-2024 13:24
⛔ Syntax error. Unknown command packles!
13:24
⛔ Syntax error. Unknown command packless!
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what
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Werewolves Bot B BOT 21-10-2024 13:24
⛔ Syntax error. Unknown command pack!
13:24
⛔ Syntax error. Unknown command wolf!
13:24
⛔ Syntax error. Unknown command wolfpack!
13:25
Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox LoneWolf Lone Wolf LoneWarlock Lone Warlock Recluse Recluse Tanner Tanner Warlock Warlock Baroness Baroness Gallant Fox Greater Coyote Lesser Coyote
13:25
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Archivist Fox [Werewolf Investigative]
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
13:25
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises and redirections.
13:25
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
13:25
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf. Attacking a player is an end-night ability.
13:26
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Lone Warlock [Werewolf Investigative]
Basics
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
Details
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack as a wolf. Inspecting a player is an immediate ability. The Lone Warlock is affected by all disguises and redirections. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
13:26
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members). The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
13:26
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself. Disguising players is an immediate effect. At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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these are all unfakeable (edited)
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Werewolves Bot B BOT 21-10-2024 13:27
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections. The Warlock is not a lycan, nor are they a member of the wolfpack.
13:27
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Baroness [Werewolf Power]
Limited Role
Basics
The Baroness can learn the information received by other players.
Details
During the day, the Baroness may either select an investigative role or another information-receiving role (see $i baroness roles). For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information. Selecting a role is an end day ability. The Baroness uses their ability on players with the targeted role, not the players who are investigated. The Baroness cannot select the same role during consecutive days. The Baroness is not a lycan, nor are they a member of the wolfpack.
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Werewolves Bot B BOT 21-10-2024 13:37
Unaligned Miscellaneous
Despot Despot RidingHood Riding Hood
13:37
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Killing [Ability Type]
Basics
Killing is a type of ability which attempts to cause another player's death. Roles with the ability to kill other players are Killing roles. Killing can be avoided by being protected.
Details (1/2)
There are four types of Killing: • Standard Kills: This is usually referred to simply as “killing”. In cases where the kill is accidental or passive, it may be referred to as “dying”. This type of Killing can be avoided by some types of protection. • Attacks: This is the most common type of Killing. Attacks can be blocked by all protections that block standard kills or attacks. • Lynches: There are two types of lynches. A direct lynch occurs when the player in question is voted on a lynch poll. Indirect lynches are executed by a role. Lynches differ from standard kills in that they are affected by different types of protection. • True Kills: This type of Killing can not be blocked by any types of protection. Many roles or groups can kill. The player executing the Killing is known as the “Killer”/“Attacker”.
Details (2/2)
Unless explicitly stated otherwise, a killing is considered successful if any player (even if they weren't the intended target) ends up dead as a result of the attack. The role or group responsible for the attack is informed of success or failure, but by default receives no information beyond that. If the target of an attack is killed by another attack occuring at the same time, both attacks are considered successes.
Groups
When a group (such as Werewolves) attacks a player, a random member of the group (who voted for the target - this still counts, even when their vote doesn't actually count) is chosen as the attacker. The group is informed who is chosen. Unless explicitly listed otherwise, this attacker is considered the cause of the attack.
Edge Cases
For edge cases with conflicting attack order, check $i killing order.
13:37
❗ Could not find role unknown killing. Did you mean townsfolk killing (aka Town Killing)?
13:37
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
13:41
Solo Killing
ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) Demon Demon (Hell Team) Devil Devil (Hell Team) HorsemanofDeath Horseman of Death (Horsemen Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) BitterHag Bitter Hag (Coven Team; T) Firebug Firebug (Pyro Team) Reaper (Nightmare Team) Wraith (Nightmare Team)
13:42
Solo Power
FlutePlayer Flute Player (Flute Team) HorsemanofFamine Horseman of Famine (Horsemen Team) HorsemanofPestilence Horseman of Pestilence (Horsemen Team) HorsemanofWar Horseman of War (Horsemen Team) Vampire Vampire (Underworld Team)
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Werewolves Bot B BOT 21-10-2024 19:44
✅ Created #duck_meets_fish!
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@Host to make sure, red werewolf appears as butcher in the butcher group right>
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Werewolves Bot B BOT 22-10-2024 12:59
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Gray Werewolf [Solo Killing - Gray Wolves Team]
Variant Role
Basics
The Gray Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the Gray Werewolf may attack a member of the wolfpack.
Details
The Gray Werewolf is similar to the White Werewolf. A difference is that the Gray Werewolf can also win while one other player is alive. Starting with Night 2, the Gray Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. The Gray Werewolf wins when the only remaining players are the Gray Werewolf and optionally another player. The other player also wins, however the rest of their team does not. Unlike the White Werewolf, the Gray Werewolf only has a weak disguise of an arbitrary WM role. If only werewolves and the Gray Werewolf are left alive, the game will continue until either all werewolves are dead or the Gray Werewolf is dead. The Gray Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
13:00
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Red Werewolf [Solo Killing - Red Wolves]
Variant Role
Basics
The Red Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the Red Werewolf may attack a member of the wolfpack or the butchers.
Details
To the werewolves, the Red Werewolf will appear to be a regular bloody butcher. However, it is the Red Werewolf’s goal to win the game almost completely alone, if one other non butcher group member is alive the Red Werewolf will win with them. Starting with Night 2, the Red Werewolf may attack a member of the wolfpack or butchers every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack or butchers is an end-night ability. If only werewolves and the Red Werewolf are left alive, the game will continue until either all werewolves are dead or the Red Werewolf is dead. The Red Werewolf imitates a bloody butcher. It is strongly disguised a butcher and joins the butcher channel. If the Red Werewolf changes role, the disguise is lost. The Red Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Duck Wolf
@Host to make sure, red werewolf appears as butcher in the butcher group right>
Square Wolf 22-10-2024 13:01
Yes
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Werewolves Bot B BOT 22-10-2024 13:02
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Lesser Coyote [Werewolf Group]
Limited Role
Basics
The Lesser Coyote is a packless non-lycan wolf who shares a secret channel with the other coyotes: however, the coyotes do not know the identities of any other wolves.
Details
The Lesser Coyote knows the identity of the other coyotes and shares a channel with them. The Lesser Coyote is not a lycan, nor are they a member of the wolfpack. When the last original greater coyote dies, the coyotes' channel is disbanded and the Lesser Coyote joins the wolfpack.
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can the random group wolf be lesser coyote
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Werewolves Bot B BOT 22-10-2024 13:02
❗ Could not find role cult acolyt. Did you mean cult acolyte?
13:02
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Cult Acolyte [Townsfolk Group]
Limited Role
Basics
The Cult Acolyte acts as a cult member, with some exceptions: the night after the Cult Acolyte dies, the cult gains an additional attack. Should the cult leader die, the Cult Acolyte becomes the new cult leader.
Details
The Cult Acolyte is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the Cult Acolyte becomes the new cult leader at the start of the next night. If there are several Cult Acolytes, an arbitrary one becomes the new leader. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack. A Cult Acolyte losing their role does not cause an additional poll.
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im assuming gray and red werewolf don't share a secret channel (edited)
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Werewolves Bot B BOT 23-10-2024 01:53
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Custom Coyotes [Werewolf Team Group]
Basics
The Coyotes are a secondary wolf group, containing (usually) one Greater Coyote. The coyotes and the wolfpack do not know each other, but have the same alignment. If the wolfpack fails to kill a townsfolk, the coyotes can attack a player in the next night, but if the Greater Coyotes dies, they lose their ability and join the wolfpack instead.
Members
Greater Coyote Lesser Coyote
01:55
❗ Could not find role alive.
01:55
Alive Players | Total: 18 🎨 - captainluffy (@Artistic Wolf) 🦆 - aleeeeeeeeex (@Duck Wolf) 🔫 - sniper__22 (@Gunner Wolf) 🐱 - katyhawk (@Cat Wolf) token - pokemoncross (@Token Wolf) 👁🗨 - matstress (@Eye Wolf) 🧋 - thekremblin (@Tea Wolf) 🥰 - louise0091 (@Lovestruck Wolf) thight - swurtle (@Fighting Wolf) 💪 - lucas_lin_703 (@Alpha Wolf) 🐺 - gh0st_5had0w (@Wolf Wolf) 🍹 - sinisfuel (@Drunken Wolf) 🐠 - ddd8000 (@Tropical Wolf) 🐟 - quan.tum (@Fishy Wolf) ❤️‍🔥 - sarvak_deshnaur (@Burning Wolf (They/Them)) 🪼 - kalimoor (@Jelly Wolf) 🐓 - jeand.arch (@Rooster Wolf) 🧻 - invincitank (@Paper Wolf) (edited)
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Archery Wolf 23-10-2024 12:10
Dead
Exported 40 message(s)
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