The Red Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well.
Every other night, the Red Werewolf may attack a member of the wolfpack or the butchers.
Details
To the werewolves, the Red Werewolf will appear to be a regular bloody butcher. However, it is the Red Werewolf’s goal to win the game almost completely alone, if one other non butcher group member is alive the Red Werewolf will win with them.
Starting with Night 2, the Red Werewolf may attack a member of the wolfpack or butchers every other night. If they choose not to attack, they will once again have the option to attack in the following night.
Attacking a member of the wolfpack or butchers is an end-night ability.
If only werewolves and the Red Werewolf are left alive, the game will continue until either all werewolves are dead or the Red Werewolf is dead.
The Red Werewolf imitates a bloody butcher. It is strongly disguised a butcher and joins the butcher channel.
If the Red Werewolf changes role, the disguise is lost.
The Red Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are he Chef is not affected by redirections.
The Chef is nonaligned.
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are he Chef is not affected by redirections.
The Chef is nonaligned.