You are part of the Pyro team. You win when all remaining alive players are part of the Pyro team or Unaligned.
16:19
Pyromancer [Solo Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people.
When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. If a Pyromancer is powdered and ignited, and thus attacked, the ignition fails and the attacker is informed.
Powdering is an immediate ability, and igniting is an end-night ability.
If the Pyromancer's powdering fails (e.g. because their target is already powdered) they are informed that their powdering failed.
The Pyromancer is a member of the pyro team and channel. The pyro team wins when all other players are dead or unaligned.
16:20
Wisp [Solo Killing - Pyro Team]
Basics
The Wisp visits a person each day, igniting them if they are powdered or powdering them if not.
Details (1/2)
The Wisp may visit one person each day as an immediate ability. If the person has been powdered, then the Wisp ignites the visited person at the end of the day. If the Wisp dies or is lynched during the day, the ignition will not occur.
If the visited person is not powdered, the Wisp powders that person. This is an immediate action.
The Wisp is only informed at the end of the day whether they powdered or attacked the person they visited.
The Wisp may not visit themself.
The Wisp is a member of the pyro team, but not a member of the pyro channel. They do not know the other members of their team.
If the pyros ignite the Wisp then the Wisp will be told that they were ignited, but will not be attacked. Whoever ignited the Wisp will be informed the name of the player and that they could not be ignited. This message is different from other ways that the ignition could fail.
Details (2/2)
When no members of the pyro channel are alive, the Wisp is immediately informed and turns into a pyromancer, joining the pyro channel.
If several Wisps exist when the last member of the pyro channel dies, all of them turn into pyromancers and join the pyro channel.
16:22
Amulet Crafter [Townsfolk Killing]
Limited Role
Basics
At the start of the game, the Amulet Crafter is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Details (1/2)
If the Amulet Crafter or the current holder die, the amulet shatters. When the amulet shatters, the current holder is attacked. Afterwards, the amulet is out of play and won't be passed anymore. The Amulet Crafter may also manually choose to shatter the amulet at the end of the night, but may not do so during Night 1.
The Amulet Crafter must pass the amulet during Day 0.
When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and, should the selection fail, the holder is immediately informed (and if applicable, the next selection is attempted). However, passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, instead of being passed.
Details (2/2)
Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it.
Each day, the Gallant Fox may select a player other than themselves to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The protection does not wear off early if the Gallant Fox dies or changes role. The Gallant Fox may not protect the same player consecutively.
If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is.
The Gallant Fox is neither a lycan, nor a member of the wolfpack.
If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power, becoming a regular wolf.
Joining the wolfpack and choosing a target to protect are immediate abilities.
โ Could not find role corrupted wolf. Did you mean corrupt wolf?
13:04
Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value.
The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote.
Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel.
The Corrupt Wolf is a lycan and also part of the pack.
The Corrupt Wolf is not affected by redirections.