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Werewolves Revamped
🕵 S11g8 Secret Channels / plague-bearer
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Werewolves Bot B BOT 1-6-2024 12:01
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer, a Plague Carrier is created instead. The Plague Carrier can become contaminated. A contaminated Plague Carrier will never die due to the plague. A plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contaminated and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of living contaminated players.
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Sir Tortoise 1-6-2024 22:58
Oh hi Bobloy, nice to see you playing again 👋
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Hey tort! Giving it another shot after a long while
tortoise 1
😄 1
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Werewolves Bot B BOT 2-6-2024 00:16
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
00:17
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Doomed - Horsemen Team Sleepless - Nightmare Team
00:19
✅ Created #definitely_town!
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Loud Astronaut 2-6-2024 14:47
@Participant There is currently 1 living contaminated player (edited)
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Werewolves Bot B BOT 2-6-2024 15:37
✅ Created #hey_you!
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Loud Astronaut 2-6-2024 22:13
There is currently 1 living contaminated player
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Right. Hon. Katy 3-6-2024 12:12
There are currently 2 living contaminated players
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Loud Astronaut 3-6-2024 12:18
@Participant You're currently under the required public acitivity standard. We require players to send at least 10 public messages per day (day+night phase) to prevent the game from going silent. We'd like to see you talk more! Engage in or start a conversation in #town_square or #tavern!
👍 1
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Werewolves Bot B BOT 3-6-2024 12:28
✅ Created #royal_w_cheese!
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Werewolves Bot B BOT 3-6-2024 15:10
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Innkeeper Innkeeper Oracle Oracle
15:10
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
15:12
❗ Could not find role clairvoyent fox. Did you mean clairvoyant fox?
15:12
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises and redirections.
15:14
⛔ Syntax error. Unknown command pin!
15:14
⛔ Syntax error. Invalid subcommand pin!
15:14
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
15:14
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc spam - Creates a CC fo​r role info spam a​nd similiar $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $subs - Lists substitute players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
15:15
⏺️ Randomizing out of: ❤️‍🔥, 🐓, 🌌, 💀, 🐺, 🐟, wasted, 🔺, ⚰️, uglysmile, 🪼, 👁️, 🎨, thonk, 🐙, 🥰, 🥖, 🍅, 🐢
15:15
▶️ Selected @Geoff Geoffards (🐺) (edited)
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oh fun
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Werewolves Bot B BOT 3-6-2024 17:27
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the start of Night 2.
Details
From the start of the game until the start of Night 2, the Amnesiac is a normal citizen. At the start of Night 2, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Werewolves Bot B BOT 3-6-2024 22:05
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor requires the plague to be eliminated in order to win. Each night, the Plague Doctor may check a player for symptoms of the plague. They are also capable of curing players during the day.
Details (1/2)
As soon as the plague is eliminated, the Plague Doctor ascends and wins. The plague is eliminated if these two conditions are met: there are no living contaminated players and there are either no remaining plague bearers or no remaining rodents. The Plague Doctor cannot win whilst dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if their target has the plague: if the target does, they are also informed of which phase the target contracted it in. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each day, the Plague Doctor may choose to use one of their vials to immediately cure a player. Cured players stop being contaminated: they will not be informed of this. Players who have been cured can become contaminated again.
Details (2/2)
The Plague Doctor cannot be contaminated. If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies - this is not an attack. Visits from contaminated players do not cause the Plague Doctor to become contaminated. The Plague Doctor is nonaligned.
22:05
Unaligned Investigative
PlagueDoctor Plague Doctor Psychopath Psychopath Detective Detective PropheticHag Prophetic Hag UnalignedPlaceholder Rival (T)
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Werewolves Bot B BOT 3-6-2024 22:23
Alive Players | Total: 16 ❤️‍🔥 - sarvak2 (@Sarvuk2's Fudge Bees) 🌌 - sharleclaire (@Shakira) 💀 - nick262008 (@Ome Tehiseha) 🐺 - gh0st_5had0w (@Geoff Geoffards) 🐟 - mrrfiish (@Fred Fischer) wasted - swurtle (@Swurt the Legendary) 🔺 - e_thsn (@Elf.) ⚰️ - babibdou (@Silver Basilisk) uglysmile - jowo1 (@Snail Martian) 🪼 - bobloy (@Dadlaz) 🎨 - captainluffy (@Admiral Luffy) 🐙 - dutchwaffles (@Venomous Dirgebearer) 🥰 - louise0091 (@Lucy) 🥖 - im_dumm0 (@Djinn) 🍅 - relaxedmato (@Fairylexed Godmato) 🐢 - phantomtomic (@Phantom the Nurse) (edited)
22:28
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
22:28
✅ Renamed channel to plague-bearer!
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Rat to nick please, I wanna get that TI
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Werewolves Bot B BOT 3-6-2024 22:29
⛔ Syntax error. Invalid subcommand switch!
22:29
⛔ Syntax error. Invalid subcommand switch!
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Right. Hon. Katy 3-6-2024 22:29
Wonderful
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OPE
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Werewolves Bot B BOT 3-6-2024 22:30
@Participant Your role has changed to Plague Bearer.
22:30
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
22:30
✅ Renamed channel to plague-bearer!
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Actually give rat to Sarvuk please
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Old Titus 3-6-2024 22:31
Please ping @ Host for each action when you're sure!
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@Host give rat to sarvuk (not nick) please
22:31
ideally before they visit someone
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Right. Hon. Katy 3-6-2024 22:31
👍
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Werewolves Bot B BOT 3-6-2024 23:18
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
23:18
⛔ Syntax error. Unknown command town!
23:18
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
23:18
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
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ah hmm
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Werewolves Bot B BOT 3-6-2024 23:44
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Doomed - Horsemen Team Sleepless - Nightmare Team
23:47
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Werewolves Bot B BOT 4-6-2024 01:03
Unaligned Killing
Angel Angel Chef Chef ViciousHag Vicious Hag
01:03
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Werewolves Bot B BOT 4-6-2024 13:42
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
13:43
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Devout Villager [Townsfolk Miscellaneous]
Basics
The Devout Villager is a normal citizen, with one exception: they can never change role.
Details
When a role changing ability affects the Devout Villager, it fails. If the infecting wolf tries to infect the devout villager the infection fails and nothing happens. If a vampire tries to demonize the Devout Villager it happens normally, however if the Devout Villager is attacked they will die instead of turning undead.
13:43
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
13:43
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. As long as the Fletcher is alive, the chosen target will have the abilities of a huntress.
Details
The Fletcher must choose a target to be “fletcher’s customer” at the start of the game. Their target cannot be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. The fletcher’s customer gains a private channel and may select a target who will be killed if fletcher’s customer is killed. If the Fletcher dies, the customer’s power is lost.
13:44
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
13:44
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
13:44
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role. If several players die at the same time the Herald is not informed which of the players had their selected role. The Herald does not know which players they are marking. The Herald is not affected by any disguises or redirections.
13:45
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Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a wolfish player, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a wolfish player, the Cursed Civilian will die as usual.
13:46
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
13:46
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Mad Scientist [Townsfolk Killing]
Basics
The Mad Scientist has two test subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players, called test subjects, with which they share an additional secret channel. The test subjects do not know the identity of the Mad Scientist. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. The two subjects always start on two different teams, and never as unaligned. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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Werewolves Bot B BOT 4-6-2024 18:09
Syntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
18:09
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
18:09
Syntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
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is $cc spam not a command?
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Werewolves Bot B BOT 4-6-2024 18:10
Cc Spam HelpSyntax $cc spam <CC Name>Functionality Creates a CC with the name <CC Name> and adds you to it. The cc will not have any owners (you cannot add members to it). This cc will not count towards the cc limit.Usage > $cc spam spamcc < ✅ Created #spamcc!
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oh I see
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Werewolves Bot B BOT 4-6-2024 18:10
✅ Created #🤖-spamcc!
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Werewolves Bot B BOT 4-6-2024 19:22
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Have I used all my rats @Host ?
19:26
or do I have one more
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Loud Astronaut 4-6-2024 19:29
You still have 1 Rodent left
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nice
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Werewolves Bot B BOT 4-6-2024 19:56
✅ Created #swurt!
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@Host please give rat to @Djinn as soon as day ends please
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Loud Astronaut 4-6-2024 20:38
Do you want to delay it?
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Right. Hon. Katy 4-6-2024 20:38
👍
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Werewolves Bot B BOT 4-6-2024 20:38
Delaying Abilities | Ability Information
Delaying Immediate Abilities is possible in three ways: 1) Phase Delaying: An immediate ability can be chosen one phase before it has to be executed (e.g. a Fortune Teller choosing a target during the day). If this is the case, the Game Masters will execute the immediate ability at an arbitrary time during its phase (the time can not be chosen). 2) End Delaying: An immediate ability may be executed roughly 15 minutes before the next phase change, if requested. If several conflicting immediate abilities are delayed this way, the order in which they were requested is preserved. Abilities delayed this way can be cancelled/rerequested. 3) Conditional Delaying: For both of the previous delaying methods, as well as for end effects players may specify conditions (e.g.
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Right. Hon. Katy 4-6-2024 20:39
Oh good question
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Loud Astronaut 4-6-2024 20:39
Please do it according to the delay rules
20:39
Saying this because you cannot choose a time unless you submit an immediate action at the time you want
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Oh I see
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Loud Astronaut 4-6-2024 20:40
Delaying it, like you're doing now, will cause us to do the action at an arbitrary time, which doesn't seem to be what you're after
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Can you clarify conditional delaying?
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Loud Astronaut 4-6-2024 20:40
Adding extra conditions to your delay
20:41
"Check X if Y dies on the lynch"
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It would still happen arbitrarily or at end of phase, right?
20:41
the extra condition is just a trigger thing, not a timing thing
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Loud Astronaut 4-6-2024 20:41
Yes, timing can not be chosen
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roger
20:41
okay, I'll do it manually at end of phase then
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Loud Astronaut 4-6-2024 20:41
Otherwise everyone will just delay their actions one phase in advance to get an advantage
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rather than delaying
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Loud Astronaut 4-6-2024 20:41
👍
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@Host give rat to Djinn
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Right. Hon. Katy 4-6-2024 22:10
👍
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that's my last rat
22:12
ah shit
22:12
they're already infected
22:12
too late to change my mind @Host ?
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Dadlaz
@Host give rat to Djinn
Loud Astronaut 4-6-2024 22:14
You have attempted to contaminate a player that is already contaminated! The rodent is still sent through
22:14
You are now out of Rodents
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MAAAAN
22:14
I realized right after I sent it
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Right. Hon. Katy 4-6-2024 22:14
Unfortunately yes
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Loud Astronaut 4-6-2024 22:18
@Participant correction: Your rodent does go through. Ignore our previous comments this night, as they are inaccurate.
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As in I still have a rodent?
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Werewolves Bot B BOT 4-6-2024 22:19
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, but will not die due to being contaminated again. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up.
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Loud Astronaut 4-6-2024 22:19
No
22:19
Your rodent goes to Dummo. Anything else we said previously is inaccurate.
22:20
You are now out of rodents
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I'm confused, but won't think about it
22:20
I dont' know what not to think
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Loud Astronaut 4-6-2024 22:20
You send your rodent to dummo
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I sent my rodent to dummo
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Loud Astronaut 4-6-2024 22:20
your rodent goes through
22:20
so you lose it
22:21
we're stating that you ignore the "theyre already contaminated" part
22:21
as that was inaccurate
22:21
we cannot give more info
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oh right
22:21
I mean, I knew that
22:21
but you didn't confirm that
22:21
Got it
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Right. Hon. Katy 4-6-2024 22:21
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Loud Astronaut 4-6-2024 22:22
Yeah that's it that's how the interaction went
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Flin the Archaeologist 4-6-2024 23:56
the convo was alt+f4'ed
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Werewolves Bot B BOT 5-6-2024 14:16
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
14:17
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
14:17
Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness WerewolfPlaceholder Gallant Fox
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Werewolves Bot B BOT 5-6-2024 17:25
⛔ You have hit the CC limit of 4 CCs!
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Loud Astronaut 5-6-2024 17:34
try again
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They cc'd me, so I'm good now
17:35
But thanks
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Loud Astronaut 5-6-2024 17:35
👍
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Could I get a rat instead for the trouble? /s (edited)
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Loud Astronaut 5-6-2024 17:35
LMAO
17:35
no
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I butchered that so hard (edited)
17:36
I legitimatly feel like I could still win this, cause I think like 3 people are dying tomorrow
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Werewolves Bot B BOT 6-6-2024 16:12
✅ Created #blist!
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Werewolves Bot B BOT 6-6-2024 16:39
Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness WerewolfPlaceholder Gallant Fox
16:41
✅ Created #clist!
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man I could really use a rat right now
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Werewolves Bot B BOT 6-6-2024 19:29
⛔ You have hit the CC limit of 6 CCs!
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Loud Astronaut 6-6-2024 19:43
try again (edited)
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thanks
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Werewolves Bot B BOT 6-6-2024 19:43
✅ Created #lasthope!
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Werewolves Bot B BOT 6-6-2024 21:38
⛔ You have hit the CC limit of 7 CCs!
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@Host I highly doubt everyone is plagued tonight, so I'm fine to fast forward night after fish's lynch
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