Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks.
If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time.
Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
@Participant For the record if we ever need to reveal this cc to confirm our roles, we set a trap for wolves hoping that WI wouldn't check us. They would need to kill us eventually and town crier is more of a confirmed kill considering D1.
Syntax
$cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam]Functionality
Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases
- c
You have been enchanted by the Flute Player(s)! You do not win with the Flute team!
Once everyone is enchanted, the Flute team win.
If you have an investigative ability it might be affected by being enchanted.
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner.
The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either “kill”, “suicide”, “lynch” or “descension”), as well as the name (but not the role) of the player that died.
The Coroner is not affected by any disguises.