Guild icon
Cwerewolves Crevamped
🕵 S11g7 Secret Channels / citizen
Avatar
Werewolves Bot B BOT 28-4-2024 12:00
Author icon
Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
Avatar
Captain Fluffy 29-4-2024 15:00
Bruh is there seriously multiple cits
15:00
When town is so unpopulated
15:00
Or is sarvak a wolf
15:02
Well whatever, I don't think public claiming is the right choice here
15:02
For me at least
Avatar
Werewolves Bot B BOT 29-4-2024 20:58
✅ Created #newrecipe!
Avatar
Captain Fluffy 30-4-2024 21:20
;flute charmer
Avatar
Werewolves Bot B BOT 30-4-2024 21:20
Author icon
Flute Charmer [Solo Investigative - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections. This effect (including the disguise) will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status and disguise is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
Avatar
Captain Fluffy 30-4-2024 21:21
;flute plater
Avatar
Werewolves Bot B BOT 30-4-2024 21:21
❗ Could not find role flute plater. Did you mean flute player?
21:21
Author icon
Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
Avatar
Werewolves Bot B BOT 30-4-2024 22:08
Author icon
Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either “kill”, “suicide”, “lynch” or “descension”), as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
Avatar
Captain Fluffy 30-4-2024 22:13
Townsfolk team (8) 🏠 6x Townsfolk Miscellaneous cit - sarv town crier - fish amni - dummo ghost - runner Edgar - amnesiac -> huntress swurtle - coroner krem - assistant (Bullshit) 1x Townsfolk Killing
  • 1x Townsfolk Investigative
FT - Huck Werewolves team (5) 🐺 2x Werewolves Miscellaneous 1x Werewolves Investigative
  • 1x Werewolves Power
  • 1x Werewolves Killing
howling - krem or dire - fed Solo Team (4) ❓ 4x Solo of ANY category devil? ddd - flute
Avatar
Werewolves Bot B BOT 1-5-2024 15:06
✅ Created #oldrecipe!
Avatar
Werewolves Bot B BOT 1-5-2024 16:48
Author icon
Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the wager to. The wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned, or soulless, the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Devil's soul is added to the hell team's soul pool. The Devil then becomes soulless. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. See $info souls for a detailed explanation. The wager is sent at the start of the night. The wager cannot be sent to a soulles player or redirected. During the night, the Devil can anonymously communicate with the wager recipient. The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the Wager Recipient's own role; or they may do nothing. The result of a wager investigation is visible to both the wager recipient and the Devil.
Details (2/2)
If a player sells their soul, a soul is added to the hell team's soul pool. The player then becomes soulless. See $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
16:48
Author icon
Souls [Additional Info - Hell Team]
Basics (1/2)
Members of the hell team that can use Souls - soul users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. Using a Soul to protect a player is an immediate effect. Soul users may use a Soul to attack a player. The player will be attacked immediately. If the attacked player is soulless or a part of the hell team, the attack fails. The method of their death is not revealed (except to coroners). This ability may be used during both day and night phases. If a soul user is attacked during the night and there is a soul in the pool, the soul user will be protected and a soul will be used up automatically. A soul is used up for every attack against a soul user.
Basics (2/2)
If several soul users are attacked at simultaneously and not enough souls remain in the pool to protect from each attack, the devil has priority of protection. If any souls remain in the pool after this, subsequent protections occur in random order. When souls are used in an automatic protection, all members of the hell team are informed of who was attacked.
Avatar
Werewolves Bot B BOT 1-5-2024 19:47
✅ Created #thirdrecipe!
Exported 18 message(s)
Timezone: UTC+1