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Werewolves Revamped
🕵 S11g4 Secret Channels #2 / psychopath
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Werewolves Bot B BOT 22-01-2024 12:16
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
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Werewolves Bot B BOT 22-01-2024 12:42
(edited)
Psychopath List
Total: 9 List: @Bubble Eyed Behaulder @Spirit of Shadow Yin @Cosmic Marxist Pirate Cook Swurt @Felinus the 3rd @Telapathic Space Squid @Calm Interdimensional Being @Steller Comrade First Mate Tank @Celestial Leftist Navigator Val @Prince Coraxus
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Blorg Smorgalorg 22-01-2024 12:44
@Contestant you may strongly disguise yourself, this can be updated at any point, if you wish to do so ping hosts, you will not be reminded after this phase You may aslo investigate or disguise another player
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Werewolves Bot B BOT 22-01-2024 16:36
âť— Could not find role hearald. Did you mean herald?
16:36
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role. If several players die at the same time the Herald is not informed which of the players had their selected role. The Herald does not know which players they are marking. The Herald is not affected by any disguises or redirections.
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@Host disguise swurt howling wolf
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Blorg Smorgalorg 22-01-2024 16:38
ok
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@Host disguise myself as detective
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Blorg Smorgalorg 22-01-2024 16:59
ok
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Blorg Smorgalorg 23-01-2024 11:09
@Contestant you may investigate or disguise someone
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Werewolves Bot B BOT 23-01-2024 15:23
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Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil. It joins a channel with the devil to communicate securely. The Demon can use the hell team's soul pool.
Details
During the first phase, the Demon may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Demon's soul is added to the hell team's soul pool. The Demon then becomes soulless. The Demon may use souls from the pool to protect or attack a player. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. See $info souls for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
15:24
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the wager to. The wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned, or soulless, the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Devil's soul is added to the hell team's soul pool. The Devil then becomes soulless. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. See $info souls for a detailed explanation. The wager is sent at the start of the night. The wager cannot be sent to a soulles player or redirected. During the night, the Devil can anonymously communicate with the wager recipient. The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the Wager Recipient's own role; or they may do nothing. The result of a wager investigation is visible to both the wager recipient and the Devil.
Details (2/2)
If a player sells their soul, a soul is added to the hell team's soul pool. The player then becomes soulless. See $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
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@Host disguise tank devil
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Blorg Smorgalorg 23-01-2024 15:25
Ok
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Werewolves Bot B BOT 24-01-2024 07:38
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Cupid [Unaligned Align]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. The Cupid cannot choose itself. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. The Cupid will always have the same alignment as their lover. If the Cupid's lover is unaligned they can only win with their lover's win condition. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned.
Details (2/2)
If a Cupid couple ends up without a win condition (e.g. two Cupids falling in love with each other), their goal is to survive until the end of the game and win with whatever team remains. If the Cupid loses their role before selecting a lover, a random lover is chosen immediately. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants). If the Cupid's lover is part of a solo team or channel then the Cupid is immune to that team's effects or their consequences (e.g powdering, death by plague, sleepless, etc). The Cupid is nonaligned unless they gain an alignment from their lover.
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@Contestant you may choose to either investigate or weakly disguise a player
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Werewolves Bot B BOT 24-01-2024 14:20
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Detective [Unaligned Investigative]
Limited Role
Basics
During the day, the Detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the Detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The Detective is not affected by any disguises, obstructions, or redirections. Each night, the Detective must try to submit the contents (players and their roles) of the entire starting role configuration in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which ones) were correct. The Detective may submit a partial configuration, but only a complete configuration can let them ascend. In games with a partial or private role list, the Detective may receive a role list similar to that of the knowledgeable wolf at the start of the game.
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Werewolves Bot B BOT 24-01-2024 14:32
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Wager [Additional Info - Hell Team]
Details (1/3)
The Wager recipient may choose one of four options: 1) The Wager recipient may choose to sell their soul in order to attack another player. Selling the soul immediately adds it to the hell team's soul pool. The Wager recipient then becomes soulless. At the end of the night, the devil will attack the player chosen by the Wager recipient. If the Devil dies before the night ends, the attack is not executed. Once the Wager recipient has chosen this option, they may change the target of the attack, or they may choose to change their chosen option to a protection. They cannot otherwise revoke their choice of option. If the Wager recipient chooses to attack a member of the hell team, they will sell their soul as normal, but the devil will not execute the attack. The Wager recipient is not informed of this. The Devil is, but the Wager recipient is not, informed of whether the attack fails or succeeds. 2) The Wager recipient may choose to sell their soul in order to protect a player.
Details (2/3)
Selling the soul immediately adds it to the pool. The Wager recipient then becomes soulless. For the rest of the night, the player chosen by the Wager recipient will be protected from any attacks which target them. If the Devil dies before the night ends, this does not negate the protection. Once the Wager recipient has chosen this option, they may not revoke their choice of option nor their choice of target. The Wager recipient may choose to protect themself. 3) The Wager recipient may choose to sell their identity in order to see a player’s role. The devil immediately checks the chosen player's role, and the result is shown to both the recipient and the devil. Afterwards, the devil investigates the Wager recipient's role. The result of this is shown only to the devil. Both of the investigations are affected by weak and strong disguises. Checking the other player is affected by redirections, but checking the Wager recipient is not.
Details (3/3)
Once the Wager recipient has chosen this option, they may not revoke their choice of option nor their choice of target. 4) The recipient may choose to ignore the Wager. If the Wager recipient chooses this option, they may choose another option before the end of the night if they wish to. At the end of the night phase, the recipient is removed from the Wager channel. If the Devil dies before the night ends, the recipient is not informed, but no further wager actions may be executed.
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@Host disguise behaulder demon
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Blorg Smorgalorg 24-01-2024 14:37
ok
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Werewolves Bot B BOT 25-01-2024 02:19
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Baroness [Werewolf Power]
Limited Role
Basics
The Baroness can learn the information received by other players.
Details
During the day, the Baroness may either select an investigative role or another information-receiving role (see $i baroness roles). For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information. Selecting a role is an end day ability. The Baroness uses their ability on players with the targeted role, not the players who are investigated. The Baroness cannot select the same role during consecutive days. The Baroness is not a lycan, nor are they a member of the wolfpack.
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Werewolves Bot B BOT 25-01-2024 02:38
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Cat [Unaligned Align]
Basics
During Night 1, the Cat will become the counter-role to that which the dog has chosen.
Details
If the dog chooses fortune teller, the Cat will turn into warlock, and vice versa. The dog choosing rival will turn the Cat into an opposing rival. If the dog changed role before choosing a role, the Cat will become fortune teller at the end of night 1. Changing role is an immediate consequence of the dog choosing. A Cat which becomes a fortune teller or a warlock may not use that role's investigation during Night 1. For each Cat in the game, there must be a corresponding dog. Neither player will know their counterpart. The Cat is strongly disguised as Cat: this will persist despite any role changes. The Cat is nonaligned until it changes role.
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Werewolves Bot B BOT 25-01-2024 17:44
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Souls [Additional Info - Hell Team]
Basics (1/2)
Members of the hell team that can use Souls - soul users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. Using a Soul to protect a player is an immediate effect. Soul users may use a Soul to attack a player. The player will be attacked immediately. The method of their death is not revealed (except to coroners). This ability may be used during both day and night phases. If a soul user is attacked during the night and there is a soul in the pool, the soul user will be protected and a soul will be used up automatically. A soul is used up for every attack against a soul user. If several soul users are attacked at simultaneously and not enough souls remain in the pool to protect from each attack, the devil has priority of protection. If any souls remain in the pool after this, subsequent protections occur in random order.
Basics (2/2)
When souls are used in an automatic protection, all members of the hell team are informed of who was attacked.
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