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Werewolves Revamped
🕵 S11g4 Secret Channels #2 / pack-tanner
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Werewolves Bot B BOT 22-01-2024 12:16
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Pack Tanner [Werewolf Power]
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Blorg Smorgalorg 22-01-2024 12:51
@Contestant you may disguise a player, please list both the player and role (edited)
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Disguise myself as coroner @Host
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Blorg Smorgalorg 22-01-2024 14:41
ok
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Werewolves Bot B BOT 22-01-2024 14:52
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Demon [Solo Killing - Hell Team]
Basics
The Demon wins with the devil. It joins a channel with the devil to communicate securely. The Demon can use the hell team's soul pool.
Details
During the first phase, the Demon may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Demon's soul is added to the hell team's soul pool. The Demon then becomes soulless. The Demon may use souls from the pool to protect or attack a player. If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. See $info souls for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
14:53
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the wager to. The wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned, or soulless, the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Devil's soul is added to the hell team's soul pool. The Devil then becomes soulless. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. See $info souls for a detailed explanation. The wager is sent at the start of the night. The wager cannot be sent to a soulles player or redirected. During the night, the Devil can anonymously communicate with the wager recipient. The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the Wager Recipient's own role; or they may do nothing. The result of a wager investigation is visible to both the wager recipient and the Devil.
Details (2/2)
If a player sells their soul, a soul is added to the hell team's soul pool. The player then becomes soulless. See $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
14:54
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Souls [Additional Info - Hell Team]
Basics (1/2)
Members of the hell team that can use Souls - soul users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. Using a Soul to protect a player is an immediate effect. Soul users may use a Soul to attack a player. The player will be attacked immediately. The method of their death is not revealed (except to coroners). This ability may be used during both day and night phases. If a soul user is attacked during the night and there is a soul in the pool, the soul user will be protected and a soul will be used up automatically. A soul is used up for every attack against a soul user. If several soul users are attacked at simultaneously and not enough souls remain in the pool to protect from each attack, the devil has priority of protection. If any souls remain in the pool after this, subsequent protections occur in random order.
Basics (2/2)
When souls are used in an automatic protection, all members of the hell team are informed of who was attacked.
14:55
Devil Hell Imp
You are part of the Hell team. You win together with the Devil. The Hell team cannot be betrayed.
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@Host is the devil's "learn a player's role and the devil learns yours" wager affected by disguises?
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Blorg Smorgalorg 22-01-2024 14:57
the learing someone's role is, the devil learning yours isn't
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Thank you!
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Werewolves Bot B BOT 22-01-2024 19:23
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
19:23
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Howling Wolf [Werewolf Killing]
Limited Role
Basics
Once per game, the Howling Wolf may disguise all players as an arbitrary in-play wolf role. Once per game, the Howling Wolf may provide an extra poll for the wolfpack for the next night.
Details (1/2)
The Howling Wolf has two cries: a masking cry and a striking cry. Each day, they can choose whether they want to use one or both cries. Each cry can only be used once. Crying is an end day ability. If they use the masking cry, all players will be strongly disguised as an arbitrary in-play werewolf team role. If possible, the disguise matches their role's category. Disguising players in this way is not a visit. If they use the striking cry, they will create a new poll for the wolfpack that the members can vote on during the following night. The player selected on this poll will be attacked by the Howling Wolf at the end of the night. If the striking cry is used, lycans in the wolfpack will be unable to perform individual actions during the night that the poll is active.
Details (2/2)
The fact that a cry has been used, but not its type, will be announced at the start of the night after the Howling Wolf chooses to use it. If both cries are used during one phase, the fact that a cry has been used is only announced once.
19:24
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
19:28
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role. If several players die at the same time the Herald is not informed which of the players had their selected role. The Herald does not know which players they are marking. The Herald is not affected by any disguises or redirections.
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Werewolves Bot B BOT 22-01-2024 19:42
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Monarch [Extra Elected]
Limited Role
Basics
The Monarch is elected during Day 0. They may knight a player each night, temporarily granting them an extra vote and negating a vote against them.
Details (1/2)
The Monarch can only be elected once, usually this is during Day 0, but if no Monarch is elected the election will reoccur until a Monarch is elected. After a Monarch is elected, there will not be any further Monarch elections for the remainder of the game. However, if the Monarch dies, the role is passed on to their heir. The Monarch may select a player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. Neither the knighted player nor the heir are aware of being selected by the Monarch. The knighted player's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the knight that has been negated is still shown in the vote results and the total vote count is decreased by one. After the end of the day, the knighted player is no longer knighted.
Details (2/2)
When the heir becomes the new Monarch, they are not revealed. If the Monarch dies without a living heir, the role is lost. Knighting a player and picking an heir are immediate abilities. The Monarch may not select themselves as knight or heir.
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@Host sorry I know sequencing of abilities is important, but I didn't really know that you could delay a day ability. Like I know it seems obvious now but I kinda panick locked. Is it possible to change it or is this a "fucking up and letting it stay a fuck up will be a learning opportunity"?
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SVK-2
@Host sorry I know sequencing of abilities is important, but I didn't really know that you could delay a day ability. Like I know it seems obvious now but I kinda panick locked. Is it possible to change it or is this a "fucking up and letting it stay a fuck up will be a learning opportunity"?
Blorg Smorgalorg 22-01-2024 19:50
We don't usually do it because it might have affected other abilities so if we give it back it confirms it's not affected any other abilities
19:50
Sorry
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Blorg Smorgalorg
We don't usually do it because it might have affected other abilities so if we give it back it confirms it's not affected any other abilities
Understood, thank you anyway
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Blorg Smorgalorg
We don't usually do it because it might have affected other abilities so if we give it back it confirms it's not affected any other abilities
Do you like ping before you just let the ability select random? Cause I'm worried about delaying then forgetting
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Blorg Smorgalorg 22-01-2024 19:51
Wdym?
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Like on a lot of abilities, if you don't lock it in it just selects a random target and I'm worried that if I delay my ability to the last second, then end up forgetting to lock it in before phase change it'll just be wasted
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Blorg Smorgalorg 22-01-2024 19:53
Oh you don't need to lock it in if you delay it will automatically lock into what you last delayed it to 15 mins before phase change
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Thank you!
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Blorg Smorgalorg 22-01-2024 19:54
Np
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@Contestant Tan whomst?
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@Host (delayed) tan invincitank as corrupt wolf
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Blorg Smorgalorg 23-01-2024 15:37
ok
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Werewolves Bot B BOT 23-01-2024 16:02
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Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either “kill”, “suicide”, “lynch” or “descension”), as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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@Host how would a corner death reveal be told? Like if coroner checked someone killed by pack, what would they be told?
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Blorg Smorgalorg 23-01-2024 16:03
you can't ask fro specifics but
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Not specifics just like generally so if I'm claiming it I know what to say
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Werewolves Bot B BOT 23-01-2024 16:04
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Coroner [Townsfolk Miscellaneous]
Formalized
On @All Death: Learn `@This died by @DeathType from @Attacker`
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I feel like this is fair to ask cause I'd know if I'd been coroner in a previous gane
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Blorg Smorgalorg 23-01-2024 16:04
@This died by @DeathType from @Attacker Player died by death type from attacking player's role
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Blorg Smorgalorg
@This died by @DeathType from @Attacker Player died by death type from attacking player's role
So "swurtle died by pack attack from Sarvak" would be fine? Is pack attack a death type? Or would it just be "attack"?
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Blorg Smorgalorg 23-01-2024 16:06
no it'd be role
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So "swurtle died by pack attack from pack tanner"?
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Blorg Smorgalorg 23-01-2024 16:07
e.g fed died by an attack from wolf
16:07
Ok thank you
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Blorg Smorgalorg
e.g fed died by an attack from wolf
Wait would it just say wolf or would it specify who was chosen after the pack vote? Like would it specifically say pack tanner or just wolf?
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SVK-2
Wait would it just say wolf or would it specify who was chosen after the pack vote? Like would it specifically say pack tanner or just wolf?
Blorg Smorgalorg 23-01-2024 16:09
oh specific role I just used the wolf role as an example
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Blorg Smorgalorg
oh specific role I just used the wolf role as an example
Thank you! Sorry for the confusion
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Blorg Smorgalorg 23-01-2024 16:15
np
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@Host delay tan Arham to Child
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Blorg Smorgalorg 23-01-2024 17:52
Ok
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Werewolves Bot B BOT 23-01-2024 18:15
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
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Werewolves Bot B BOT 24-01-2024 00:58
âś… Created #claim!
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@Contestant who to tan?
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Werewolves Bot B BOT 24-01-2024 12:43
âś… Created #derpsnorlax!
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Werewolves Bot B BOT 24-01-2024 12:50
âś… Created #alpha!
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Werewolves Bot B BOT 24-01-2024 15:10
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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Blorg Smorgalorg 25-01-2024 00:22
no one tanned
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