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Werewolves Revamped
🕵 S11g4 Secret Channels #2 / child
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Werewolves Bot B BOT 22-01-2024 12:16
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
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Galactic Marxist Boatswain Derp 22-01-2024 12:58
?monarch
12:58
!monarch
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Blorg Smorgalorg 22-01-2024 12:58
$i
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Werewolves Bot B BOT 22-01-2024 12:58
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Monarch [Extra Elected]
Limited Role
Basics
The Monarch is elected during Day 0. They may knight a player each night, temporarily granting them an extra vote and negating a vote against them.
Details (1/2)
The Monarch can only be elected once, usually this is during Day 0, but if no Monarch is elected the election will reoccur until a Monarch is elected. After a Monarch is elected, there will not be any further Monarch elections for the remainder of the game. However, if the Monarch dies, the role is passed on to their heir. The Monarch may select a player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. Neither the knighted player nor the heir are aware of being selected by the Monarch. The knighted player's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the knight that has been negated is still shown in the vote results and the total vote count is decreased by one. After the end of the day, the knighted player is no longer knighted.
Details (2/2)
When the heir becomes the new Monarch, they are not revealed. If the Monarch dies without a living heir, the role is lost. Knighting a player and picking an heir are immediate abilities. The Monarch may not select themselves as knight or heir.
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Galactic Marxist Boatswain Derp 22-01-2024 12:58
Thx
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Werewolves Bot B BOT 22-01-2024 14:39
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player who had the role at the time of selection dies.
Details
The Herald may select a role each phase, marking all players that currently have the role. This is not a visit. When the last marked players dies, the Herald is informed. A player remains marked until they die or the Herald selects another role. If several players die at the same time the Herald is not informed which of the players had their selected role. The Herald does not know which players they are marking. The Herald is not affected by any disguises or redirections.
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Blorg Smorgalorg 22-01-2024 15:21
@Contestant using people's activity as reasons is meta please refrain from doing so (edited)
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Galactic Marxist Boatswain Derp 22-01-2024 15:22
I'm not even using their activity. I expect someone to have read a message right after they send one
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Blorg Smorgalorg 22-01-2024 15:22
Not always
15:23
some people might turn off their phone right after
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Galactic Marxist Boatswain Derp 22-01-2024 15:23
Fine
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Werewolves Bot B BOT 24-01-2024 15:20
✅ Created #hi!
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Werewolves Bot B BOT 24-01-2024 19:54
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given a list with one third of the game's players, rounded up, on it. If all players on the list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. Which players are on the list is determined arbitrarily. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises and redirections. Their disguise lasts for the current and following phase. The Psychopath is nonaligned.
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