Guild icon
Werewolves Revamped
S11g3 | CC 1 / ๐Ÿค–-sunnybunny
Avatar
Werewolves Bot B BOT 13-01-2024 03:59
A new CC has been created! CC Members | Total: 1 @Crested Ibis
04:00
โ— Could not find role crested ibis. Did you mean cursed civilian (aka Cursed Civ)?
04:00
Author icon
Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a wolfish player, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a wolfish player, the Cursed Civilian will die as usual.
Avatar
Crested Ibis 13-01-2024 04:00
aw
Avatar
Werewolves Bot B BOT 13-01-2024 04:00
Alive Players | Total: 22 ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Magpie) ๐ŸŒŒ - sharleclaire (@Emperor Penguin) ๐Ÿ… - relaxedmato (@Macaw) โ–ช๏ธ - e_thsn (@Peregrine Falcon) ๐Ÿง‹ - thekremblin (@Zebra Finch) thight - swurtle (@Snowy Owl) โค๏ธโ€๐Ÿ”ฅ - sarvak2 (@Kakapo) ๐Ÿบ - gh0st_5had0w (@Willow Ptarmigan) ๐Ÿ’‰ - slowsuffocation (@Crested Ibis) ๐ŸŽจ - captainluffy (@Osprey) ๐Ÿงป - invincitank (@Red Junglefowl) ๐Ÿ’€ - nick262008 (@Wood Pigeon) 4๏ธโƒฃ - harperette (@Secretary Bird) ๐Ÿž - dutchwaffles (@Greater Sage-Grouse) babagun - sawauh (@Little Crow) ๐Ÿค– - rewslostguts (@Nicobar Pigeon) ๐Ÿ–• - ddd8000 (@Cassowary) ๐Ÿ‘๏ธ - huckhuck55 (@Hoatzin) ๐Ÿ’ฏ - raven1207.2 (@Forest Raven) ๐ŸŽฎ - cbaxyz4570 (@Harmonics Messiah) venomousbirds - everyoung_goddess_emika (@Nightingale) ๐Ÿ‘Œ - federick (@Cooper's Hawk) (edited)
04:07
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
๐Ÿ“Œ 1
04:08
Author icon
Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
04:08
Author icon
Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
04:09
Author icon
Detective [Unaligned Investigative]
Limited Role
Basics
During the day, the Detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the Detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The Detective is not affected by any disguises, obstructions, or redirections. Each night, the Detective must try to submit the contents (players and their roles) of the entire starting role configuration in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which ones) were correct. The Detective may submit a partial configuration, but only a complete configuration can let them ascend. In games with a partial or private role list, the Detective may receive a role list similar to that of the knowledgeable wolf at the start of the game.
Avatar
Werewolves Bot B BOT 13-01-2024 04:17
Solo Teams
There are various different Solo Teams. For a list of Solo Teams use $i solo teams. Solo Categories: CategoryKilling Solo Killing (SK) CategoryInvestigative Solo Investigative (SI) CategoryPower Solo Power (SP) CategoryMiscellaneous Solo Miscellaneous (SM)
04:17
Solo Miscellaneous
DemonicCupid Demonic Cupid (Hell Team; T) FluteApprentice Flute Apprentice (Flute Team) Horseman Horseman (Horsemen Team) PlagueCarrier Plague Carrier (Plague Team) Undead Undead (Underworld Team; T)
04:18
โ— Could not find role solo invest. Did you mean werewolf investigative (aka Wolf Invest)?
04:18
Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
Avatar
Crested Ibis 13-01-2024 04:18
die
Avatar
Werewolves Bot B BOT 13-01-2024 04:18
Solo Investigative
FluteCharmer Flute Charmer (Flute Team)
04:18
Solo Killing
ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) Demon Demon (Hell Team) Devil Devil (Hell Team) HorsemanofDeath Horseman of Death (Horsemen Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) BitterHag Bitter Hag (Coven Team; T) Firebug Firebug (Pyro Team) Reaper Reaper (Nightmare Team) Wraith Wraith (Nightmare Team)
Werewolves Bot B pinned a message to this channel. 13-01-2024 04:18
Avatar
Werewolves Bot B BOT 13-01-2024 04:19
Author icon
Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
04:19
Author icon
Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either โ€œkillโ€, โ€œsuicideโ€, โ€œlynchโ€ or โ€œdescensionโ€), as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
04:19
Author icon
Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the end of the next day.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked in a way that will result in the Macho's death at the beginning of the next night, the name of the Macho and the fact that they were attacked will be revealed in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If itโ€™s a group that attacked the Macho, the attackerโ€™s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
Avatar
Crested Ibis 13-01-2024 04:19
coroner ... :3
04:20
maybe i don't remember if that's a scum claim
04:20
might just be lazy and claim cit or devout
Avatar
Werewolves Bot B BOT 13-01-2024 14:47
Unaligned
Unaligned roles are usually nonaligned, meaning they are not part of any of the teams and can win with any team. Some Unaligned roles may join or create an alignment throughout the game. Role Categories: CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
14:47
Unaligned Miscellaneous
Despot Despot RidingHood Riding Hood
14:48
Author icon
Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends, the wolfish player responsible will be ability blocked the for following day and night. If no wolfish players remain, the Riding Hood stops playing, descends and loses. The Riding Hood is nonaligned.
14:49
Unaligned Align
Dog Dog Cat Cat Cupid Cupid Several Cupid Variants ($i uac) Hag Hag
Avatar
Crested Ibis 13-01-2024 14:49
B
Avatar
Werewolves Bot B BOT 13-01-2024 16:41
Author icon
Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolfโ€™s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
16:42
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Innkeeper Innkeeper Oracle Oracle
Avatar
Crested Ibis 13-01-2024 16:42
faxj
Avatar
Werewolves Bot B BOT 13-01-2024 16:43
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
Avatar
Werewolves Bot B BOT 13-01-2024 23:19
Horsemen Team
The Horsemen win when all players are either dead, unaligned or part of the Horsemen team. Members of the Horsemen Team do not know each other at the start of the game. Roles ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofDeath Horseman of Death HorsemanofFamine Horseman of Famine HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War Formalized Win Condition: @(Alignment:Horsemen), @(Class:Unaligned)
Avatar
Werewolves Bot B BOT 14-01-2024 01:02
Author icon
Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be role blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
Avatar
Werewolves Bot B BOT 14-01-2024 01:11
Author icon
Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
Avatar
Werewolves Bot B BOT 14-01-2024 01:36
Author icon
Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
Avatar
Werewolves Bot B BOT 14-01-2024 19:36
Author icon
Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
Avatar
Werewolves Bot B BOT 14-01-2024 20:33
Author icon
Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
Avatar
Werewolves Bot B BOT 14-01-2024 21:05
โ— Could not find role wat. Did you mean cat?
21:05
Author icon
Cat [Unaligned Align]
Basics
During Night 1, the Cat will become the counter-role to that which the dog has chosen.
Details
If the dog chooses fortune teller, the Cat will turn into warlock, and vice versa. The dog choosing rival will turn the Cat into an opposing rival. If the dog changed role before choosing a role, the Cat will become fortune teller at the end of night 1. Changing role is an immediate consequence of the dog choosing. A Cat which becomes a fortune teller or a warlock may not use that role's investigation during Night 1. For each Cat in the game, there must be a corresponding dog. Neither player will know their counterpart. The Cat is strongly disguised as Cat: this will persist despite any role changes. The Cat is nonaligned until it changes role.
21:05
Author icon
Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
Avatar
Werewolves Bot B BOT 14-01-2024 21:50
Author icon
Amulet Crafter [Townsfolk Killing]
Limited Role
Basics
At the start of the game, the Amulet Crafter is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Details
If the Amulet Crafter or the current holder die, the amulet shatters. When the amulet shatters, the current holder is attacked. Afterwards, the amulet is out of play and won't be passed anymore. The Amulet Crafter may also manually choose to shatter the amulet during the day. The Amulet Crafter must pass the amulet during Day 0. When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and, should the selection fail, the holder is immediately informed (and if applicable, the next selection is attempted). However, passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, instead of being passed. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it.
21:55
โ— Could not find role apocethary. Did you mean apothecary?
21:55
Author icon
Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
Avatar
Werewolves Bot B BOT 14-01-2024 22:14
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
22:14
โ— Could not find role tprot.
22:15
โ— Could not find role town protective. Did you mean townsfolk power (aka Town Power)?
22:15
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
Avatar
Crested Ibis 14-01-2024 22:15
blawg
Avatar
Werewolves Bot B BOT 14-01-2024 22:44
Author icon
Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. The Ranger may choose to target nobody, which will stop their power from being used. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Rangerโ€™s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Rangerโ€™s role isnโ€™t revealed. The Ranger is affected by strong disguises.
Avatar
Werewolves Bot B BOT 15-01-2024 16:45
Author icon
Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
16:45
Author icon
Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the start of Night 2.
Details
From the start of the game until the start of Night 2, the Amnesiac is a normal citizen. At the start of Night 2, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
16:46
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
Avatar
Werewolves Bot B BOT 15-01-2024 18:59
Author icon
Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
Avatar
Werewolves Bot B BOT 15-01-2024 20:02
Author icon
Waiter [Attribute]
Basics
Am attribute used by chef to mark its waiters. The Chef wins when at least one waiter survives until the end of the game.
20:02
โ— Could not find role chef's waiter.
Avatar
Crested Ibis 15-01-2024 20:02
bro
Avatar
Werewolves Bot B BOT 15-01-2024 22:21
Author icon
Cupid [Unaligned Align]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. The Cupid cannot choose itself. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. The Cupid will always have the same alignment as their lover. If the Cupid's lover is unaligned they can only win with their lover's win condition. The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned.
Details (2/2)
If a Cupid couple ends up without a win condition (e.g. two Cupids falling in love with each other), their goal is to survive until the end of the game and win with whatever team remains. If the Cupid loses their role before selecting a lover, a random lover is chosen immediately. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants). If the Cupid's lover is part of a solo team or channel then the Cupid is immune to that team's effects or their consequences (e.g powdering, death by plague, sleepless, etc). The Cupid is nonaligned unless they gain an alignment from their lover.
Avatar
Werewolves Bot B BOT 15-01-2024 22:30
Author icon
Apocalyptic Horseman [Solo Killing - Horsemen Team]
Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability. The Apocalyptic Horseman may not kill another player, if they have already attempted to doom somebody in the same night.
Avatar
Werewolves Bot B BOT 16-01-2024 12:12
Author icon
Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be role blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
12:12
Author icon
Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
Avatar
Werewolves Bot B BOT 16-01-2024 12:24
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
Avatar
Werewolves Bot B BOT 16-01-2024 13:52
👁โ€🗨 215427550577557504 🌌 633338331220148225 🍅 265186558016094208 โ–ช๏ธ 544125116640919557 🧋 490180990237540352 <:thight:836385531289927690> 528311658846748688 โค๏ธโ€🔥 983173133244706817 🐺 759085156891099217 💉 707315047096909856 🎨 234474456624529410 🐱 414059729392762881 🧻 729439643451523073 💀 687997084527493137 4๏ธโƒฃ 405803301251055617 🐞 1096151604442443856 <:babagun:720984498874875935> 680315842147123207 🛠๏ธ 242983689921888256 🤖 657658692296114197 🖕 151204089219252224 👁๏ธ 689942180323786954 💯 993223084775579699 🎮 611703675358019625 <:venomousbirds:1028736889987014778> 1063599084365164565 👌 203091600283271169 👁โ€🗨 🌌 🍅 โ–ช๏ธ 🧋 <:thight:836385531289927690> โค๏ธโ€🔥 🐺 💉 🎨 🐱 🧻 💀 4๏ธโƒฃ 🐞 <:babagun:720984498874875935> 🛠๏ธ 🤖 🖕 👁๏ธ 💯 🎮 <:venomousbirds:1028736889987014778> 👌
Avatar
Werewolves Bot B BOT 16-01-2024 18:42
โ— Could not find role amnd. Did you mean amnesiac (aka Amn)?
18:42
Author icon
Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the start of Night 2.
Details
From the start of the game until the start of Night 2, the Amnesiac is a normal citizen. At the start of Night 2, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
Avatar
Werewolves Bot B BOT 16-01-2024 19:52
Author icon
Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
19:56
Alive Players | Total: 13 ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Magpie) ๐ŸŒŒ - sharleclaire (@Emperor Penguin) ๐Ÿ… - relaxedmato (@Macaw) ๐Ÿง‹ - thekremblin (@Zebra Finch) thight - swurtle (@Snowy Owl) ๐Ÿ’‰ - slowsuffocation (@Crested Ibis) ๐ŸŽจ - captainluffy (@Osprey) ๐Ÿงป - invincitank (@Red Junglefowl) ๐Ÿ’€ - nick262008 (@Wood Pigeon) ๐Ÿž - dutchwaffles (@Greater Sage-Grouse) ๐Ÿ› ๏ธ - mctsts (@Trumpeter Swan) ๐Ÿ’ฏ - raven1207.2 (@Forest Raven) ๐ŸŽฎ - cbaxyz4570 (@Harmonics Messiah) (edited)
Exported 67 message(s)
Timezone: UTC+1