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Werewolves Revamped
๐Ÿ•ต S11g3 Secret Channels / disguised-fox
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Werewolves Bot B BOT 13-01-2024 03:26
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Forest Raven 13-01-2024 03:32
Ooooo
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@Bird You may disguise
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Werewolves Bot B BOT 13-01-2024 03:34
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Detective [Unaligned Investigative]
Limited Role
Basics
During the day, the Detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the Detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The Detective is not affected by any disguises, obstructions, or redirections. Each night, the Detective must try to submit the contents (players and their roles) of the entire starting role configuration in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which ones) were correct. The Detective may submit a partial configuration, but only a complete configuration can let them ascend. In games with a partial or private role list, the Detective may receive a role list similar to that of the knowledgeable wolf at the start of the game.
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Potoo
@Bird You may disguise
Forest Raven 13-01-2024 03:34
Disguise means I choose a role, right?
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Forest Raven 13-01-2024 03:35
Oh whoops I meant to gm ping sorry
03:35
Ok
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Werewolves Bot B BOT 13-01-2024 03:35
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
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Forest Raven 13-01-2024 03:36
@Game Master I choose runner
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Oh no please do not ping game master
03:37
Ping host
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Feral pigeon 13-01-2024 03:37
err its supposed to be host
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Forest Raven 13-01-2024 03:37
Oh @Host /choose runner
03:37
(Sorry)
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Werewolves Bot B BOT 13-01-2024 03:38
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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Forest Raven
Oh @Host /choose runner
okay
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Werewolves Bot B BOT 13-01-2024 03:40
Alive Players | Total: 22 ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Magpie) ๐ŸŒŒ - sharleclaire (@Emperor Penguin) ๐Ÿ… - relaxedmato (@Macaw) โ–ช๏ธ - e_thsn (@Peregrine Falcon) ๐Ÿง‹ - thekremblin (@Zebra Finch) thight - swurtle (@Snowy Owl) โค๏ธโ€๐Ÿ”ฅ - sarvak2 (@Kakapo) ๐Ÿบ - gh0st_5had0w (@Willow Ptarmigan) ๐Ÿ’‰ - slowsuffocation (@Crested Ibis) ๐ŸŽจ - captainluffy (@Osprey) ๐Ÿงป - invincitank (@Red Junglefowl) ๐Ÿ’€ - nick262008 (@Wood Pigeon) 4๏ธโƒฃ - harperette (@Secretary Bird) ๐Ÿž - dutchwaffles (@Greater Sage-Grouse) babagun - sawauh (@Little Crow) ๐Ÿค– - rewslostguts (@Nicobar Pigeon) ๐Ÿ–• - ddd8000 (@Cassowary) ๐Ÿ‘๏ธ - huckhuck55 (@Hoatzin) ๐Ÿ’ฏ - raven1207.2 (@Forest Raven) ๐ŸŽฎ - cbaxyz4570 (@Harmonics Messiah) venomousbirds - everyoung_goddess_emika (@Nightingale) ๐Ÿ‘Œ - federick (@Cooper's Hawk) (edited)
03:42
โœ… Created #deleted-channel!
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Forest Raven 13-01-2024 03:43
O
03:43
Whoops
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Forest Raven 13-01-2024 03:56
You know, thinking about it, I wonder if later down the line I should disguise as a Solo or Wolf later.
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Forest Raven 13-01-2024 09:14
@Host Question out of curiosity, has there ever been a game where Disguised Fox choose to disguise as Devil and was later viewed by Devil+whoever because wager-deal
09:15
Basically in other words, Devil sees someone appear as Devil
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Forest Raven
@Host Question out of curiosity, has there ever been a game where Disguised Fox choose to disguise as Devil and was later viewed by Devil+whoever because wager-deal
That has not happened, because why on earth would it....
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Forest Raven 13-01-2024 09:40
¯\_(ใƒ„)_/¯
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Devil is a scum role with a disguise
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Forest Raven 13-01-2024 09:40
Oh right
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Forest Raven
@Game Master I choose runner
Turtle Dove 13-01-2024 11:41
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Forest Raven 13-01-2024 11:41
Pfft
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Werewolves Bot B BOT 14-01-2024 00:47
โ›” You have hit the CC limit of 1 CCs!
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Forest Raven 14-01-2024 00:47
@Host
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Feral pigeon 14-01-2024 00:48
We only have 1 cc
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It broke, I'll make a cc for you
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Werewolves Bot B BOT 14-01-2024 00:49
โœ… Created #ravenscc!
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Werewolves Bot B BOT 14-01-2024 01:07
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
01:08
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
01:08
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
01:08
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
01:08
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be role blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 14-01-2024 02:10
Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
02:10
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolfโ€™s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
02:11
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
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Feral pigeon 14-01-2024 11:24
@Bird you may disguise as a role
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Forest Raven 14-01-2024 13:35
@Host I chose Psychic Wolf
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Feral pigeon 14-01-2024 13:36
๐Ÿ‘
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Forest Raven 14-01-2024 13:40
@Host also isn't the CC limit supposed to be 2 now
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Feral pigeon 14-01-2024 13:41
at the end of the day, yes
13:41
#information
Werewolves Bot B pinned a message to this channel. 14-01-2024 13:42
Werewolves Bot B pinned a message to this channel. 14-01-2024 13:42
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Forest Raven 14-01-2024 13:43
Claims: Little crow - Idiot Amulet Holder TS - Assistant Dutch - Runner (edited)
๐Ÿ“Œ 1
Werewolves Bot B pinned a message to this channel. 14-01-2024 13:43
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Werewolves Bot B BOT 14-01-2024 21:47
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Amulet Crafter [Townsfolk Killing]
Limited Role
Basics
At the start of the game, the Amulet Crafter is the first holder of the Amulet of Protection. Whoever holds the amulet is protected from attacks during the night, but must pass it to another player during the day.
Details
If the Amulet Crafter or the current holder die, the amulet shatters. When the amulet shatters, the current holder is attacked. Afterwards, the amulet is out of play and won't be passed anymore. The Amulet Crafter may also manually choose to shatter the amulet during the day. The Amulet Crafter must pass the amulet during Day 0. When passing the amulet, up to three players may be specified (either at once or separately) and the amulet will be passed to the first player who has not previously had the amulet. Selecting a target is an immediate effect and, should the selection fail, the holder is immediately informed (and if applicable, the next selection is attempted). However, passing the amulet is an end-day ability. If the holder of the amulet does not or cannot choose a player to pass the amulet to, it shatters at the end of the day, instead of being passed. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it.
21:53
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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Forest Raven 14-01-2024 21:58
I love how everytime I play this game, there's someone who is the best choice as mayor and then something happens near the end of voting mayor
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Werewolves Bot B BOT 14-01-2024 22:07
Alive Players | Total: 19 ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Magpie) ๐ŸŒŒ - sharleclaire (@Emperor Penguin) ๐Ÿ… - relaxedmato (@Macaw) ๐Ÿง‹ - thekremblin (@Zebra Finch) thight - swurtle (@Snowy Owl) โค๏ธโ€๐Ÿ”ฅ - sarvak2 (@Kakapo) ๐Ÿ’‰ - slowsuffocation (@Crested Ibis) ๐ŸŽจ - captainluffy (@Osprey) ๐Ÿฑ - katyhawk (@Grey Catybird) ๐Ÿงป - invincitank (@Red Junglefowl) ๐Ÿ’€ - nick262008 (@Wood Pigeon) 4๏ธโƒฃ - harperette (@Secretary Bird) ๐Ÿž - dutchwaffles (@Greater Sage-Grouse) babagun - sawauh (@Little Crow) ๐Ÿ–• - ddd8000 (@Cassowary) ๐Ÿ‘๏ธ - huckhuck55 (@Hoatzin) ๐Ÿ’ฏ - raven1207.2 (@Forest Raven) ๐ŸŽฎ - cbaxyz4570 (@Harmonics Messiah) venomousbirds - everyoung_goddess_emika (@Nightingale) (edited)
22:08
โœ… Created #sawwy!
22:11
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Detective [Unaligned Investigative]
Limited Role
Basics
During the day, the Detective compiles information on other players. At night, they try to solve the mystery by guessing the contents of the role list. If their guess is correct, the Detective wins.
Details
Each day, the Detective has to choose between guessing one player's current role or learning the final role of a dead player. If they guess a player's current role correctly, it is confirmed. The Detective is not affected by any disguises, obstructions, or redirections. Each night, the Detective must try to submit the contents (players and their roles) of the entire starting role configuration in their secret channel. If their guess is correct, they ascend and win the game. If their guess is wrong, they are informed how many guesses (but not which ones) were correct. The Detective may submit a partial configuration, but only a complete configuration can let them ascend. In games with a partial or private role list, the Detective may receive a role list similar to that of the knowledgeable wolf at the start of the game.
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Werewolves Bot B BOT 15-01-2024 08:20
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Feral pigeon 15-01-2024 11:05
@Bird do u wanna disgoise
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Forest Raven 15-01-2024 11:05
Hmmmm
11:06
@Host Zombie ๐Ÿ˜„
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Feral pigeon 15-01-2024 11:06
๐Ÿ‘
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Forest Raven 15-01-2024 11:07
I'm hoping that there's at least a Devil or FT that is going to check me that could be bamboozled for viewing me
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Forest Raven 15-01-2024 13:21
@Host quick question, if all wolves are dead and I am still DF, does the game still keep going until I die?
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yes
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Forest Raven 15-01-2024 13:22
Interesting
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why wouldn't it
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Forest Raven 15-01-2024 13:25
idk. I was just thinking about how other ww/Mafia games I've played basically never really considered "Minion" or "aux" to count towards win cons unless some special mechanic causes happens. ¯\_(ใƒ„)_/¯
13:26
Or there's something that turns the Auxes to WWs if all starting Wolves are dead
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a) not how it works here - non pack can still gain extra votes and manipulate others into achieving their win con b) you can literally join the pack? you can turn into a wolf?
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Forest Raven 15-01-2024 13:30
A) I see B) True but in the way you put it, it still be DF even if no wolves exist. To what I was referring is that if the last wolf dies, the aux(s) immediately turn to WWs
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yeah i got that part but your specific scenario didn't make any sense
13:59
like why would the game end if you could literally still kill
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@Bird You've been doomed
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Forest Raven 15-01-2024 22:31
O nice
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Blue jay
like why would the game end if you could literally still kill
Forest Raven 16-01-2024 03:51
True
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Werewolves Bot B BOT 16-01-2024 03:52
โœ… Created #mctits!
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Forest Raven 16-01-2024 11:03
Hmm
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Feral pigeon 16-01-2024 11:03
@Bird disguise?
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Forest Raven 16-01-2024 11:04
@Host I choose H.o.W.
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Feral pigeon 16-01-2024 11:05
๐Ÿ‘
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Forest Raven 16-01-2024 11:08
You know, if I die from Horseman shit, I really want to see what werewolf chat is saying about my disguises
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Werewolves Bot B BOT 16-01-2024 13:20
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Werewolves Bot B BOT 16-01-2024 14:08
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
14:09
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
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Werewolves Bot B BOT 17-01-2024 03:09
Alive Players | Total: 12 ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Magpie) ๐Ÿ… - relaxedmato (@Macaw) ๐Ÿง‹ - thekremblin (@Zebra Finch) thight - swurtle (@Snowy Owl) ๐Ÿ’‰ - slowsuffocation (@Crested Ibis) ๐ŸŽจ - captainluffy (@Osprey) ๐Ÿงป - invincitank (@Red Junglefowl) ๐Ÿ’€ - nick262008 (@Wood Pigeon) ๐Ÿž - dutchwaffles (@Greater Sage-Grouse) ๐Ÿ› ๏ธ - mctsts (@Trumpeter Swan) ๐Ÿ’ฏ - raven1207.2 (@Forest Raven) ๐ŸŽฎ - cbaxyz4570 (@Harmonics Messiah) (edited)
03:09
โœ… Created #matty!
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Forest Raven 17-01-2024 03:49
Hmm
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Werewolves Bot B BOT 17-01-2024 03:50
Author icon
Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Forest Raven 17-01-2024 09:48
1 hour and 12 minutes until I learn if I died or not
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Forest Raven 17-01-2024 11:00
I'm probably dead
11:01
@Dead Participant see you guys in a few minutes
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Feral pigeon 17-01-2024 11:15
well, you were right
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