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Werewolves Revamped²
🕵 S11g2 Secret Channels / pyromancer
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Werewolves Bot B BOT 04-01-2024 07:05
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Pyromancer [Solo Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. If a Pyromancer is powdered and ignited, and thus attacked, the ignition fails and the attacker is informed. Powdering is an immediate ability, and igniting is an end-night ability. If the Pyromancer's powdering fails (e.g. because their target is already powdered) they are informed that their powdering failed. The Pyromancer is a member of the pyro team and channel. The pyro team wins when all other players are dead or unaligned.
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Werewolves Bot B BOT 04-01-2024 10:15
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Monarch [Extra Elected]
Limited Role
Basics
The Monarch is elected during Day 0. They may knight a player each day, temporarily granting them an extra vote and negating a vote against them.
Details (1/2)
The Monarch can only be elected during Day 0: there will be no Monarch election after Day 0. However, if the Monarch dies, the role is passed on to their heir. The Monarch may select a player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. Neither the knighted player nor the heir are aware of being selected by the Monarch. The knighted player's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the knight that has been negated is still shown in the vote results and the total vote count is decreased by one. After the end of the day, the knighted player is no longer knighted. When the heir becomes the new Monarch, they are not revealed. If the Monarch dies without a living heir, the role is lost. Knighting a player and picking an heir are immediate abilities.
Details (2/2)
The Monarch may not select themselves as knight or heir.
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Werewolves Bot B BOT 04-01-2024 19:40
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Anegl will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
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Werewolves Bot B BOT 04-01-2024 19:52
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Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
19:52
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
19:55
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises, but are affected by redirections.
19:55
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and redirections.
19:56
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
19:56
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Celestial Custodian 04-01-2024 21:04
@Adventurers you may powder or ignite
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Arcane Druid 04-01-2024 21:08
@Celestial Custodian powder @Technomage Lycanomancer
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Celestial Custodian 04-01-2024 21:29
Please ping host next time
21:29
But it is done
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Arcane Druid 04-01-2024 21:39
Sorry
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Werewolves Bot B BOT 05-01-2024 19:47
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Greater Coyote [Werewolf Killing]
Limited Role
Basics
The Greater Coyote is a packless non-lycan wolf who shares a channel with the other coyotes: however, none of the coyotes know the identities of any other wolves. If the Greater Coyote dies, the coyote group is disbanded.
Details
If the wolfpack fails to kill a townsfolk on any given night, the coyotes may kill a player during the following night. The coyotes decides their target by voting. If at any point there is no living Greater Coyote, the coyote group is disbanded. All other coyotes lose any remaining abilities and join the wolfpack. Any member of the coyote group without their original role can still vote on who to attack. The coyotes' attack is an end-night ability and is always reactively executed by a Greater Coyote.
19:49
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
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Arcane Druid 05-01-2024 21:07
Powder @Nebula Soothsayer (for the night)
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Celestial Custodian 05-01-2024 21:11
ok powdering dumm0 for the second time in a row
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Arcane Druid 05-01-2024 21:11
WAIT
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Celestial Custodian
ok powdering dumm0 for the second time in a row
Arcane Druid 05-01-2024 21:11
Wait they're powdered?
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Celestial Custodian 05-01-2024 21:11
from huck
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Arcane Druid 05-01-2024 21:11
Oh ok I'm stupid
21:11
Ignite then, sorry
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Celestial Custodian 05-01-2024 21:11
ok
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Arcane Druid 05-01-2024 21:12
Thank you
21:12
Wait actually
21:12
Ignore that
21:12
Sorry
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Werewolves Bot B BOT 05-01-2024 21:15
⏺️ Randomizing out of: 🌌, 🥖, 🐺, thight, ❤️‍🔥, 💀, 🐙, ▪️, 🐞, 🖕, 🍅, 🪿, 🫙, 🧻, 💜, babagun, 🕯
21:15
▶️ Selected @Spiritualistic Turtle (thight) (edited)
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Arcane Druid 05-01-2024 21:15
Is @Spiritualistic Turtle powdered?
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Arcane Druid 05-01-2024 22:22
@Host changing my night action to powdering @Spiritualistic Turtle
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Celestial Custodian 05-01-2024 22:23
ok
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Arcane Druid 05-01-2024 22:23
Thank you
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Celestial Custodian
ok
Arcane Druid 05-01-2024 22:23
Are they already powdered?
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Celestial Custodian 05-01-2024 22:23
no just ddd and dumm0
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Arcane Druid 05-01-2024 22:23
Thank you
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Werewolves Bot B BOT 06-01-2024 00:37
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
00:38
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Sleepless - Nightmare Team Doomed - Horsemen Team
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Werewolves Bot B BOT 06-01-2024 14:59
⛔ Syntax error. Invalid subcommand the!
15:00
⛔ Syntax error. Invalid Player: accused!
15:00
✅ Created #the-accused!
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Werewolves Bot B BOT 06-01-2024 18:31
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
18:32
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
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Werewolves Bot B BOT 06-01-2024 21:01
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Anegl will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
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Celestial Custodian 06-01-2024 21:11
@Arcane Druid you may powder or ignite
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Arcane Druid 06-01-2024 21:12
Powder the mayor @Host
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Celestial Custodian 06-01-2024 21:12
you mean sharl?
21:12
ok
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Arcane Druid 06-01-2024 21:12
Yeah
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Arcane Druid 07-01-2024 12:11
@Host if a reporter is elected and the mayor dies, is the reporter demoted to mayor?
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Astral Architect 07-01-2024 13:06
No.
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Celestial Custodian 07-01-2024 21:25
@Adventurers ignite or powder?
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Arcane Druid 07-01-2024 21:26
@Host who is powdered right now?
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Celestial Custodian 07-01-2024 21:27
sharl, ddd, swurtle
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Arcane Druid 07-01-2024 21:27
Thank you!
21:28
Powder the reporter @Host
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Celestial Custodian 07-01-2024 21:28
ok
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Arcane Druid 07-01-2024 21:28
Thank you
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Celestial Custodian 07-01-2024 21:28
dutch waffles
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Arcane Druid 07-01-2024 22:12
@Host if I ignite a powdered idiot and they die, do they remain powdered? Also, do they know that they died to me?
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Tech Supervisor 07-01-2024 22:14
If an idiot uses their defense to survive igniting, they remain powdered. Idiots do not learn what attacked them, just that they were attacked
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Arcane Druid 07-01-2024 22:25
Ok in that case can I change to powdering @Ephemeral Nomad please? @Host
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Celestial Custodian 07-01-2024 22:25
um its an immediate action
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Tech Supervisor 07-01-2024 22:25
No. Powdering is immediate and cannot be changed after you have made your choice.
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Celestial Custodian 07-01-2024 22:25
they are immediately powdered
22:25
and you can only powder 1 time
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Arcane Druid 07-01-2024 22:26
Oh ok fair enough sorry
22:26
Thought you could change so long as you were still doing the same action
22:27
My mistake
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Tech Supervisor 07-01-2024 22:27
We can't do it, since it's possible that (an)other action(s) already occured as a consequence of your powdering
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Arcane Druid 07-01-2024 22:27
Understood :]
22:28
I'll avoid in future
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Tech Supervisor 07-01-2024 22:28
👍
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Werewolves Bot B BOT 08-01-2024 11:07
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Guardian [Extra Elected]
Basics
The Guardian protects the town. When there are 15 or fewer players, the Guardian may choose one player. This player cannot be killed by attacks during the current night. When there are more than 15 players, they may choose up to two.
Details
The Guardian chooses their protected player(s) during the night, and they will be protected from attacks during the current night. They may not protect a player who was protected by a Guardian in the previous night, but may protect themself and/or alternate between two or more players. Any attack against a player protected by the Guardian fails, however a protected player may still die through other means. The Guardian is elected on the first full day with a living Mayor, a living Reporter and no living Guardian. Protecting players from attacks is an immediate effect. The Guardian may resign at the end of any phase. The Guardian gains an additional secret channel, which is reused for any subsequent Guardians.
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