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Werewolves Revamped
🕵 S11g7 Secret Channels / sneaking-wolf
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Werewolves Bot B BOT 12-5-2024 13:58
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Ezhojh'lal 12-5-2024 14:19
A member of one of the upperclass "Gently Bred" families of Innsmout, you might not be fully human but no one in Innsmout seems to mind since they are not exactly fully human themselves, your family own the last working factory in Innsmout, the Marsh gold refinery, your ancestor was rumored to have had children with a fish person, you wonder if you are that side of the family or not.
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Mr. Nicolas Marsh 12-5-2024 14:42
:town crier
14:42
;town crier
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Werewolves Bot B BOT 12-5-2024 14:42
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
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Werewolves Bot B BOT 13-5-2024 19:21
✅ Created #andioop!
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Werewolves Bot B BOT 13-5-2024 20:42
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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Werewolves Bot B BOT 15-5-2024 00:20
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Ezhojh'lal 16-5-2024 11:50
@Participant you have been doomed
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