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Werewolves Revamped
🕵 S11g7 Secret Channels / citizen
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Werewolves Bot B BOT 12-5-2024 13:57
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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Ezhojh'lal 12-5-2024 14:14
A famous Innsmouth tailor, you've tailored many articles of clothing for the Gilmans. Whether it be robes or suits, nothings out of your expertise. You're on good terms with Mr. Elliot, as he's been one of your most regular customers.
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your job
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Lilina Patchburry 13-5-2024 01:37
oh im hella
01:37
you're so right
01:37
LMAO
01:38
So I can have one CC for each player, correct?
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Yes
01:38
If you want to
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Lilina Patchburry 13-5-2024 01:39
So first thoughts so far though
01:39
I'm not a power role at all so I probably want to claim a power role to somebody and hope they spread it
01:39
Ideally I'm a kill sink for town to keep their power roles alive longer 🤔
01:39
The interesting part about it
01:40
Is that the Chef has me as one of his waiters
01:40
and as far as I understand it
01:40
He only has one townie as his waiter
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Type ;role to see the description of any role
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Lilina Patchburry 13-5-2024 01:40
;role chef
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Werewolves Bot B BOT 13-5-2024 01:40
❗ Could not find role role chef. Did you mean fletcher?
01:40
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. As long as the Fletcher is alive, the chosen target will have the abilities of a huntress.
Details
The Fletcher must choose a target to be “fletcher’s customer” at the start of the game. Their target cannot be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. The fletcher’s customer gains a private channel and may select a target who will be killed if fletcher’s customer is killed. If the Fletcher dies, the customer’s power is lost.
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Lilina Patchburry 13-5-2024 01:40
that is
01:40
not the chef
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It'd be ;chef
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Werewolves Bot B BOT 13-5-2024 01:40
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are he Chef is not affected by redirections. The Chef is nonaligned.
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Lilina Patchburry 13-5-2024 01:41
It doesn't say anything about how waiters are assigned
01:41
mmh
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One per team
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Lilina Patchburry 13-5-2024 01:41
Alright
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Could be anyone from the team
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Lilina Patchburry 13-5-2024 01:42
And do I know if I'm a waiter?
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You dont
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Lilina Patchburry 13-5-2024 01:42
I see
01:42
so Swurtle could be lying to me
01:42
but if she isn't
01:42
then I think my plan is find one person to trust 100% as a townie, let them know Swurtle is the Chef, and then attempt to die by claiming a power role and baiting wolves onto me
01:42
Swurtle has no reason to work with Town if I'm dead
01:43
And so I'm hoping that hopefully, by dying, Swurtle starts voting and coordinating with Wolves or the Horsemen
01:43
and the townie I trusted catches on
01:44
Are there commands to make CCs, or do I request them?
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Commands
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Werewolves Bot B BOT 13-5-2024 01:44
❗ Could not find role help cc.
01:44
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam|cleanup]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
01:45
Syntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
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Lilina Patchburry 13-5-2024 01:45
i see
01:45
do i type their username?
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Nickname, Username, or emoji
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Werewolves Bot B BOT 13-5-2024 01:46
Signed Up Players | Total: 24 🥰 - louise0091 (@Mrs. Miriam Waite) wasted - shinetar (@Shinetareqq) 🥖 - im_dumm0 (@Rev. Victor Pittman) thight - swurtle (@Mrs. Stella Elliot) 🍅 - relaxedmato (@Mr. Ray Miles MSc) 👁🗨 - matstress (@Mrs. Iva Marsh) 🖕 - ddd8000 (@Mr. Robert Elliot) 🌌 - sharleclaire (@PC. Forrest Goodman) 🛠️ - mctsts (@Dr. Thomas Shelburn) 🕯️ - phantomtomic (@Master Charles Gilman) 🐙 - alphaviki (@Mr. August Terry) gibagul - 5uso (@Simon Elliot) 🌮 - renderxr (@Bert Singleton) 🏹 - venomousbirds (@Prof. Vera Howard) 🦎 - shapechange (@Mayor Joseph Cooper) 💀 - nick262008 (@Mr. Nicolas Marsh) ❤️‍🔥 - sarvak2 (@Mx. Marshall Serrano) undeadga - huckhuck55 (@Mr. Mark Waite) 🐟 - mrrfiish (@Fred Fischer) 🐓 - jeand.arch (@Lawrence Cain) 👌 - federick (@Horace Gardner) 🧻 - invincitank (@Det. Isaac Mosely) 🎩 - heistfox (@Lilina Patchburry) 🦊 - clever_wolfie382 (@Curtis Baker) (edited)
01:52
⛔ Syntax error. Invalid Player: :undeadga:!
01:52
✅ Created #ring-magician!
01:52
⛔ Command error. Can't use command outside a CC!
01:53
✅ Created #magician-ring!
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Lilina Patchburry 13-5-2024 01:53
also what the heck im roleplaying now
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Werewolves Bot B BOT 13-5-2024 01:54
✅ Created #dare-the-devil!
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Lilina Patchburry 13-5-2024 20:00
@Event Host Investigate the robes in bedroom 2 Investigate the burnt robes in the lounge's fireplace Check the robes in the basement
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bedroom 2 is priests clothing, you remember making this one actually
20:00
for the reverend
20:01
the burnt robes looks like the cult robes in the basement
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Lilina Patchburry 13-5-2024 20:18
@Event Host Let's sit in the last chair in the parlour
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nothign happens
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The parlor is designed for gatherings, leisurely conversations, and perhaps even a spot of afternoontea. It looks like it's seen plenty of use recently based on its condition, though that's to be expected for a place hosting such an event as this. The only way in and out is through the main hallway. The teacups have been removed.
20:33
forgot to send room desc
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Lilina Patchburry 14-5-2024 01:09
i see
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Azathoth
for the reverend
Lilina Patchburry 14-5-2024 02:21
Do I remember if the reverend was the one asking for the clothes?
02:21
or well, rather, is it the same reverend as the one currently
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same reverand as the one here
02:29
they asked
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Ezhojh'lal 14-5-2024 14:06
@Participant we require you to be more publicly active please this includes the #town_square #tavern or #out_of_character channels
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Lilina Patchburry 14-5-2024 20:02
sorry!
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Werewolves Bot B BOT 14-5-2024 20:03
✅ Created #runnin-away!
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Werewolves Bot B BOT 14-5-2024 21:00
⛔ Syntax error. Unknown command apothecary!
21:00
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
21:01
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Lilina Patchburry 14-5-2024 21:01
;crowd seeker
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Werewolves Bot B BOT 14-5-2024 21:01
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by all disguises and redirections. The Crowd Seeker’s seeking is an immediate ability.
21:01
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
21:06
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
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Werewolves Bot B BOT 14-5-2024 21:25
Horsemen Team
The Horsemen win when all players are either dead, unaligned or part of the Horsemen team. Members of the Horsemen Team do not know each other at the start of the game. Roles ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofDeath Horseman of Death HorsemanofFamine Horseman of Famine HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War Formalized Win Condition: @(Alignment:Horsemen), @(Class:Unaligned)
21:25
⛔ Syntax error. Unknown command horseman!
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Lilina Patchburry 14-5-2024 21:26
;horseman of death
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Werewolves Bot B BOT 14-5-2024 21:26
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Lilina Patchburry 14-5-2024 21:26
;horseman of war
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Werewolves Bot B BOT 14-5-2024 21:26
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Horseman Of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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Lilina Patchburry 14-5-2024 21:26
;horseman of pestilence
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Werewolves Bot B BOT 14-5-2024 21:26
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
21:26
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Horseman [Solo Miscellaneous - Horsemen Team]
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
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