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- @Shinetareqq (Psychopath)
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- @Mrs. Stella Elliot (Chef)
| โ |
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- @Simon Elliot (Scared Wolf)
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| โค๏ธโ
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- @Mr. Mark Waite (Clairvoyant Fox) (edited)
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- 5uso (@Simon Elliot)
- huckhuck55 (@Mr. Mark Waite)
(edited)
(edited)




- 5uso (@Simon Elliot)
- huckhuck55 (@Mr. Mark Waite)
apoc. Did you mean apocalyptic horseman (aka Apo)?apoth. Did you mean apocalyptic horseman (aka Apo)?Starting:
โข Apply `CureAvailable` to @Self
โข Set Counter to 3
Passive Start Night: `Apothecary` Choice Creation:
โข `Poison`:
โฃ Immediate Night:
โฆ @Self->Counter > 0:
· Apply `Poisoned` to @Selection (</>Persistent) (Inactive)
· Decrement Counter
โข `Cure`:
โฃ Immediate Night:
โฆ @Self has `CureAvailable`:
· Remove `Poisoned` from @Selection
· Remove `CureAvailable` from @Self
Immediate Night: `Apothecary` Choice Choose @Chosen
Passive Start Day:
โข Change `Poisoned` value `1` to `Active` for @(Attr:Poisoned:@Self)poison. Did you mean poisoned?Plague Doctor: Apply Contaminated to @Visitor (</>Persistent) (EarlyStage, $phase)
On Action: @ActionTarget->Role is not Plague Doctor: Apply Contaminated to @ActionTarget (</>Persistent) (EarlyStage, $phase)
Passive Start Night:
โข @ThisAttr->Value1 is LateStage: Change @ThisAttr value 1 to Inactive for @Self
โข @ThisAttr->Value1 is MiddleStage: Change @ThisAttr value 1 to LateStage for @Self
โข @ThisAttr->Value1 is EarlyStage: Change @ThisAttr value 1 to MiddleStage for @Self
Passive: [Condition: @ThisAttr->Value1 is LateStage, Condition: @Self->Role is not Plague Carrier]
โข Compound:
โฃ Start Night: Learn You have the plague
โฃ End Night: Kill @SelfEnd Night:
โข Process:
โฃ Attribute Investigate @Selection for `Lycan`
โฃ Alignment Investigate @Selection
โข Evaluate:
โฃ @Result1 is `Success`: Attack @Selection
โฃ @Result2 is `Townsfolk`: True Kill @Self
โฃ Otherwise: `Failure`Inherit: `Horsemen`
Immediate Night:
โข @Selection->Alignment is not `Horsemen`: Apply `Doomed` to @Selection (</>Persistent) (Death)
โข @Selection->Alignment is `Horsemen`:
โฃ Apply `Doomed` to @Selection (</>Persistent)
โฃ Apply `Doomed` to @Self (</>Persistent)
โฃ Join `Horsemen`
โฃ Add @Selection to `Horsemen`Starting:
โข Learn `You have been doomed.`
โข @ThisAttr->Value1 is `Famine`:
โฃ Process: randomize(@(OrigAlign:Horsemen,AliveOnly:False))
โฃ Evaluate:
โฆ @Result is `Horseman`: Strongly Disguise @Self as @Result->Target (</>Persistent)
โฆ Otherwise: Strongly Disguise @Self as @Result (</>Persistent)
โข @ThisAttr->Value1 is `War`:
โฃ Manipulate @Self's `public voting power` to `0` (</>NextDay)
โฃ Manipulate Election Poll (@Self is `Disqualified`)
Compound:
โข Passive Start Day: @ThisAttr->Value1 is `Pestilence`: Obstruct @Self (</>NextNight)
โข Passive End Night: @ThisAttr->Value1 is `Death`: Kill @Self
On Removal:
โข Remove `Manipulation:Doomed`
โข Remove `Disguise:Doomed`
โข Remove `Obstructed:Doomed`





