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Werewolves Revamped
Os11b | CC 1 / 🤖-spammywammy
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Werewolves Bot B BOT 16-02-2024 18:22
A new CC has been created! CC Members | Total: 1 @Cartographer Ethan
18:23
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
18:23
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Redirections [Ability Type]
Basics
Redirection is an ability type that causes abilties to be used on another player. All roles and ability types (except whispering) are affected by Redirections unless explicitly stated otherwise.
Details (1/2)
If an attack is redirected onto another player, the attacker receives a generic failure message. If an ability that would usually cause a reveal is redirected, the feedback is also failure. The ability still occurs, affecting the player it was redirected onto, but the original executor is not revealed. If any other ability (such as an investigation or targeting) is redirected, the ability occurs as if it were directly used on the player who it is redirected onto. It is not stated that the ability was used on a different player than selected. When an action is redirected, it is still attributed to the player that originally executed it - not the player that redirected it. (This means a visit from the original executor to the redirector occurs, then a visit from the executor to the final target, but no visit between the redirector and the final target during the Redirection process.) Actions may be redirected several times in a row. Actions cannot be redirected onto a dead player.
Details (2/2)
For a complete list of Redirections, check $i redirections list.
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Cartographer Ethan 16-02-2024 18:23
@The Ser Tibius Samuel shouldn't FP be redirect immune since it's a whisper?
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The Ser Tibius Samuel 16-02-2024 18:24
yea, but it isnt 😊
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Cartographer Ethan 16-02-2024 18:24
should that be included in the rule changes?
18:24
or is it a bug with our roles
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The Ser Tibius Samuel 16-02-2024 18:25
it wasnt mentioned in the FP role
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Cartographer Ethan 16-02-2024 18:25
cool
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The Ser Tibius Samuel 16-02-2024 18:25
presumably because with standard rules it cant be redirected anyway
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Cartographer Ethan 16-02-2024 18:25
yeah
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Werewolves Bot B BOT 17-02-2024 21:54
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 18-02-2024 15:07
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
15:07
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Flute Player [Solo Power - Flute Team]
Formalized
Starting: Whisper to #Enchanted as `Flute Player` Immediate Night: Apply `Enchanted` to @Selection ⟨calc(round($total/10))⟩ [Condition: count(@(OrigRole:Flute Player)) is `1`] Immediate Night: Apply `Enchanted` to @Selection ⟨calc(round($total/20))⟩ [Condition: count(@(OrigRole:Flute Player)) is `>1`]
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Werewolves Bot B BOT 21-02-2024 11:10
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Stalker [Townsfolk Power]
Formalized
Immediate Day: Manipulate @Selection's `lynch starting votes` to `2` (</>Phase) [Temporal: Day 2+]
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