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Werewolves Revamped
🕵 Os11b Secret Channels / assistant
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Werewolves Bot B BOT 16-02-2024 15:54
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Chicken Farmer 16-02-2024 16:00
@Participant Let us know if you want to target someone. We won't remind you again!
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Duke Dristan D. V̅I̅I̅I̅, Reborn 16-02-2024 16:00
I target captain of the harsol sea
16:00
@Host
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Bard Tom T. Omik 16-02-2024 16:00
Why?
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Chicken Farmer 16-02-2024 16:00
reason?
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Duke Dristan D. V̅I̅I̅I̅, Reborn 16-02-2024 16:01
They said they were a hag
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Chicken Farmer 16-02-2024 16:05
👍
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Werewolves Bot B BOT 16-02-2024 16:08
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Hag [Unaligned Align]
Limited Role
Basics
The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). The hags can win with any team, unless that team has wronged the coven: however, they cannot win if the coven has never been wronged. At the start of the game, the Hag may discard one hag role (vicious, cautious or prophetic). At the end of the day, the Hag turns into an undiscarded hag role and becomes the coven-aligned. The Hag does not have a spell at the start of the game, but gains one once they turn into another hag role.
16:08
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives. All Hags are always coven-aligned: their wronging by another team also causes them to align against that team.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
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Duke Dristan D. V̅I̅I̅I̅, Reborn 17-02-2024 19:54
@Host change target to Caythori accountant
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Bard Tom T. Omik 17-02-2024 19:57
ok
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Werewolves Bot B BOT 17-02-2024 22:33
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Flute Charmer [Solo Investigative - Flute Team]
Limited Role
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if none remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections. This effect (including the disguise) will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status and disguise is removed. The Flute Charmer can target themself or other members of the flute team. If no flute players remain, the Flute Charmer turns into a flute player and loses their current powers.
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Werewolves Bot B BOT 18-02-2024 16:10
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and redirections.
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Werewolves Bot B BOT 18-02-2024 18:15
⛔ Syntax error. Invalid Player: isle!
18:15
✅ Created #assistant!
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Bard Tom T. Omik 18-02-2024 22:47
@Participant Your power has been used
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Duke Dristan D. V̅I̅I̅I̅, Reborn 18-02-2024 22:51
Nice
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Werewolves Bot B BOT 20-02-2024 11:53
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Mayor [Extra Elected]
Basics
The Mayor can post in #story_time. When there are 15 or less living players, the Mayor receives an extra vote in polls. When there are more than 15 living players, each night the Mayor instead chooses whether a second lynch will take place during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances. If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too. The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase. Choosing a double lynch is an immediate action. If the number of living players becomes 15 or less, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created. The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.
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Werewolves Bot B BOT 20-02-2024 15:19
⛔ DiscordAPIError[50035]. Invalid Form Body. parent_id[CHANNEL_PARENT_MAX_CHANNELS]: Maximum number of channels in category reached (50). Could not create channel!
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Duke Dristan D. V̅I̅I̅I̅, Reborn 20-02-2024 15:20
@Host 😭
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Werewolves Bot B BOT 20-02-2024 15:21
⛔ DiscordAPIError[50035]. Invalid Form Body. parent_id[CHANNEL_PARENT_MAX_CHANNELS]: Maximum number of channels in category reached (50). Could not create channel!
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Werewolves Bot B BOT 20-02-2024 15:32
⛔ DiscordAPIError[50035]. Invalid Form Body. parent_id[CHANNEL_PARENT_MAX_CHANNELS]: Maximum number of channels in category reached (50). Could not create channel!
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Duke Dristan D. V̅I̅I̅I̅, Reborn 20-02-2024 15:32
@The Ser Tibius Samuel I need uppies
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Werewolves Bot B BOT 20-02-2024 15:36
✅ Created #desperate!
15:41
⛔ Syntax error. Unknown command hags!
15:41
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives. All Hags are always coven-aligned: their wronging by another team also causes them to align against that team.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
15:41
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag (T) CupidHag Cupid Hag (T)
15:42
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Cautious Hag [Unaligned Power - Coven Team]
Limited Role
Basics
The Cautious Hag can win with any team, unless that team has wronged the coven: however, the Cautious Hag cannot win if the coven has never been wronged. The Cautious Hag can protect a player.
Details
The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may use any quantity of their spells to protect players. The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate ability. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as “wronging” (e.g. Transformations). The Cautious Hag is strongly disguised as a Hag. The Cautious Hag is coven-aligned.
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Werewolves Bot B BOT 20-02-2024 22:24
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Werewolves Bot B BOT 22-02-2024 21:00
⛔ Syntax error. Invalid Player: fed!
21:00
✅ Created #onechance!
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