Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details
At the beginning of each day, the restaurant customer chosen by the Chef is added to the resturant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The resturant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are he Chef is not affected by redirections.
The Chef is nonaligned.
The Reporter is notified of the roles of the dead.
Details
The Reporter has access to a secret channel with the roles of the dead.
The roles given are always the role that player was originally assigned; a dog who chooses to become a cursed civilian, then gets turned into a wolf and finally dies will be shown to the Reporter as 'dog'.
The Reporter is immune to disguises and redirections.
The Reporter is elected on the first full day with a living Mayor and no living Reporter.
The Reporter may resign at the end of any phase.
The Reporter gains an additional secret channel, which is reused for any subsequent Reporters.