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Werewolves Revamped
🕵 S10g8 Secret Channels / knowledgeable-wolf
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Werewolves Bot B BOT 10-11-2023 18:43
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Miss. S Walsh 10-11-2023 18:44
my private channel up here bot is scuffed lmao
18:46
and if the hosts can explain the lore of my charater that will be great (edited)
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Werewolves Bot B BOT 10-11-2023 18:49
✅ Created #marshes!
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Miss. S Walsh 10-11-2023 18:56
@Host where’s my kw list?
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Homeless Ethan 10-11-2023 18:56
Oh oop
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Werewolves Bot B BOT 10-11-2023 18:57
(edited)
Knowledgeable Wolf List
1x Fortune Teller 1x Runner 2x Assistant 1x Knowledgeable Wolf 1x Disguised Fox 1x Solo Killing 1x Riding Hood
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Miss. S Walsh 10-11-2023 18:57
💀
18:57
Bot scuffed
18:58
This is why we kill/blame Ethan
19:01
Ooo
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Miss. S Walsh
This is why we kill/blame Ethan
Homeless Ethan 10-11-2023 19:01
I was getting to the info but the oop was cause the list message was missing for some reason
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Miss. S Walsh 10-11-2023 19:02
I see
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Werewolves Bot B BOT 11-11-2023 00:54
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 11-11-2023 17:27
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Innkeeper Innkeeper Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
17:29
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
17:34
✅ Created #real_wolfpack!
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Werewolves Bot B BOT 13-11-2023 00:45
✅ Created #swurtle_claim!
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Werewolves Bot B BOT 13-11-2023 02:18
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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Werewolves Bot B BOT 13-11-2023 17:40
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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@Participant babygirl we need a lil more public activity from you
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Miss. S Walsh 13-11-2023 19:40
Got it bestie
19:41
Also I know you didn’t mean it but you saying babygirl sounded flirty to me lmao
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LMAO
19:41
i regularly call wws players babygirl bc i think its funny
19:41
usually the men though
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Miss. S Walsh 13-11-2023 19:41
Lmao that’s hilarious bestie
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Werewolves Bot B BOT 14-11-2023 00:15
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
00:18
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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Werewolves Bot B BOT 14-11-2023 00:57
â›” Syntax error. Unknown command disguises!
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Miss. S Walsh 14-11-2023 00:57
!info disguises
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Werewolves Bot B BOT 14-11-2023 00:57
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Disguises [Ability Type]
Basics
Disguises affect what role an investigative role sees a player as when inspecting them.
Details (1/2)
Disguises may be either weak or strong. Disguises are applied in chronological order: an investigative role will see the most recently applied disguise of the strength they are affected by. As a general rule, only investigative roles which inspect a player's role (or an attribute of the role) are affected by disguises (e.g Warlock, Aura Teller). Investigative roles which inspect other attributes, such as alignment (e.g Oracle, Huntsman) generally see past any disguises. • Permanent disguises are chosen once, usually at the start of the game (e.g Devil). • Semi-permanent disguises are permanent disguises which the player may choose to change at any point (e.g Psychopath) or are permanent unless removed by source (e.g. Horseman of Famine). • Non-permanent disguises usually last a single phase and, unlike permanent and semi-permanent disguises, may be applied to a player by a different player (e.g Tanner).
Details (2/2)
Take a Sneaking Wolf who has during the last day phase been disguised as a Demon by a Pack Tanner. During the night phase, the player will have two disguises, a strong permanent Citizen disguise and a weak non-permanent Demon disguise. A Fortune Teller would see the Sneaking Wolf as a Demon, as that is the most recent disguise; an Aura Teller would see the Sneaking Wolf as not a threat, as they are only affected by strong disguises; a Huntsman would see the Sneaking Wolf as part of the pack, as they are not affected by disguises at all (they check pack status, not role). For a complete list of disguises check $i disguises list.
00:57
Current Disguises
• Devil - permanent, weak • Demon - permanent, weak • Disguised Fox - non-permanent, strong • Pack Tanner - non-permanent, weak • Psychopath (Self) - semi-permanent, strong • Psychopath (Others) - non-permanent, weak • Sneaking Wolf - permanent, strong • Tanner - non-permanent, weak • White Werewolf - permanent, strong • Bloody Butcher - permanent, strong • Cerberus - permanent, weak • Flute Charmer - semi-permanent, weak • Hags - permanent, strong • Horseman of Famine - semi-permanent, strong
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Werewolves Bot B BOT 14-11-2023 18:29
✅ Created #hello_riding_hood!
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