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Werewolves Revamped
🕵 S10g8 Secret Channels / disguised-fox
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Werewolves Bot B BOT 10-11-2023 18:43
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Homeless Ethan 10-11-2023 18:51
@Participant you may select a disguise
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Werewolves Bot B BOT 10-11-2023 19:03
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
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Dr. T. K. Mueller 10-11-2023 19:05
runner claim perhaps x
19:06
ooor hooker
19:07
I want a chatty claim else wolves won't find me
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Dr. T. K. Mueller 10-11-2023 19:15
hookers looking strong tbh might claim that d2
19:15
given the current meta a hooker claim d1 doesn't make as much sense
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Dr. T. K. Mueller 10-11-2023 21:04
@Host disguise as hooker
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Homeless Ethan 10-11-2023 21:04
Ok
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@Participant please choose a disguise!
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Werewolves Bot B BOT 11-11-2023 14:36
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Doomed - Horsemen Team
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Werewolves Bot B BOT 11-11-2023 17:17
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Innkeeper Innkeeper Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
17:19
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Dr. T. K. Mueller 11-11-2023 17:22
@Host disguise as hooker again
17:25
i shouldve gone for runner but me not dying would be weird
17:25
luffy lowkey has a point but still
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Werewolves Bot B BOT 11-11-2023 17:26
Unaligned Killing
Angel Angel Chef Chef ViciousHag Vicious Hag
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Dr. T. K. Mueller 11-11-2023 17:33
if the reason for no kill is that wolves saw my claim and wanted me to have evidence of it then that suggests that wolves collectively have an above average level of brain cells
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Dr. T. K. Mueller 11-11-2023 17:59
that one aged badly
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Dr. T. K. Mueller
@Host disguise as hooker again
Homeless Ethan 11-11-2023 19:04
Ok
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Dr. T. K. Mueller 11-11-2023 19:52
no way slow is hooker no way yall put runner and hooker in a 16 person list with plague
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Dr. T. K. Mueller 11-11-2023 22:36
swurtle is so unsubtle
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Werewolves Bot B BOT 12-11-2023 11:36
Solo Killing
Demon Demon (Hell Team) Devil Devil (Hell Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) BitterHag Bitter Hag (Coven Team; T) HorsemanofDeath Horseman of Death (Horsemen Team) Firebug Firebug (Pyro Team) Reaper Reaper (Nightmare Team) Wraith Wraith (Nightmare Team)
11:39
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
11:39
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an investigative action, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel.
Details (2/2)
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Dr. T. K. Mueller 12-11-2023 11:44
Hot take, tracking wolf should just have low, moderate and high threat because the difference between major and significant is not immediately obvious if you just see it in passing and don't check the role (edited)
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why would you ever not read a role description if you thought it would be relevant
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Dr. T. K. Mueller 12-11-2023 12:12
Because I'm stuuuuuuuupid
12:12
You should cater to that
12:13
i will help your personal development by inspiring you to leave your comfort zone
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@Dr. T. K. Mueller h
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Dr. T. K. Mueller 12-11-2023 12:24
h
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Dr. T. K. Mueller 12-11-2023 12:50
starting to think i may have gone for a slightly too risky play here
12:50
if an exo comes out then im confirmed scum
12:50
eh it worked to get pack together
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Homeless Ethan 12-11-2023 20:26
@Participant btw what's your disguise today?
20:26
We didn't ask
20:26
Sorry
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Dr. T. K. Mueller 12-11-2023 20:27
@Host still in my slut era (hooker)
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Homeless Ethan 12-11-2023 20:27
Kk
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Homeless Ethan
@Participant btw what's your disguise today?
we did
20:28
it was simply phrased in an unusual way
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Homeless Ethan 12-11-2023 20:28
Lmao
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@Dr. T. K. Mueller h
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Werewolves Bot B BOT 13-11-2023 13:37
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
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Werewolves Bot B BOT 13-11-2023 15:33
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an investigative action, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel.
Details (2/2)
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Dr. T. K. Mueller 13-11-2023 16:53
@Host can u just assume that i disguise as hooker every day unless i say otherwise
16:56
well i guess you can't cause it's immediate
16:56
treat it as delayed hooker disguise every day i guess
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👍 sure why not
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Dr. T. K. Mueller 13-11-2023 19:54
i love how earnestly fed is calling me out LMAO
19:54
fed sorry babes i dont actually think you're sus i just have to kill you
19:57
mildly insulted that his first thought was "krem is bad at reading people" and not "krem is scum trying to kill me"
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this has happened before
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Dr. T. K. Mueller 13-11-2023 21:16
LMAO
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Werewolves Bot B BOT 13-11-2023 23:07
Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner WerewolfPlaceholder Gallant Fox
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Homeless Ethan 14-11-2023 00:06
@Participant you have been infected and will die of plague tonight
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Werewolves Bot B BOT 14-11-2023 00:14
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer a Plague Carrier is created instead. The Plague Carrier can be a carrier of the plague but once they become contaminated they don't die and instead stay contagious for the rest of the game. The plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. The Plague Carrier cannot win while a Plague Doctor is alive. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contagious and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of contagious players.
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Dr. T. K. Mueller 14-11-2023 00:19
this game has gone from "we are so back" to "it is so over"
00:19
i think i played really well though
00:19
im happy with my play it'll just be sad if we lose lol
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Werewolves Bot B BOT 14-11-2023 00:26
⛔ Syntax error. Unknown command plague!
00:27
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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