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Werewolves Revamped
๐Ÿ•ต S10g8 Secret Channels / direwolf
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Werewolves Bot B BOT 10-11-2023 18:43
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Direwolf [Werewolf Killing]
Basics
The Direwolf may attack two people every night if they are the last player left in the pack.
Details
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
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Mr. H Wagner 10-11-2023 19:14
Hello! Could I please have an extended version of these acronyms? CH_PepeWhy
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Werewolves Bot B BOT 10-11-2023 19:16
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Mr. H Wagner 10-11-2023 19:17
Oooh, I see
19:17
Scratch that then
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Werewolves Bot B BOT 11-11-2023 03:28
Flute Team
FlutePlayer Flute Player FluteApprentice Flute Apprentice FluteCharmer Flute Charmer
03:28
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Flute Player [Solo Power - Flute Team]
Basics
Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player uses an investigative action, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel.
Details (2/2)
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players. It is never revealed to the Flute Players how many or which players have been enchanted.
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Werewolves Bot B BOT 11-11-2023 15:53
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Mayor [Extra Elected]
Basics
The Mayor can post in #story_time. When there are 15 or less living players, the Mayor receives an extra vote in polls. When there are more than 15 living players, each night the Mayor instead chooses whether a second player will be lynched during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances. If the Mayor's normal vote is a negative vote, the extra vote becomes a negative vote too. The Mayor may resign at the end of any phase. The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.
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Werewolves Bot B BOT 11-11-2023 23:21
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
23:21
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Assassin [Townsfolk Killing]
Basics
After night 1, the Assassin may choose one player to attack during the night.
Details
The Assassin may only attack a total of 3 times throughout a game. The Assassinโ€™s attack is an end-night ability.
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Werewolves Bot B BOT 12-11-2023 13:21
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Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
13:21
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. This ability is triggered when a player who at any point had the role of Child dies, not when a Child loses their role.
13:26
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their targetโ€™s house.
Details
Since the Hooker is at the other playerโ€™s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person theyโ€™re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Werewolves Bot B BOT 12-11-2023 13:36
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 12-11-2023 14:13
โ— Could not find role significant threat.
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Werewolves Bot B BOT 13-11-2023 10:30
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one playerโ€™s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions. The Warlock is not a lycan, nor are they a member of the wolfpack.
10:32
โ›” Syntax error. Unknown command assistant!
10:32
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 13-11-2023 12:51
Alive Players | Total: 12 4๏ธโƒฃ - harperette (@Mrs. H Graves) ๐Ÿง‹ - thekremblin (@Dr. T. K. Mueller) ๐Ÿฑ - katyhawk (@Mrs. K. H. Mueller) ๐Ÿ•Š๏ธ - jeand.arch (@Mr. J Graves) ๐Ÿ˜„ - hildi. (@Mr. H Wagner) ๐Ÿ‘โ€๐Ÿ—จ - matstress (@Mrs. M Walsh) ๐Ÿ’€ - nick262008 (@Nick Wagner) ๐Ÿงป - invincitank (@Mr. I. T Walsh) thight - swurtle (@Miss. S Walsh) ๐Ÿ‘Œ - federick (@Fred Mueller) ๐Ÿ•ฏ๏ธ - phantomtomic (@Uncle P Wagner) ๐Ÿ† - derpsnorlax (@Declan Wagner) (edited)
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Werewolves Bot B BOT 13-11-2023 15:14
Plague Team
PlagueBearer Plague Bearer PlagueCarrier Plague Carrier
15:14
โ— Could not find role plauge carrier. Did you mean plague carrier?
15:14
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer a Plague Carrier is created instead. The Plague Carrier can be a carrier of the plague but once they become contaminated they don't die and instead stay contagious for the rest of the game. The plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. The Plague Carrier cannot win while a Plague Doctor is alive. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contagious and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of contagious players.
15:15
โ›” Syntax error. Unknown command plague!
15:15
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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Werewolves Bot B BOT 15-11-2023 12:20
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Riding Hood [Unaligned Miscellaneous]
Basics
The Riding Hood wins when they are killed by a wolfish player.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues. The Riding Hood will win if they are killed by a wolfish player. If the Riding Hood is killed in another way, they lose. If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night. When the Riding Hood ascends any other way, the wolfish player responsible will be unable to kill/attack the following night. If no wolfish players remain, the Riding Hood stops playing, descends and loses.
12:23
โ›” Syntax error. Unknown command plague!
12:23
โ›” Syntax error. Unknown command plague!
12:24
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
12:24
โ›” Syntax error. Unknown command plague!
12:24
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer a Plague Carrier is created instead. The Plague Carrier can be a carrier of the plague but once they become contaminated they don't die and instead stay contagious for the rest of the game. The plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. The Plague Carrier cannot win while a Plague Doctor is alive. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contagious and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of contagious players.
12:25
โ— Could not find role plagued. Did you mean plague bearer (aka Plaguer)?
12:25
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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@Participant we'd like to see a little bit more public activity from you, please! things like discussing the lynch in #town_square and stuff are a good way to get some messages in :)
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Mr. H Wagner 15-11-2023 19:59
Alrighty
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Werewolves Bot B BOT 15-11-2023 20:15
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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