- jowo1 (@Bourgainvillea)


























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Direwolf: Double moves, if last piece.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field. (edited)





would this be a scum?! hmmm








- jowo1 (@Bourgainvillea)


- jowo1 (@Bourgainvillea)
