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Werewolves Revamped
🕵 S10g2 Secret Channels / priest
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Werewolves Bot B BOT 04-Jul-23 07:37 PM
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Technomancer Jay 04-Jul-23 10:00 PM
@Participant do you wish to water anyone?
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I wish to water my plant in the backyard
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Technomancer Jay 04-Jul-23 10:02 PM
yes
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Busker Katy 05-Jul-23 10:08 PM
@Participant you may water someone
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@Host how do I make a cc?
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Busker Katy 05-Jul-23 11:46 PM
$cc create <cc_name> <player names/emotes> (edited)
23:47
This is also in #information
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Werewolves Bot B BOT 05-Jul-23 11:47 PM
âś… Created #deez_nuts!
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!huntress
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Werewolves Bot B BOT 06-Jul-23 12:25 AM
â›” Syntax error. Unknown command huntress!
00:26
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Busker Katy 06-Jul-23 12:26 AM
May I recommend $info Huntress
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Yes I got it
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Werewolves Bot B BOT 06-Jul-23 12:27 AM
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
00:27
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Chef [Unaligned Killing]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. The Chef can anonymously talk to them. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer. The Chef is not affected by redirections.
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Werewolves Bot B BOT 06-Jul-23 06:44 PM
âś… Created #uwu!
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Magic Carpet Fed 06-Jul-23 07:02 PM
3. You visit Neko's grave. You remember what a nice soul they were. Always kind, always available. You decide to visit their house, but you find they had none. They were struggling to pay rent, and Uber Driver was the only job paying them enough for food. (edited)
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Werewolves Bot B BOT 06-Jul-23 08:08 PM
âś… Created #korvs_farting_room!
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Werewolves Bot B BOT 06-Jul-23 09:11 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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Magic Carpet Fed 06-Jul-23 10:01 PM
@Participant you may water someone
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Water Consultant Les
22:02
Idc if I die anymore I just want him gone
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Chief Korv
Water Consultant Les
Magic Carpet Fed 06-Jul-23 10:03 PM
Send your action with host ping
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Busker Katy 06-Jul-23 10:06 PM
If you do not ping host with your action, it will not be carried out
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Busker Katy
If you do not ping host with your action, it will not be carried out
Magic Carpet Fed 06-Jul-23 10:25 PM
@Participant ^
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@Host water Consultant Les
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Technomancer Jay 06-Jul-23 10:59 PM
yes
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Technomancer Jay 07-Jul-23 12:03 PM
Attacking @Consultant Les!
12:03
Failure!
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Werewolves Bot B BOT 07-Jul-23 07:39 PM
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Wisp [Solo Killing - Pyro Team]
Basics
The Wisp visits a person each day, igniting them if they are powdered.
Details (1/2)
The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. If that person is not powdered, the Wisp powders that person. This is an immediate action. The Wisp is only informed at the end of the day whether they powdered or attacked. The Wisp may not visit themself. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. This message is unique and different from other ways the igniting could fail. When no members of the pyro channel are left, the Wisp is informed and turns into a pyromancer at the start of the next phase and joins the pyro channel.
Details (2/2)
If several Wisps exist when the last member of the pyro channel dies, all of them turn into pyromancers and join the pyro channel.
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Busker Katy 07-Jul-23 10:05 PM
@Participant you may water someone
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@Host water jean
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Magic Carpet Fed 07-Jul-23 10:57 PM
👍
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Am I allowed to change my decision or no
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Magic Carpet Fed 07-Jul-23 11:00 PM
I guess you can
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@Host water snivy
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Magic Carpet Fed 07-Jul-23 11:02 PM
Confirm?
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Yes
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Magic Carpet Fed 07-Jul-23 11:02 PM
👍
Exported 40 message(s)