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Werewolves Revamped
🕵 S10g1 Secret Channels / witch
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Werewolves Bot B BOT 24-Jun-23 01:27 PM
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
13:27
Available Potions
PotionOfLife Potion of Life yes PotionOfDeath Potion of Death yes
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Werewolves Bot B BOT 24-Jun-23 04:02 PM
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Tom Sapphirestone 24-Jun-23 10:05 PM
@Betaviki You have both potions available. Do you want to use either of them?
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At the moment no
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Werewolves Bot B BOT 25-Jun-23 08:05 PM
âť— Could not find role amnesia. Did you mean amnesiac?
20:05
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Werewolves Bot B BOT 25-Jun-23 08:13 PM
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Grandma [Townsfolk Power]
Basics
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is not affected by redirections.
20:13
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: “attacked”, “investigated”, “disguised”, “killed”, “targeted”, “protected”, “manipulated” and “changed role”. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
20:14
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
20:15
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
20:16
Abilities
CategoryKilling Attacks CategoryInvestigative Investigation CategoryMiscellaneous Targeting Disguise Disguises Protect Protections Defense Defenses Redirect Redirections CategoryKilling Killing VotingBooth Vote Manipulation Whispering Whispering CategoryPower Inflicting BotDeveloper Obstructions CategoryGroup Group Membership VotingBooth Lynching Ascension Ascension & Descension RoleBlocking Role Blocking
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@Host Rule clarification: So huntress changing target would count as an ability being narrated, correct?
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Tom Sapphirestone 25-Jun-23 08:17 PM
yes
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Awesome
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Tbf. The danger is that me doing that much to get a confirmed town makes me a good target, since it basically confirms me working against them...
20:36
On the other hand, I dunno if huntress would've realised, maybe, but this way I can reveal to Swurtle tonight
20:37
And get a good third person to protect if she believes me
20:37
But tbf she might just not believe me and than I took the risk for zilch
20:38
Honestly the smartest play probably would've been to just let it play out idk
20:39
But if I use my protection power tonight I already used up half of my usefulness. Tbf wolves might not attack Swurtle anyway, because they expect the protect
20:40
But now that I played towney, I feel like I forced my own hand to protect myself
20:40
I hate playing an important town
20:40
You can't do smart things
20:41
You can't help town, because you'll be on the chopping block
20:42
On the other hand, it could be reverse-psychology and they might think I am not an important town, at least I would
20:42
The quiet people are most often the important roles
20:43
(just fyi for me: quiet =/= inactive, quiet = only says a few lines and doesn't engage in the big discussions)
20:49
# Wager [N0]: Mato [N1]: ? [N2]: ?
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Tom Sapphirestone 25-Jun-23 09:03 PM
@GMs You have two potions available, do you want to use any of them?
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Hmm one thing I need to check
21:14
$i cw
21:15
bot pliss
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Werewolves Bot B BOT 25-Jun-23 09:15 PM
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes within the range of -1 to 2. The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
21:15
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
21:15
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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ahh shit
21:16
But tbf the real Bard would've objected, right?
21:17
Tbf they would need to hit the real bard to fake that
21:17
So I just had a brain fart and everything should be alright
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Werewolves Bot B BOT 25-Jun-23 09:19 PM
âś… Created #burn-butcher-burn!
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Werewolves Bot B BOT 25-Jun-23 10:23 PM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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Wait that means that grandma contacted her. Perfect!
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Werewolves Bot B BOT 26-Jun-23 04:55 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Wait was hooker changed? Interesting
16:55
No ok
16:55
Them is pointing towards hooker, not the person they are staying at
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Werewolves Bot B BOT 26-Jun-23 04:57 PM
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Lone Warlock [Werewolf Investigative]
Basics
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
Details
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises, redirections, and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
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Werewolves Bot B BOT 26-Jun-23 08:57 PM
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
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the kromblon 26-Jun-23 09:13 PM
@GMs Would you like to use your potion/s?
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