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Werewolves Revamped
šŸ•µ S10g1 Secret Channels / pack-tanner
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Werewolves Bot B BOT 24-Jun-23 01:27 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Tom Sapphirestone 24-Jun-23 01:30 PM
@GMs Who do you want to disguise as what?
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Werewolves Bot B BOT 24-Jun-23 03:32 PM
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes within the range of -1 to 2. The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
15:38
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1.
Details
From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
15:38
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Hag [Unaligned Miscellaneous]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the coven, but cannot win if the coven has never been wronged. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may discard one hag role (vicious, cautious or prophetic). At the end of the day, the Hag turns into an undiscarded hag role. The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
15:38
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
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Werewolves Bot B BOT 24-Jun-23 03:41 PM
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Cerberus [Solo Power - Hell Team]
Limited Role
Basics
The Cerberus wins with the devil and joins a channel with the devil to communicate securely. The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details (1/2)
During the first phase, the Cerberus may choose a role as a weak disguise (defaults to citizen). At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards. The Cerberus cannot use souls from the soul pool. The Cerberus can't send the offer to soulless players or to a player that is receiving the devil's wager the same night. The offer is sent at the start of the night. The offer cannot be redirected onto another player. The Cerberus can anonymously communicate with the recipient. The recipient may accept or ignore the offer. Accepting the offer, immediately adds the recipient's soul to the soul pool, and cannot be changed. Should the recipient be attacked and die after accepting the offer, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel. Members of the Hell team cannot betray the team in any way.
Details (2/2)
If the Cerberus is the last living member of the Hell team/channel, they turn into a demon.
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myself as cit @Host
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Because
myself as cit @Host
the kromblon 24-Jun-23 09:14 PM
tanning is a day activity
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the kromblon 25-Jun-23 12:07 PM
@GMs Who would you like to tan and as what? (Reminder that this can only be done during the day phase).
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phasechange 25-Jun-23 12:07 PM
yeah whythough smh
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harper as hooker @Host
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Because
harper as hooker @Host
the kromblon 25-Jun-23 12:11 PM
šŸ‘
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Werewolves Bot B BOT 25-Jun-23 01:21 PM
ā— Could not find role crowd.
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Werewolves Bot B BOT 25-Jun-23 01:21 PM
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Crowd Seeker [Townsfolk Investigative]
Basics
The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Werewolves Bot B BOT 25-Jun-23 04:30 PM
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: ā€œattackedā€, ā€œinvestigatedā€, ā€œdisguisedā€, ā€œkilledā€, ā€œtargetedā€, ā€œprotectedā€, ā€œmanipulatedā€ and ā€œchanged roleā€. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
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Werewolves Bot B BOT 25-Jun-23 09:02 PM
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Cupid Hag [Unaligned Align]
Limited & Transformation Role
Basics
The Cupid Hag is a cupid whose lover is a hag.
Details
If the cupid selects a lover that is a hag or if their lover turns into a hag, the cupid turns into a Cupid Hag, but may lose their role again at a later point. The Cupid Hag works like the cupid, with several exceptions: The Cupid Hag is strongly disguised as a hag, and can be wronged like any other hag. If the hags turn into bitter hags, the Cupid Hag joins the bitter hag channel, and shares their win condition.
21:03
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
21:03
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag (T) CupidHag Cupid Hag (T)
21:03
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Hag [Unaligned Miscellaneous]
Limited Role
Basics
The Hag can win with any team, unless that team has wronged the coven, but cannot win if the coven has never been wronged. The Hag will turn into a specific type of hag at the end of the day.
Details
The Hag is one of the hags ($i hags). At the start of the game, the Hag may discard one hag role (vicious, cautious or prophetic). At the end of the day, the Hag turns into an undiscarded hag role. The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
21:03
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Bitter Hag [Solo Killing - Coven Team]
Limited & Transformation Role
Basics
If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells every night.
Details
When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player every night. However, if their previous spell had any uses left, they do not get to keep these upon changing to Bitter Hag. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it. Sometimes, hags may turn into Bitter Hags directly after wronging (if they are wronged by the last remaining team that hasn't wronged them), however they may also turn into Bitter Hags if the last remaining team that hasn't wronged them is eliminated, leaving only teams that have wronged the hags. The Bitter Hag is strongly disguised as a Hag.
21:03
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Vicious Hag [Unaligned Killing]
Limited Role
Basics
The Vicious Hag can win with any team, unless that team has wronged the coven, however the Vicious Hag cannot win if the coven has never been wronged. The Vicious Hag can attack another player.
Details
The Vicious Hag is one of the hags ($i hags). During the night, the Vicious Hag may use any number of their spell(s) to attack another player(s). This power is not affected by redirections. Attacking a player is an end-night ability. The Vicious Hag is strongly disguised as a Hag.
21:04
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Cautious Hag [Unaligned Power]
Limited Role
Basics
The Cautious Hag can win with any team, unless that team has wronged the coven, however the Cautious Hag cannot win if the coven has never been wronged. The Cautious Hag can protect a player.
Details
The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may use any number of their spell(s) to protect a player(s). The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate ability. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as ā€œwrongingā€ (e.g. Transformations). The Cautious Hag is strongly disguised as a Hag.
21:04
ā— Could not find role prophetic. Did you mean prophetic hag?
21:04
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Prophetic Hag [Unaligned Investigative]
Limited Role
Basics
The Prophetic Hag can win with any team, unless that team has wronged the coven, however the Prophetic Hag cannot win if the coven has never been wronged. The Prophetic Hag can see the current alignment of another player.
Details
The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may use any number of their spell(s) to see the current alignment of another player(s). This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate ability. The Prophetic Hag is strongly disguised as a Hag.
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Werewolves Bot B BOT 25-Jun-23 09:20 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that ā€œAt least one of the players you tanned today is part of the wolfpackā€. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
21:25
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Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard will be narrated to everyone in story time.
Details
All abilities used throughout a phase are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info only reveals the ability type and not the role who used the ability. Further details are also not revealed (e.g. if a tanner disguises the Bard, it is narrated that the Bard was disguised, however the applied disguise is not revealed, nor is which role disguised the Bard). The following general ability types exist for Bard: ā€œattackedā€, ā€œinvestigatedā€, ā€œdisguisedā€, ā€œkilledā€, ā€œtargetedā€, ā€œprotectedā€, ā€œmanipulatedā€ and ā€œchanged roleā€. Abilities that do not fall under one of these categories (e.g. Flute Player's enchant or Hooker's sleeping) are directly revealed. Abilities used on the Bard while they are dead are not narrated. Lynches and Elections are not narrated.
21:27
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Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either
21:27
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
21:33
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Cerberus [Solo Power - Hell Team]
Limited Role
Basics
The Cerberus wins with the devil and joins a channel with the devil to communicate securely. The Cerberus can choose every day to send an offer of protection to another player in exchange for their soul.
Details (1/2)
During the first phase, the Cerberus may choose a role as a weak disguise (defaults to citizen). At the start of the game the Cerberus’ soul is added to the hell team’s pool of souls, and they are soulless afterwards. The Cerberus cannot use souls from the soul pool. The Cerberus can't send the offer to soulless players or to a player that is receiving the devil's wager the same night. The offer is sent at the start of the night. The offer cannot be redirected onto another player. The Cerberus can anonymously communicate with the recipient. The recipient may accept or ignore the offer. Accepting the offer, immediately adds the recipient's soul to the soul pool, and cannot be changed. Should the recipient be attacked and die after accepting the offer, the Cerberus dies instead and the role and identity of the attacker is revealed in the Hell team’s channel. Members of the Hell team cannot betray the team in any way.
Details (2/2)
If the Cerberus is the last living member of the Hell team/channel, they turn into a demon.
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the kromblon 26-Jun-23 11:59 AM
@GMs Who would you like to tan and as what?
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myself as hag @Host
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Werewolves Bot B BOT 26-Jun-23 04:57 PM
Alive Players | Total: 18 šŸ¹ - venomousbirds (@Poisonous Raccoons) thight - swurtle (@Swortoise) 4ļøāƒ£ - harperette (@lyreette) šŸ„– - im_dumm0 (@im_smart) šŸ¤“ - ☠ Nick ☠ (@😃 Nick 😃) ā›¹ļø - wwhythough (@Because) šŸ–• - ddd8000 (@ppp0008) šŸŽØ - captainluffy (@Commander Portgas) uglysmile - potkorv (@saucepankorv) šŸ¤– - huckhuck55 (@huck25) šŸ™ - alphaviki (@Betaviki) šŸ… - relaxedmato (@Mato) ā˜Æļø - the8thsoul (@The2ndSoul) hepi - thelauch_ (@TheScallion) 🌻 - babibdou (@Maribelle) šŸ‘» - les_fantome (@living_person) 🐱 - katyhawk (@KatyDove) game - 5uso (@4dri) (edited)
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Because
myself as hag @Host
the kromblon 26-Jun-23 04:58 PM
šŸ‘
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Werewolves Bot B BOT 26-Jun-23 05:03 PM
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
17:03
āœ… Created #i_sharted!
17:05
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Attacking a player is an end-night ability.
17:06
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Lone Warlock [Werewolf Investigative]
Basics
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
Details
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises, redirections, and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
17:06
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that ā€œAt least one of the players you tanned today is part of the wolfpackā€. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Werewolves Bot B BOT 26-Jun-23 06:56 PM
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Cautious Hag [Unaligned Power]
Limited Role
Basics
The Cautious Hag can win with any team, unless that team has wronged the coven, however the Cautious Hag cannot win if the coven has never been wronged. The Cautious Hag can protect a player.
Details
The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may use any number of their spell(s) to protect a player(s). The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate ability. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as ā€œwrongingā€ (e.g. Transformations). The Cautious Hag is strongly disguised as a Hag.
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Tom Sapphirestone 26-Jun-23 08:54 PM
@Because reminder that we require participants to be active in public channels as well (10 messages per day), you're currently at 6 total
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do I have to fulfil that in the next 5 minutes
20:56
ill start tmrw but i needed to pretend to be afk until like 2 hours ago
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Because
do I have to fulfil that in the next 5 minutes
Tom Sapphirestone 26-Jun-23 08:56 PM
nope
20:56
I just checked the numbers right now, you just have to hit it until the end of the game
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Werewolves Bot B BOT 26-Jun-23 09:12 PM
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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