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Werewolves Revamped
S10g1 | CC 1 / 🤖-into
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Werewolves Bot B BOT 27-Jun-23 03:05 PM
A new CC has been created! CC Members | Total: 1 @voidumm0
15:05
⛔ Syntax error. Invalid subcommand help!
15:05
Cc HelpSyntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases - c
15:05
⛔ Command error. You are not an owner of this CC!
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I'm not?
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Werewolves Bot B BOT 27-Jun-23 03:06 PM
CC Owners | Total: 1 (edited)
15:06
CC Members | Total: 1 @voidumm0 (edited)
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did I not do this right
15:07
I was trying to create a spam cc
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Werewolves Bot B BOT 27-Jun-23 03:07 PM
Cc Spam HelpSyntax $cc spam <CC Name>Functionality Creates a CC with the name <CC Name> and adds you to it. The cc will not have any owners.Usage > $cc spam spamcc < ✅ Created #spamcc!
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i see
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Werewolves Bot B BOT 27-Jun-23 03:09 PM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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huh
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Werewolves Bot B BOT 27-Jun-23 03:11 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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;pack tanner
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Werewolves Bot B BOT 27-Jun-23 03:11 PM
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Pack Tanner [Werewolf Power]
Limited Role
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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;tracking wolf
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Werewolves Bot B BOT 27-Jun-23 03:11 PM
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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TomTheCrust 27-Jun-23 03:12 PM
spam cc is just for personal use
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I thought I could still change the title
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TomTheCrust 27-Jun-23 03:12 PM
ah
15:13
that would make sense ig
15:13
but that would require adding several levels of owner or something
15:13
i can rename it for you if you want
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lol its ok I like the random robot
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TomTheCrust 27-Jun-23 03:13 PM
oh thats to mark it as a spam cc
15:13
instead of a normal one
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TomTheCrust
but that would require adding several levels of owner or something
prolly not worth implementing
15:14
oh
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voidumm0
prolly not worth implementing
TomTheCrust 27-Jun-23 03:14 PM
yea i wont
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fair ok
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Werewolves Bot B BOT 27-Jun-23 03:15 PM
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
15:16
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
15:17
Alive Players | Total: 19 🐙 - alphaviki (@Alphaluf) 🎨 - captainluffy (@Captain Luffator) 🔥 - steinator (@Steinyhawk) 🐱 - katyhawk (@K4tyH4wk) gibagul - 5uso (@5tho) ⛹️ - wwhythough (@WhyLouch_) hepi - thelauch_ (@themist_) 💠 - voidmist (@voidumm0) 🥖 - im_dumm0 (@im_korv0) 🇨🇦 - potkorv (@potpotkorv55) 🧋 - huckhuck55 (@☠ Huck ☠) 🤓 - ☠ Nick ☠ (@Nickickic) 🕯 - phantomtomic (@Phantomeric) 👌 - federick (@Fe D. Erick) 🐓 - jeand.arch (@Jeanindou) 🌸 - babibdou (@babibsoul) ☯️ - the8thsoul (@The8thEclair) 🌌 - Sharl Eclair (@Sharl Ebirds) 🏹 - venomousbirds (@vikimousbirds) (edited)
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Werewolves Bot B BOT 27-Jun-23 03:40 PM
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
15:43
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players during the day.
Details
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each day, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
15:49
Unaligned Categories
CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
15:50
Unaligned Miscellaneous
Despot Despot RidingHood Riding Hood Hag Hag
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Unaligned Killing
Angel Angel Chef Chef ViciousHag Vicious Hag
15:50
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Chef [Unaligned Killing]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. The Chef can anonymously talk to them. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer. The Chef is not affected by redirections.
15:50
Unaligned Align
Dog Dog Cat Cat Cupid Cupid Several Cupid Variants ($i uac)
15:50
Unaligned Align - Cupid
Cupid Cupid CupidWolf Cupid Wolf (T) DemonicCupid Demonic Cupid (T)* UnalignedPlaceholder Loyal Cupid (T) UndeadCupid Undead Cupid (T) CupidHag Cupid Hag (T)** SpectralCupid *Spectral Cupid (T) * Not actually an Unaligned Align role
15:51
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Spectral Cupid [Unaligned Align - Nightmare Base Alignment]
Limited & Transformation Role
Basics
The Spectral Cupid is a cupid that has been recruited onto the nightmare team.
Details
Instead of turning into a spirit, the cupid turns into an Spectral Cupid. The Spectral Cupid works like the cupid, with one exception: The Spectral Cupid's base alignment is nightmare. If the lover is part of a different alignment, they will only win when both win conditions are fulfilled. For example, if the couple is Spectral Cupid and a werewolf, everyone else must die. If the lover is also part of the nightmare alignment, they are nightmare aligned and can win together with them. If the lover is unaligned, the couple can either win with the nightmare team or with the lover's win condition.
15:52
Unaligned Power
CautiousHag Cautious Hag
15:52
Unaligned Investigative
PlagueDoctor Plague Doctor Psychopath Psychopath Detective Detective PropheticHag Prophetic Hag
15:52
Solo Categories
CategoryRecruitment Solo Recruitment (SR) CategoryKilling Solo Killing (SK) CategoryInvestigative Solo Investigative (SI) CategoryPower Solo Power (SP) CategoryMiscellaneous Solo Miscellaneous (SM)
15:53
Solo Recruitment
Vampire Vampire (Underworld Team)
15:53
Solo Killing
Demon Demon (Hell Team) Devil Devil (Hell Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) BitterHag Bitter Hag (Coven Team; T) HorsemanofDeath Horseman of Death (Horsemen Team) Firebug Firebug (Pyro Team) Reaper Reaper (Nightmare Team) Wraith Wraith (Nightmare Team)
15:53
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
15:54
Horsemen Team
ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofDeath Horseman of Death HorsemanofFamine Horseman of Famine HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War
15:54
Pyro Team
Pyromancer Pyromancer Wisp Wisp Firebug Firebug
15:55
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Pyromancer [Solo Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
15:55
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Wisp [Solo Killing - Pyro Team]
Basics
The Wisp visits a person each day, igniting them if they are powdered.
Details (1/2)
The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. If that person is not powdered, the Wisp powders that person. This is an immediate action. The Wisp is only informed at the end of the day whether they powdered or attacked. The Wisp may not visit themself. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. This message is unique and different from other ways the igniting could fail. When no members of the pyro channel are left, the Wisp is informed and turns into a pyromancer at the start of the next phase and joins the pyro channel.
Details (2/2)
If several Wisps exist when the last member of the pyro channel dies, all of them turn into pyromancers and join the pyro channel.
15:57
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may either powder one player or ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. Powdering and warding are immediate abilities. Instead of powdering the Firebug may also unpowder. The Firebug is a member of the pyro team and channel. The Pyros win when they're the last ones alive. When the last original Pyromancer dies, the Firebug turns into a Pyromancer
15:58
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Innkeeper Innkeeper Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
15:58
⛔ Database error. Could not find role exorcist\!
15:58
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated/Contagious - Plague Team Sleepless - Nightmare Team Doomed - Horsemen Team
15:59
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign up to two of its ravens to players. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 3 players in the game (rounded down). Each night, the Ravenkeeper may assign up to two ravens to other players. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. At the end of each phase, the Ravenkeeper will be told if a player with a raven used an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done, targeting is not an action. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
16:01
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
16:01
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
16:03
❗ Could not find role royalk knight. Did you mean royal knight?
16:03
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Royal Knight [Townsfolk Power]
Basics
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day. The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
16:04
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an end-day ability.
16:04
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle
16:04
Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock Baroness Baroness
16:04
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Baroness [Werewolf Investigative]
Limited Role
Basics
The Baroness can learn the information received by other players.
Details
During the day, the Baroness may either select an investigative role or another information-receiving role (see $i baroness roles). For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information. Selecting a role is an end day ability. The Baroness cannot select the same role during consecutive days. The Baroness is not a lycan, nor are they a member of the wolfpack.
16:05
Foxes
Foxes are a special type of werewolf. They aren't part of the wolfpack, nor are they lycans. Each day, Foxes may join the wolfpack as a wolf, or use an ability. The wolfpack learns relevant information when a fox ability is used. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox Gallant Fox
16:06
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises, redirections, and obstructions.
16:06
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Archivist Fox [Werewolf Investigative]
Limited Role
Basics
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, they may pick two different categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role. The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself. When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead. The Archivist Fox is unaffected by disguises, obstructions and redirections. The Archivist Fox is neither a lycan, nor a member of the wolfpack. Joining the wolfpack and learning a role are immediate abilities.
16:08
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Gallant Fox [Werewolf Power]
Limited Role
Basics
Each day, the Gallant Fox may select a player to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phases (but not during the current day phase!), but can still die through other means. The protection does not wear off early if the Gallant Fox dies or changes role. If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player it is. The Gallant Fox is neither a lycan, nor a member of the wolfpack. If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power as they will become a regular wolf. Joining the wolfpack, selecting a disguise, and choosing a target to protect are immediate abilities.
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Werewolves Bot B BOT 27-Jun-23 09:07 PM
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise (defaults to citizen). At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. During the night, the Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player, which the devil will also see. Alternatively, they may also ignore the wager.
Details (2/2)
If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot betray the team in any way.
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Werewolves Bot B BOT 27-Jun-23 09:56 PM
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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so this thwarts the tracking wolf nicely
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and warlock too
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Werewolves Bot B BOT 28-Jun-23 11:14 AM
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bard Bard Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
11:14
⛔ Syntax error. Unknown command bartender!
11:15
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Bartender [Townsfolk Miscellaneous]
Basics
The Bartender can talk in the tavern without having their identity revealed.
Details
The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat. The Bartender is often used together with the Alcoholic, in which case it is important for the Bartender to remain hidden.
11:15
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Alcoholic [Townsfolk Miscellaneous]
Basics
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means. The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
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Werewolves Bot B BOT 28-Jun-23 12:04 PM
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Grandma [Townsfolk Power]
Basics
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is not affected by redirections.
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Werewolves Bot B BOT 28-Jun-23 02:49 PM
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
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Werewolves Bot B BOT 30-Jun-23 09:14 PM
Alive Players | Total: 12 🐙 - alphaviki (@Alphaluf) 🐱 - katyhawk (@K4tyH4wk) gibagul - 5uso (@5tho) ⛹️ - wwhythough (@WhyLouch_) hepi - thelauch_ (@themist_) 💠 - voidmist (@voidumm0) 🥖 - im_dumm0 (@im_korv0) 🧋 - huckhuck55 (@☠ Huck ☠) 🕯 - phantomtomic (@Phantomeric) 😮 - nottinghamshire (@Turvy-Ace) 🌸 - babibdou (@babibsoul) 🏹 - venomousbirds (@vikimousbirds) (edited)
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