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Werewolves Revamped
Os10d | CC 1 / 🤖-spamington
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Werewolves Bot B BOT 25-11-2023 08:42
A new CC has been created! CC Members | Total: 1 @Beige Moju Ape
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Beige Moju Ape 25-11-2023 08:42
Haha nice
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Werewolves Bot B BOT 25-11-2023 08:58
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc spam - Creates a CC fo​r role info spam a​nd similiar $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $subs - Lists substitute players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
08:59
Alive Players | Total: 13 🧻 - invincitank (@RPG Tank) 4️⃣ - harperette (@CJ FinDub 4) 💀 - nick262008 (@skuller_gift_hub262008) 🎨 - captainluffy (@Cpt. Lufy Bohm) 👁️ - huckhuck55 (@Mad Huck F5ve Jr.) 🕯️ - phantomtomic (@Duke Phan F.) 👽 - transporter_ (@Ship Junct10M_) 😋 - lorelis (@JFK Edu Lore Hub) 🪲 - chickaen (@J.C. Beetle Pidge) 🥖 - im_dumm0 (@im_dumb_gin_f0g) 💚 - mojo182 (@Beige Moju Ape) 😭 - weevelocity (@F, Jules Weevelo kept bugs) 🥺 - oculuseyes123 (@Fed. Oculus' Jugbus) (edited)
09:01
✅ Created #luffy!
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Werewolves Bot B BOT 25-11-2023 09:12
✅ Created #dumbo!
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Werewolves Bot B BOT 25-11-2023 22:48
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Rival [Unaligned Investigative]
Limited & Transformation Role
Basics
The Rival can only win when there are no other Rivals left in the game. Every night after Night 1, the Rival can investigate a player. They will learn both their role and whether the investigation was affected by another power.
Details
The Rival can only exist with another rival in the game. The Rival ascends when all other Rivals have died. Every night after Night 1, the Rival can investigate a player and will learn their role. The Rival is affected by weak disguises, obstructions and redirections. They are told specifically if an investigation was affected by a disguise, an obstruction, or a redirection - if it was unaffected, they are informed of this too. If the win condition of the Rival changes in any way, they do not require the other Rival to die. If the win condition or role of another Rival changes in any way, the Rival still requires any other (original) Rivals to die.
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Werewolves Bot B BOT 25-11-2023 22:59
✅ Created #harp!
23:05
Unaligned Categories
CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
23:05
Unaligned Killing
Angel Angel Chef Chef ViciousHag Vicious Hag
23:05
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Chef [Unaligned Killing]
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. The Chef can anonymously talk to them. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer. The Chef is not affected by redirections.
23:05
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody. If they haven’t selected a (valid) target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win.
Details (2/2)
If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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Beige Moju Ape 26-11-2023 21:58
;gallant fox
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Werewolves Bot B BOT 26-11-2023 21:58
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Gallant Fox [Werewolf Power]
Limited Role
Basics
Each day, the Gallant Fox may select a player other than themselves to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The protection does not wear off early if the Gallant Fox dies or changes role. The Gallant Fox may not protect the same player consecutively. If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is. The Gallant Fox is neither a lycan, nor a member of the wolfpack. If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power, becoming a regular wolf. Joining the wolfpack and choosing a target to protect are immediate abilities.
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Werewolves Bot B BOT 26-11-2023 22:28
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Zombie [Solo Recruitment - Graveyard Team]
Variant Role
Basics
Each night, the Zombie may bite another player. If a player is bitten two nights in a row, they become a Zombie.
Details (1/2)
When a Zombie bites another player they become “bitten“. The bitten player does not know about this. If a Zombie bites a player the night after they were already bitten, they immediately become a Zombie. Biting is an immediate effect. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies may bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They may not immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive.
Details (2/2)
If all members of a group have changed role or died, the group is disbanded and any abilities it may have had are lost.
Edge Cases
If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
22:30
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Corpse [Solo Miscellaneous - Graveyard Team]
Variant Role
Basics
The Corpse wins with the zombie and joins a channel with the zombie to communicate securely.
Details
The Corpse does not have any special abilities. If there are no zombies left, the Corpse becomes a zombie. The Corpse wins when all players are either dead or part of the graveyard team. Corpses are part of the graveyard channel and know the other Corpses and zombies.
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Beige Moju Ape 28-11-2023 08:31
;thing
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Werewolves Bot B BOT 28-11-2023 08:31
❗ Could not find role thing. Did you mean thief?
08:31
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Thief [Unaligned Align]
Variant Role
Basics
Each night, the Thief chooses one player to switch roles with.
Details (1/2)
When they switch with a player, they become that player's role, and the other player becomes the Thief. Role specific disguises are also switched. Selecting a player to switch with is an immediate effect, but switching roles is an end night action and happens after any other end night actions such as night kills. The Thief can switch with a dead player, if the player was alive when they selected them. When switching with another player, all their channels are switched. Effects such as being powdered are not swapped. Effects are kept after switching, even if a player's new role cannot have that effect. In those cases the effect becomes dormant and does nothing; it will become active again if the player once again switches role. If the Thief does not select a target, a random player is chosen. Each Thief may only select players that have never been that thief before.
Details (2/2)
The Thief wins if they are still alive at the end of the game or alternatively if there's no or only Unaligned players left to select, the Thief immediately ascends and wins. This can happen immediately after selecting a player. The Thief's ability is more powerful than any other mechanic (even more powerful than those that claim they are the most powerful). If a Thief switches with a member of Hell, the current member of Hell betrays their team and becomes a Thief. Effectively the Thief changes the player behind the role, so if a demon switches with a thief, the demon doesn't truly betray the hell team - just the player behind the demon has changed. If the Thief switches with a member of a cupid couple, that member betrays the couple to become a thief and the former thief joins the couple instead. The Thief is not affected by redirections.
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Beige Moju Ape 28-11-2023 08:31
;the thing
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Werewolves Bot B BOT 28-11-2023 08:31
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The Thing [Unknown]
Temporary Role
Basics
The Thing has not been finished.
Details
This role hasn’t been worked out correctly yet. Major changes will come in the near future.
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