









































Alcoholic: Invulnerable, if Bartender exists.
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken.
Apprentice: UA | Transforms into first taken piece.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.$i horsemen team.$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.$i baroness roles).
For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information.
Selecting a role is an end day ability.
The Baroness cannot select the same role during consecutive days.
The Baroness is not a lycan, nor are they a member of the wolfpack.$i obstructions list.obstructions list. Did you mean ability types - obstructions list (aka Obstruction List)?$i obstructionsobstructions list. Did you mean ability types - obstructions list (aka Obstruction List)? crow. Did you mean chef (aka Cook)?lilac. Did you mean last living citizen (aka Llc)?tiglbdbs.




⬜




⬛








⬜








⬛



⬛
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)




























Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken.
Apprentice: UA | Transforms into first taken piece.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.



⬜




⬛



⬜



⬛



⬜



⬜




⬛
Recluse: Reveals if investigated.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)
x1
x1


$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.
- 5uso (@Brewer)
- swurtle (@Helene Thornheart)
- jeand.arch (@Percival Thornheart)
- 5uso
5 Points:
- swurtle
- jeand.arch
$i baroness roles).
For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information.
Selecting a role is an end day ability.
The Baroness cannot select the same role during consecutive days.
The Baroness is not a lycan, nor are they a member of the wolfpack.
$i doom.
The Horsemen win when everyone else is dead./guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:

- 5uso (@Brewer)
- swurtle (@Helene Thornheart)
- jeand.arch (@Percival Thornheart)
$i baroness roles).
For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information.
Selecting a role is an end day ability.
The Baroness cannot select the same role during consecutive days.
The Baroness is not a lycan, nor are they a member of the wolfpack./guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:






⬜








⬜








⬜








⬜
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Hooker: May hide in an adjacent ally's field. (edited)


































Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)$i doom.
The Horsemen win when everyone else is dead.