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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken. (edited)
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/guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:




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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)








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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)








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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)



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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field. (edited)