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Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)













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Alcoholic: Invulnerable, if Bartender exists.
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)













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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)



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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Royal Knight: Protects a reachable piece. (edited)/guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:
$info cupid variants).
If the Cupid's lover is part of a solo team or channel then the Cupid is immune to that team's effects or their consequences (e.g powdering, death by plague, sleepless, etc)