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$cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners|spam]Functionality
Group of commands to handle CCs. $help cc <sub-command> for detailed help.Aliases
- c





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken. (edited)


































Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Corpse: Solo | No ability.
Direwolf: Double moves, if last piece.
Dog: Once, becomes a Wolf Cub or Fox.
Hooker: May hide in an adjacent ally's field.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)$i doom.
The Horsemen win when everyone else is dead.
- 5uso (@Brewer)
- swurtle (@Helene Thornheart)
- jeand.arch (@Percival Thornheart)
/guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:
$i doom.
The Horsemen win when everyone else is dead.