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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken. (edited)
- 5uso (@Brewer)
- swurtle (@Helene Thornheart)
- jeand.arch (@Percival Thornheart)
,
,
) (edited)
x2trade-offer!
x1
x1
x1fortune.teller. Did you mean stalker?$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.
alibloehdivmzz.alibloehdivm.ealibloehdivm.agliebloehdivmzz./guess. You get five guesses, try to find the WWRdle. View your current guesses with /view and share your final result with /result.
A list of all roles and their version/category/status can be found in /list.
Columns
Column #1: Team
Possible Options: Townsfolk, Werewolves, Solo, Unaligned, Extra, Admin
Possible Results:
Column #3: Category
Possible Options: Align > Killing/Recruitment> Group > Investigative > Power > Miscellaneous (from most to least powerful)
Possible Results:
8 guesses! Share your result with /result, but be careful, it's got goo on it!$i baroness roles).
For the next two phases, when any player with the targeted role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information.
Selecting a role is an end day ability.
The Baroness cannot select the same role during consecutive days.
The Baroness is not a lycan, nor are they a member of the wolfpack.













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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)swamp. Did you mean vampire (aka Vamp)?








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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.



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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Royal Knight: Protects a reachable piece. (edited)WWW
WWW
IRT
OQT$i doom.
The Horsemen win when everyone else is dead.$i doom.
The Horsemen win when everyone else is dead.