Each night, the Fortune Teller may check one playerβs role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is.
Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect.
Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has.
All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist:
Enchanted/Charmed - Flute Team
Powdered - Pyro Team
Demonized - Underworld Team
Contaminated/Contagious - Plague Team
Sleepless - Nightmare TeamDoomed - Horsemen Team
β Could not find role clairvoyamt fox. Did you mean clairvoyant fox?
05:26
Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked.
The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack.
If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf.
Joining the wolfpack and investigating a player are immediate abilities.
The investigation is affected by weak disguises, redirections, and obstructions.
Each night, the Flute Player may enchant a certain amount of players.
If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s).
The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel.
If an enchanted player uses an investigative action, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player.
This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears.
The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel.
Details (2/2)
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
The amount of players used is the amount of players that are part of the game, not the alive players.
If there are multiple Flute Players, then they are one team, and they will work together.
If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players.
It is never revealed to the Flute Players how many or which players have been enchanted.