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Werewolves Revamped
Os10a - Ts | CC 1 / 🤖-cit
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Werewolves Bot B BOT 25-Jul-23 01:24 PM
A new CC has been created! CC Members | Total: 1 @RoboTS__
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;Rogue Wolf
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Werewolves Bot B BOT 25-Jul-23 01:24 PM
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Rogue Wolf [Townsfolk Killing]
Limited Role
Basics
The Rogue Wolf is a lycan who decries the behaviour of the other wolves and seeks to eliminate them. The Rogue Wolf may attack a player on nights after a successful wolfpack kill.
Details
The Rogue Wolf is not a member of the werewolf team or wolfpack, and doesn't know the other werewolves. However, they are still a lycan. Each night the Rogue Wolf learns if the wolfpack successfully executed a kill the previous night or not. If they did, the Rogue Wolf may themselves attack a player during the night. The Rogue Wolf is strongly disguised as an arbitrary most common role in the wolfpack, excluding those with permanent or semi-permanent disguises. Attacking a player is an end-night ability.
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;Town Investigate
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Werewolves Bot B BOT 25-Jul-23 01:48 PM
âť— Could not find role town investigate. Did you mean townsfolk investigative (aka Town Investigative)?
13:48
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle
13:49
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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;Aura Teller
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Werewolves Bot B BOT 25-Jul-23 01:51 PM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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;pack tanner
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Werewolves Bot B BOT 25-Jul-23 01:52 PM
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Pack Tanner [Werewolf Power]
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
13:52
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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;Town Miscellaneous
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Werewolves Bot B BOT 25-Jul-23 01:54 PM
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
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;Fortune Teller
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Werewolves Bot B BOT 25-Jul-23 01:55 PM
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Fortune Teller [Townsfolk Investigative]
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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;Town Crier
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Werewolves Bot B BOT 25-Jul-23 01:57 PM
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
13:59
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Huntsman [Townsfolk Investigative]
Basics
Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not.
Details
The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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;wolf killing
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Werewolves Bot B BOT 25-Jul-23 02:01 PM
âť— Could not find role wolf killing. Did you mean wolf killing (aka Wolf_Killing)?
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;Wolf_Killing
14:04
;town power
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Werewolves Bot B BOT 25-Jul-23 02:04 PM
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Innkeeper Innkeeper Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
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;Solo Killing
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Werewolves Bot B BOT 25-Jul-23 02:05 PM
Solo Killing
Demon Demon (Hell Team) Devil Devil (Hell Team) PlagueBearer Plague Bearer (Plague Team) Pyromancer Pyromancer (Pyro Team) Wisp Wisp (Pyro Team) WhiteWerewolf White Werewolf (White Wolves) ApocalypticHorseman Apocalyptic Horseman (Horsemen Team; T) BitterHag Bitter Hag (Coven Team; T) HorsemanofDeath Horseman of Death (Horsemen Team) Firebug Firebug (Pyro Team) Reaper Reaper (Nightmare Team) Wraith Wraith (Nightmare Team)
14:06
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
14:06
Unaligned Align - Hags
ViciousHag Vicious Hag CautiousHag Cautious Hag PropheticHag Prophetic Hag Hag Hag Related Roles BitterHag Bitter Hag (T) CupidHag Cupid Hag (T)
14:06
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Hags [Additional Information]
Limited Role
General
The Hags do not know each other, but always have the same win condition and alignment. Unlike other unaligned roles, Hags can win while dead, as long as one Hag survives.
Win Conditions
At the start of the game, the Hags cannot win. Once they have been wronged by a team, they can win with any team that hasn't wronged the coven. If all remaining teams have wronged the coven, all remaining Hags turn into bitter hags.
Wronging
If a Hag is killed or has their role changed the team of the player(s) responsible has wronged the coven. If a Hag is lynched, all teams who voted for the Hag, wrong the coven. Unaligned players cannot wrong the coven. When the coven is wronged it is announced, including which team has wronged the coven, even if no Hags are left.
Powers
Each Hag (with the exception of the plain hag and the cupid hag) has one specific spell that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Use $i uah for a list of all hags.
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Werewolves Bot B BOT 26-Jul-23 09:30 AM
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Accursed [Modifier]
Variant Role
Basics
Accursed is a modifier that makes the player with it turn into a wolf if attacked by a wolfish player as if they were a cursed civilian. An Accursed + Baker will turn into a bloody butcher and bakers will become butchers. Modifiers are added onto another role.
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;modifier
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Werewolves Bot B BOT 26-Jul-23 12:13 PM
âť— Could not find role modifier. Did you mean modifiers?
12:13
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Modifiers [Role Addition]
Variant Role
Main
Accursed Accursed Afraid Afraid Amnetic Amnetic Baking Baking Butchering Butchering Childish Childish Copycatting Copycatting Cubbish Cubbish Dominant Dominant Faithful Faithful Hellish Hellish Idiotic Idiotic Inebriated Inebriated Lovestruck Lovestruck Lurking Lurking Musical Musical Prankster Prankster Running Running Smart Smart Thieving Thieving
Mini
Acrobatic Acrobatic
12:13
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Running [Modifier]
Variant Role
Basics
Running is a modifier which causes the player to escape the first wolf attack on them as if they were a runner. Modifiers are added onto another role.
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@Host can a citizen have a running modifier?
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Test Supervisor 26-Jul-23 12:14 PM
yes
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Okay thanks, I might claim citizen with running incase there is town trusted
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Werewolves Bot B BOT 26-Jul-23 04:34 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 26-Jul-23 11:49 PM
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Despot [Unaligned Miscellaneous]
Basics
If the Despot is elected, they win. The next day, the election will be skipped.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
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;roque wolf
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Werewolves Bot B BOT 31-Jul-23 12:20 AM
âť— Could not find role roque wolf. Did you mean rogue wolf?
00:20
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Rogue Wolf [Townsfolk Killing]
Limited Role
Basics
The Rogue Wolf is a lycan who decries the behaviour of the other wolves and seeks to eliminate them. The Rogue Wolf may attack a player on nights after a successful wolfpack kill.
Details
The Rogue Wolf is not a member of the werewolf team or wolfpack, and doesn't know the other werewolves. However, they are still a lycan. Each night the Rogue Wolf learns if the wolfpack successfully executed a kill the previous night or not. If they did, the Rogue Wolf may themselves attack a player during the night. The Rogue Wolf is strongly disguised as an arbitrary most common role in the wolfpack, excluding those with permanent or semi-permanent disguises. Attacking a player is an end-night ability.
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