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Werewolves Revamped
🕵 S9g8 Secret Channels / sneaking-wolf
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Werewolves Bot B BOT 21-May-23 11:30 AM
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Werewolves Bot B BOT 21-May-23 04:29 PM
✅ Created #the-great-celtic-revolution-2-electric-boogaloo!
16:33
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises, redirections and obstructions. Their disguise lasts for the current and next phase.
16:34
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 21-May-23 11:16 PM
Abilities - Delaying Abilities
Delaying Immediate Abilities is possible in three ways: 1) An immediate ability can be chosen one phase before it has to be executed (e.g. a Fortune Teller choosing a target during the day). If this is the case, the Game Masters will execute the immediate ability at an arbitrary time during its phase (the time can not be chosen). 2) An immediate ability may be executed roughly 15 minutes before the next phase change, if requested. If several conflicting immediate abilities are delayed this way, the order in which they were requested is preserved. Abilities delayed this way can be cancelled/rerequested. 3) An end-day/start-night ability or an end delayed immediate day ability (using 2) may be chosen with an additional condition dependent on the outcome of the lynch and/or election. This only applies if the target is visibly lynched/elected. Should the target unexpectedly die/be elected, the condition won't be used.
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Paul Harrington 22-May-23 04:33 PM
oh im a fucking idiot
16:33
thats the better wolfpack
16:33
aaaaaaaaaaaaaaaaaaaaaaaa
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Werewolves Bot B BOT 22-May-23 04:44 PM
Alive Players | Total: 20 🇨🇿 - Mr. Turtle (@Mikolas Josef) 🏴󠁧󠁢󠁷󠁬󠁳󠁿 - shapechange (@Mary Hopkin) 🇮🇸 - Swurtle (@Yohanna) 🇫🇷 - !Phantomtomic (@Marie Myriam) 🇫🇮 - Curtiss P-40D Katyhawk (@Lordi) 🇸🇪 - Captain Luffy (@Loreen) 🇸🇲 - federick (@Valentina Monetta) 🇸🇮 - Im_dumm0 (@Nuša Derenda) 🇬🇪 - MatMeistress (@Sofia Nizharadze) 🇮🇪 - invincitank (@Paul Harrington) 🇦🇹 - Relaxed Mato (@Udo Jürgens) 🇬🇷 - babibdou (@Helena Paparizou) 🇦🇺 - Jean D. Arch (@Dami Im) 🇲🇩 - the kremblin (@SunStroke Project) 🇵🇱 - Nick262008 (@Edyta Górniak) 🇪🇪 - Sharl Eclair (@Tanel Padar) 🇧🇪 - ◇Stella◇ (@Sandra Kim) 🇩🇪 - The8thSoul (@Lena) 🏴󠁧󠁢󠁳󠁣󠁴󠁿 - huckhuck55 (@Lulu) 🇩🇰 - ddd8000 (@Olsen Brothers) (edited)
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Werewolves Bot B BOT 22-May-23 08:42 PM
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Werewolves Bot B BOT 22-May-23 09:01 PM
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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Werewolves Bot B BOT 22-May-23 11:58 PM
✅ Created #moldovan-irish-trade-negotiations!
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Werewolves Bot B BOT 23-May-23 04:59 PM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
16:59
❗ Could not find role fortune.
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Werewolves Bot B BOT 24-May-23 11:19 PM
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players.
Details (1/2)
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. A player that is already in the final stage of the plague (i.e. they have already been informed that they have it) is too far gone to be saved and can not be cured anymore.
Details (2/2)
If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
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Paul Harrington 25-May-23 07:15 PM
pls approve i dont actually have a bag of teeth its just a photo off google of resin teeth
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