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Werewolves Revamped
🕵 S9g8 Secret Channels / runner
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Werewolves Bot B BOT 21-May-23 11:30 AM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 22-May-23 12:58 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
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Werewolves Bot B BOT 22-May-23 09:39 PM
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other, and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated the player will stop being contagious and die. This is not an attack. Should the player still be alive afterwards, they remain contagious, but will not die again. If no members of the plague team or channel remain, all players are no longer contaminated, although they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (not an attack), and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
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btw, what happens if all the rodents are used up and no other players are contagious?
21:40
@Host
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Terry Wogan 22-May-23 09:41 PM
Then plague has to win by deception
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@Host I don't have @Odds Favourite (>15) yet 👀
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Werewolves Bot B BOT 23-May-23 12:06 AM
Alive Players | Total: 20 🇨🇿 - Mr. Turtle (@Mikolas Josef) 🏴󠁧󠁢󠁷󠁬󠁳󠁿 - shapechange (@Mary Hopkin) 🇮🇸 - Swurtle (@Yohanna) 🇫🇷 - !Phantomtomic (@Marie Myriam) 🇫🇮 - Curtiss P-40D Katyhawk (@Lordi) 🇸🇪 - Captain Luffy (@Loreen) 🇸🇲 - federick (@Valentina Monetta) 🇸🇮 - Im_dumm0 (@Nuša Derenda) 🇬🇪 - MatMeistress (@Sofia Nizharadze) 🇮🇪 - invincitank (@Paul Harrington) 🇦🇹 - Relaxed Mato (@Udo Jürgens) 🇬🇷 - babibdou (@Helena Paparizou) 🇦🇺 - Jean D. Arch (@Dami Im) 🇲🇩 - the kremblin (@SunStroke Project) 🇵🇱 - Nick262008 (@Edyta Górniak) 🇪🇪 - Sharl Eclair (@Tanel Padar) 🇧🇪 - ◇Stella◇ (@Sandra Kim) 🇩🇪 - The8thSoul (@Lena) 🏴󠁧󠁢󠁳󠁣󠁴󠁿 - huckhuck55 (@Lulu) 🇩🇰 - ddd8000 (@Olsen Brothers) (edited)
00:07
✅ Created #🇩🇪-🇲🇩!
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Werewolves Bot B BOT 23-May-23 06:27 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
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Werewolves Bot B BOT 23-May-23 11:59 PM
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players.
Details (1/2)
As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. A player that is already in the final stage of the plague (i.e. they have already been informed that they have it) is too far gone to be saved and can not be cured anymore.
Details (2/2)
If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies (not an attack). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
00:01
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier wins with the plague bearers and joins a channel with them to communicate securely.
Details
The Plague Carrier does not have any special abilities. If somebody tries to copy a plague bearer a Plague Carrier is created instead. The Plague Carrier can be a carrier of the plague but once they become contaminated they don't die and instead stay contagious for the rest of the game. The plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. The Plague Carrier cannot win while a Plague Doctor is alive. If the last plague bearer dies, and there are rodents left, the Plague Carrier stops being contagious and becomes a plague bearer. At the start of every phase, the Plague Carrier is told the amount of contagious players.
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Werewolves Bot B BOT 24-May-23 12:28 AM
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Psychopath [Unaligned Investigative]
Basics
At the start of the game, the Psychopath is given an arbitrary list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. The Psychopath can’t win when they are dead. The Psychopath's list will always contain at least one player from every team that has at least two players. The Psychopath may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Psychopath wants to. If the Psychopath changes role, the disguise is lost. Additionally, the Psychopath may choose to either investigate or weakly disguise a player each day, but not both. Their investigation is affected by all disguises, redirections and obstructions. Their disguise lasts for the current and next phase.
00:29
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Graham Norton 25-May-23 11:01 AM
You have been attacked, but you managed to escape @Contestant
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Werewolves Bot B BOT 25-May-23 11:23 AM
⛔ Syntax error. Unknown command sl!
11:23
⛔ Syntax error. Unknown command signeduplist!
11:23
Alive Players | Total: 10 🇸🇪 - Captain Luffy (@Loreen) 🇸🇲 - federick (@Valentina Monetta) 🇸🇮 - Im_dumm0 (@Nuša Derenda) 🇮🇪 - invincitank (@Paul Harrington) 🇦🇺 - Jean D. Arch (@Dami Im) 🇲🇩 - the kremblin (@SunStroke Project) 🇩🇪 - The8thSoul (@Lena) 🏴󠁧󠁢󠁳󠁣󠁴󠁿 - huckhuck55 (@Lulu) 🇩🇰 - ddd8000 (@Olsen Brothers) 🇮🇹 - Raven1207.2 (@Måneskin) (edited)
11:25
✅ Created #8thvalarch!
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