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Werewolves Revamped
🕵 S9g7 Secret Channels / tracking-wolf
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Werewolves Bot B BOT 15-Apr-23 04:32 PM
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
16:33
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may either assign one of its ravens to a player, or use them to spy. When using them to spy, the Ravenkeeper will learn if any of the ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. Instead of assigning a raven, the Ravenkeeper can also use their ravens to spy. Choosing to use the ravens to spy is an immediate effect. For the rest of the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
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@Particicrows Who do you want to track?
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Werewolves Bot B BOT 15-Apr-23 09:20 PM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
21:20
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
21:21
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Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a wolfish player, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a wolfish player, the Cursed Civilian will die as usual.
21:27
⏺️ Randomizing out of: 🧋, 🏹, ☢️, 🦎, pensivegayblob, 👌, 👁🗨, 🎨, 🎱, 🐙, 🌚, 🕯️, ☯️, 🌌, orb, 🤓, 🖕, 🧻, 🕊️, 🐛, 💞
21:27
▶️ Selected @Crowl Ecaw (🌌) (edited)
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the crowblin 15-Apr-23 09:27 PM
sure
21:31
@Host track crowl (sharl)
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Confirm?
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the crowblin 15-Apr-23 09:34 PM
ye
21:35
i pinged so.
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We usually ask for confirmation for immediate actions in order to not be liable.
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the crowblin 15-Apr-23 09:36 PM
yea if i dont get the results i want im suing
21:36
anyway yes @Host i do confirm that i want to check sharl
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Sharl Eclair is a slight threat @Particicrows.
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Werewolves Bot B BOT 15-Apr-23 11:05 PM
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
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the crowblin 16-Apr-23 02:16 PM
this game is not boding well for wolves
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Werewolves Bot B BOT 16-Apr-23 05:02 PM
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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the crowblin 16-Apr-23 06:23 PM
i kinda wanna claim rvk just so i can say I Tried
18:24
and i am kinda the worst person to claim it considering im a strong role but also the vanilla wolves are pussies
18:24
and i think we have to ctc it <3
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Werewolves Bot B BOT 16-Apr-23 06:24 PM
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign one of its ravens to a player. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. During the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
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the crowblin 16-Apr-23 06:25 PM
is it a good idea? no but i want to try it
18:25
bc like
18:26
cit cit herald herald huntress SUCK
18:26
plus horsemen will probably ctc huntress. i hope.
18:31
@Host okay q 1. can a player have multiple ravens assigned to them at once 2. by 'ravens are separate' does that mean that you will only get results as if your ravens are the only ones that exist (so like, if someone who you raven-ed does an action on someone who a different ravenkeep raven-ed, it won't show up right?) 3. does assigning a raven to someone count as an action that can be detected in theory by a different ravenkeeper
18:33
(also by multiple ravens i of course mean ravens from multiple ravenkeepers)
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the crowblin
@Host okay q 1. can a player have multiple ravens assigned to them at once 2. by 'ravens are separate' does that mean that you will only get results as if your ravens are the only ones that exist (so like, if someone who you raven-ed does an action on someone who a different ravenkeep raven-ed, it won't show up right?) 3. does assigning a raven to someone count as an action that can be detected in theory by a different ravenkeeper
1. Yes. 2. Yeah, exactly. Basically, there are two sets of Ravens which do not interact and only Ravens within one set interact. 3. Yes, assigning a Raven is considered an action.
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the crowblin 16-Apr-23 06:43 PM
delightful
18:43
are you allowed to say if you think me fake claiming it is a good idea (jk i know you can't)
🤔 2
18:43
good enough
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the crowblin 16-Apr-23 06:51 PM
i have a shitty little plan that may or may not crumble like a crouton
18:51
but it's MY shitty little plan
18:52
i gotta pioneer fake claiming this stupid ass role
18:55
i think i can pull it off for at least 1 night
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@Particicrows Who do you want to track?
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Werewolves Bot B BOT 16-Apr-23 10:26 PM
✅ Created #swurtlekrem!
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the crowblin 17-Apr-23 12:13 AM
@Host track jay sil vous plait
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the crowblin
@Host track jay sil vous plait
the crowblin 17-Apr-23 01:17 AM
@Host i'm pinging with this again because im going to bed soon and i wont be up before phase change so i'd like to get the result as soon as possible
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@Particicrows Shapechange is a slight threat
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Werewolves Bot B BOT 17-Apr-23 11:35 AM
✅ Created #jaykrem!
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the crowblin 17-Apr-23 12:01 PM
@Host once again a question It says you're told about interactions that happen at night. Does that mean that it's only night actions or are any day actions that happened prior just retroactively also given?
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It's only night actions.
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the crowblin 17-Apr-23 12:03 PM
Ty turtle <3
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Werewolves Bot B BOT 17-Apr-23 12:08 PM
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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the crowblin 17-Apr-23 12:08 PM
Oh it's every phase ofc
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Werewolves Bot B BOT 17-Apr-23 12:13 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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the crowblin 17-Apr-23 12:19 PM
I am playing a risky game here because I have to assume Jay won't tell me who they get huck to target
12:19
I assume it'll be sharl and either way whoever it is will get doomed if huck is horse
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Werewolves Bot B BOT 17-Apr-23 12:20 PM
❗ Could not find role action. Did you mean witch (aka Potion)?
12:20
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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the crowblin 17-Apr-23 12:20 PM
Not helpful
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the crowblin 17-Apr-23 12:38 PM
Crying if I can pull this off I'll be so impressed with myself
12:39
If huck is solo then I probably have enough info to know what he does (unless he targets Jay. In which case I don't know when that would happen)
12:39
If huck is legitimate huntress then idfk
12:39
But then I can just pretend he's solo
12:39
Raven seems more towny anyway
12:41
Because like
12:41
What's Jay gonna do Cross reference the other two rvks? We're all ravening different people
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Werewolves Bot B BOT 17-Apr-23 01:20 PM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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Werewolves Bot B BOT 17-Apr-23 06:37 PM
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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the crowblin 17-Apr-23 06:42 PM
@Host i am once again questioning does HOP doom prevent you from assigning a raven to someone (i have to assume yes?) does HOP doom prevent you from receiving any interaction information (i am assuming no since that's passive but i still wanna check)
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the crowblin 17-Apr-23 07:41 PM
when shall the hosts return from the war to help me gaslight jay
19:42
i feel so bad lying to jay </33333 you're my buddy :(((
19:42
that's a joke i have no sympathy (maybe a little)
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I would answer but I don't trust myself to know enough about these interactions
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the crowblin 17-Apr-23 07:48 PM
YOU'RE A HOST :(((
19:48
crying
19:48
not even hosts know about this dumbass role
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the crowblin
@Host i am once again questioning does HOP doom prevent you from assigning a raven to someone (i have to assume yes?) does HOP doom prevent you from receiving any interaction information (i am assuming no since that's passive but i still wanna check)
Yes.
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the crowblin 17-Apr-23 07:55 PM
to both?
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Mr. Crow
Yes.
the crowblin 17-Apr-23 07:55 PM
^
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Let me double check.
19:56
1. is definitely a yes.
19:57
2. is a no, it's a completely passive ability such as Runner.
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the crowblin 17-Apr-23 07:57 PM
sick
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When I said yes I meant yes you are correct with your assumptions, but I worded that dumb.
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the crowblin 17-Apr-23 07:58 PM
ah fair
19:58
tyty
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@Particicrows Who do you want to trac(row)k
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the crowblin 17-Apr-23 09:19 PM
the dichotomy of me playing werewolves is so funny to me because there are times when i do not give a single shit and feel very very bad lying to anyone and there are times when i dedicatedly method act my role and go on invis to gaslight whoever im lying to neither times do i do well.
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the crowblin
not even hosts know about this dumbass role
It's actually that the host is a dumbass and not the role
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the crowblin 17-Apr-23 09:24 PM
no the role sucks too
21:24
jk
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You suck
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Werewolves Bot B BOT 18-Apr-23 12:58 AM
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Mayor [Extra Elected]
Basics
The Mayor leads the town. They have the privilege of being able to post in #story_time. When there are more than 15 living players, each night the Mayor chooses whether a second player will be lynched during the next day. When there are 15 or less living players, the Mayor instead receives an extra vote in polls.
Details
The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If the mayor chooses that two people should be lynched, there will be a second lynch poll during the next day. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances. If the Mayor's normal vote is a negative vote, the extra vote becomes a negative vote too.
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the crowblin 18-Apr-23 06:54 AM
@Host hello yes it is 6 minutes before phase change how do you do can you track VERA please
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Good timing, I just woke up.
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the crowblin 18-Apr-23 06:54 AM
Good morning turt
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Vera is not a threat @Particicrows
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the crowblin 18-Apr-23 06:56 AM
Ty babes
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the crowblin 18-Apr-23 07:28 AM
Jay if you're reading this just know that I'm having the time of my fucking life
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Werewolves Bot B BOT 18-Apr-23 10:36 AM
✅ Created #alphakrem!
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@Particicrows Who do you want to track?
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the crowblin 18-Apr-23 09:16 PM
@Host track alpha pls
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Okay.
21:20
Alpha is a significant threat. @Particicrows
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@Particicrows who would you like to crow
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