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Werewolves Revamped
🕵 S9g7 Secret Channels / ravenkeeper
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Werewolves Bot B BOT 15-Apr-23 04:46 PM
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign one of its ravens to a player. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. During the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
16:46
(edited)
Available Ravens
Raven Raven x2
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You now permanently spy
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invincicrow 15-Apr-23 04:50 PM
ok cool
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@Particicrows Who shall receive one of your crows?
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invincicrow 15-Apr-23 10:53 PM
.alive
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Werewolves Bot B BOT 15-Apr-23 10:53 PM
❗ Could not find role alive.
22:53
Alive Players | Total: 21 🧋 - the kremblin (@the crowblin) 🏹 - Vera but actually a frog (@Crowa) ☢️ - Swurtle (@Crowtle) 🦎 - shapechange (@crowechange) pensivegayblob - babibdou (@cawbibdou) 👌 - federick (@crowderick) 👁🗨 - MatMeistress (@MatCrowstress) 🎨 - Captain Luffy (@Cawptain Luffy) 🎱 - huckhuck55 (@crowcrow55) 🐙 - Alphaviki (@Cawlphaviki) 🌚 - Nick262008 (@Crow262008) 🕯️ - !Phantomtomic (@!Crowtomtomic) ☯️ - The8thSoul (@TheCrowthSoul) 🌌 - Sharl Eclair (@Crowl Ecaw) orb - BartTheBart (@CrowTheCrow) 🤓 - Raven1207.2 (@Raven1207.2) 🖕 - ddd8000 (@cawcawcaw8000) 🧻 - invincitank (@invincicrow) 🕊️ - Jean D. Arch (@Jean C. Row) 🐛 - Leilaboo (@Crowaboo) 💞 - Snivy-Ace13 (@Crowy-Ace13) (edited)
22:57
⛔ Syntax error. Unknown command commands!
22:57
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
22:57
⏺️ Randomizing out of: 🧋, 🏹, ☢️, 🦎, pensivegayblob, 👌, 👁🗨, 🎨, 🎱, 🐙, 🌚, 🕯️, ☯️, 🌌, orb, 🤓, 🖕, 🧻, 🕊️, 🐛, 💞
22:57
▶️ Selected @cawcawcaw8000 (🖕) (edited)
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invincicrow 15-Apr-23 10:58 PM
@Host crow cawcawcwa8000 🖕 pls
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invincicrow 16-Apr-23 12:28 AM
ah dam i should have waited and crowed birthday man
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Werewolves Bot B BOT 16-Apr-23 12:32 PM
⛔ Syntax error. Unknown command hooker!
12:32
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
12:34
✅ Created #vamp-buddies!
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invincicrow 16-Apr-23 12:37 PM
so i should crow a hooker claim tonight then ig
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Werewolves Bot B BOT 16-Apr-23 12:37 PM
⛔ Syntax error. Unknown command herald!
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invincicrow 16-Apr-23 12:37 PM
fek
12:37
dummy
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Werewolves Bot B BOT 16-Apr-23 12:37 PM
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Herald [Townsfolk Power]
Basics
The Herald selects a role and is informed when the last player with that role dies.
Details
The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises or obstructions. The Herald may use their power several times.
12:38
❗ Could not find role horeseman. Did you mean horseman?
12:38
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
12:39
❗ Could not find role horsemen type. Did you mean solo team horsemen (aka Horsemen Team)?
12:39
Horsemen Team
ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
12:39
❗ Could not find role pestilance. Did you mean horseman of pestilence (aka Pestilence)?
12:39
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
12:40
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
12:41
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
12:42
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 16-Apr-23 12:59 PM
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
12:59
Author icon
Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Werewolves Bot B BOT 16-Apr-23 01:09 PM
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is affected by redirections.
13:10
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
13:10
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
13:10
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
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invincicrow 16-Apr-23 01:55 PM
vera supporting snivy suggests judgement reads i think right, not scum
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@Particicrows Who shall receive one of your crows?
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invincicrow 16-Apr-23 09:07 PM
@Host throw a crow in swurtles face right now
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invincicrow 16-Apr-23 09:07 PM
haha
21:08
get crowed idiot
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@Particicrows Swurtle used an action on ddd. (during the night)
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Werewolves Bot B BOT 17-Apr-23 11:53 AM
✅ Created #feathers!
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invincicrow 17-Apr-23 01:26 PM
and i was finally village team for a big game, this is fucking shit
13:27
hope hosts dont mind if i go afk for round then since im dead
13:29
and right after i said id go afk i launch into argument
13:29
i love my brain
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invincicrow 17-Apr-23 01:42 PM
i love how i keep saying ima be afk then i come right back
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Werewolves Bot B BOT 17-Apr-23 03:47 PM
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Saboteur Wolf [Werewolf Power]
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll. The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack. Sabotaging is an immediate ability.
15:48
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
15:52
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Mayor [Extra Elected]
Basics
The Mayor leads the town. They have the privilege of being able to post in #story_time. When there are more than 15 living players, each night the Mayor chooses whether a second player will be lynched during the next day. When there are 15 or less living players, the Mayor instead receives an extra vote in polls.
Details
The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If the mayor chooses that two people should be lynched, there will be a second lynch poll during the next day. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances. If the Mayor's normal vote is a negative vote, the extra vote becomes a negative vote too.
15:55
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Horseman [Solo Power - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom a player every night, the effect of which depends on the type of Horseman. When a Horseman attempts to doom another Horseman it fails and the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: all Horsemen turn into Apocalyptic Horsemen, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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invincicrow 17-Apr-23 04:00 PM
typing with discord flag emoji is so fun
16:06
im still angry im getting lynched for telling the truth
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Mr. Crow
@Particicrows Swurtle used an action on ddd. (during the night)
invincicrow 17-Apr-23 04:09 PM
@Host just to confirm, this isnt a mistake?
16:14
wolf, newer, more useful, same status (edited)
16:15
solo, newer then 7, less then killing wwrdle shit (edited)
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What do you mean
16:28
No
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invincicrow 17-Apr-23 04:29 PM
so swurtle, the ranger, used an action on ddd that wasnt a reveal?
16:30
and what does during the night mean
16:30
is that meant to change at all
16:30
and am i allowed to bring these awnsers (not copied) to town square?
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All I can say that if there was a Host mistake, we'd inform you. During the night refers to the fact that I sent the message at the start of day phase, because I forgot to send it earlier.
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invincicrow 17-Apr-23 04:35 PM
ok
16:35
im so confused
16:35
about what the message means for the game
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The (during the night) part?
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invincicrow 17-Apr-23 04:36 PM
no thats fine
16:36
i figured its prolly cuz it was meant to be sent earlier (edited)
16:37
i just wonder what the deal with swurtle targeting ddd is
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Werewolves Bot B BOT 17-Apr-23 04:40 PM
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Recluse [Werewolf Miscellaneous]
Limited Role
Basics
The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the wolfpack/werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
16:40
Author icon
Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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invincicrow
and am i allowed to bring these awnsers (not copied) to town square?
I'm checking the meta rules right now, give me two sec.
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invincicrow 17-Apr-23 04:40 PM
just even the words "i went and asked host, its not a mistake"
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wait explain the problem pls
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invincicrow 17-Apr-23 04:42 PM
so what im wondering, do i see when ranger changes target? is that what im seeing? cant be because it was end of night reveal
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Corw
wait explain the problem pls
invincicrow 17-Apr-23 04:43 PM
end of night im send "swurtle action against ddd" but swurtle revealed bart. it was end of night so not target change, i just wonder what it means but im told its not a mistake
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Well it all depends when the action was resolved
16:44
and there was no mistake made
16:44
as far as I see
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invincicrow 17-Apr-23 04:45 PM
wait turtle, when you said during the night do you mean it was an immidiate action? like at 1 utc for example?
16:45
or was it an end of night ability?
16:46
can i even see target changes?
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invincicrow
can i even see target changes?
it's an action so yes
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invincicrow
wait turtle, when you said during the night do you mean it was an immidiate action? like at 1 utc for example?
@Mr. Crow
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invincicrow 17-Apr-23 04:49 PM
so then the only way my message is possible is if it was meant to be sent to me way eariler in the night right?
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rvk should work in similarity to the assistant it's possible that turtle forgot about rvk or had to do phase change first because that's when he woke up (edited)
16:54
@invincicrow also to answer your question you can't copy paste or use hosts words to win an argument
16:55
e.g you can't say "hosts said this therefore I'm right"
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invincicrow 17-Apr-23 04:56 PM
Cool
16:57
So any answers I get here I need to be suggest I cant say I discussed with hosts
16:59
I guess my only issue now is timing of the action
16:59
If its an immediate action taken in the middle of the night then I have to assume that swurtle targeted ddd then emergency to bart for some reason
16:59
But thats my only guess
17:01
I got 3 hours so I don't need to do this while walking home
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invincicrow
wait turtle, when you said during the night do you mean it was an immidiate action? like at 1 utc for example?
It meant immediate during the night.
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invincicrow 17-Apr-23 05:19 PM
So to confirm my suspicions. Would I be able to get a more appropriate time that message should have been sent?
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invincicrow 17-Apr-23 06:40 PM
note to self, crow bart (edited)
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invincicrow
So to confirm my suspicions. Would I be able to get a more appropriate time that message should have been sent?
It should have been processed 4:50 UTC, as that is when I woke up and processed all unprocessed actions and info. Please note that this doesn't necessarily reflect the action time. Sorry for the delay, I've been busu today but I'm here now for any further questions.
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invincicrow 17-Apr-23 08:06 PM
ok cool thanks
20:06
id hate to lie as villiger but if i share that im on the block but thanks
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invincicrow 17-Apr-23 09:11 PM
unread message?
21:13
am i ready to throw a crow into someones pie hole
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@Particicrows Who shall receive one of your crows?
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invincicrow 17-Apr-23 09:18 PM
@Host give bart a mouth full of crow
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@Particicrows Bart has used an action on ddd. (edited)
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Werewolves Bot B BOT 18-Apr-23 12:43 AM
Author icon
Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
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Werewolves Bot B BOT 18-Apr-23 09:51 AM
✅ Created #crow-pie!
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Werewolves Bot B BOT 18-Apr-23 04:16 PM
Alive Players | Total: 15 🧋 - the kremblin (@the crowblin) 🏹 - Vera but actually a frog (@Crowa) pensivegayblob - babibdou (@cawbibdou) 👁🗨 - MatMeistress (@MatCrowstress) 🎨 - Captain Luffy (@Cawptain Luffy) 🎱 - huckhuck55 (@crowcrow55) 🐙 - Alphaviki (@Cawlphaviki) 🌚 - Nick262008 (@Crow262008) 🌌 - Sharl Eclair (@Crowl Ecaw) orb - BartTheBart (@CrowTheCrow) 🤓 - Raven1207.2 (@Raven1207.2) 🖕 - ddd8000 (@cawcawcaw8000) 🧻 - invincitank (@invincicrow) 💞 - Snivy-Ace13 (@Crowy-Ace13) 🍅 - Relaxed Mato (@Crowmato) (edited)
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@Particicrows Who shall be crowed?
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invincicrow 18-Apr-23 09:08 PM
@Host huck (verb) a crow at Huck (Noun)
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Very punny.
21:08
👍
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@invincicrow you have been doomed
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Werewolves Bot B BOT 18-Apr-23 10:10 PM
❗ Could not find role pestilance. Did you mean horseman of pestilence (aka Pestilence)?
22:10
Author icon
Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:11
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Ravenkeeper [Townsfolk Power]
Limited Role
Basics
Each night, the Ravenkeeper may assign one of its ravens to a player. The Ravenkeeper will learn if any of the players with ravens interact with each other.
Details
The Ravenkeeper starts out with 1 raven for every 5 players in the game (rounded down). Each night, the Ravenkeeper may assign one raven to another player. Ravens can also be reassigned from one player to another (ravens that were assigned to dead players will immediately return to the Ravenkeeper upon the player's death). Assigning a raven is an immediate effect. Ravens not assigned to another player are considered to be assigned to the Ravenkeeper. During the night, the Ravenkeeper will be told when a player with a raven uses an action on another player with a raven. The Ravenkeeper will be told the names of both players, and who used the action, but not what sort of action was done. The Ravenkeeper is affected by redirections. If there are several Ravenkeepers, their ravens are separate.
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@invincicrow @crowcrow55 used an action on @invincicrow
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invincicrow 18-Apr-23 10:12 PM
from here on out, are my spy attempts blocked IF IT WAS PESTILANCE
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no, spying is passive and isnt blocked by role blocking
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invincicrow 18-Apr-23 10:12 PM
ok cool
22:13
i used my ability already so it has baisicly no effect on me if pestilance
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Werewolves Bot B BOT 18-Apr-23 10:13 PM
Horsemen Team
ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War HorsemanofFamine Horseman of Famine HorsemanofDeath Horseman of Death
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invincicrow 18-Apr-23 10:13 PM
pestilance= no action if not done yet war= cant be elected ever famine= perma disguise as horseman Death= die
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Bart used an action on @invincicrow. @Particicrows (edited)
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Werewolves Bot B BOT 19-Apr-23 09:44 AM
Alive Players | Total: 11 🧋 - the kremblin (@the crowblin) 🏹 - Vera but actually a frog (@Crowa) pensivegayblob - babibdou (@cawbibdou) 👁🗨 - MatMeistress (@MatCrowstress) 🎨 - Captain Luffy (@Cawptain Luffy) 🐙 - Alphaviki (@Cawlphaviki) 🌌 - Sharl Eclair (@Crowl Ecaw) orb - BartTheBart (@CrowTheCrow) 🖕 - ddd8000 (@cawcawcaw8000) 🧻 - invincitank (@invincicrow) 💞 - Snivy-Ace13 (@Crowy-Ace13) (edited)
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Werewolves Bot B BOT 19-Apr-23 04:12 PM
❗ Could not find role preist. Did you mean priest?
16:12
Author icon
Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Werewolves Bot B BOT 19-Apr-23 04:33 PM
❗ Could not find role cc create pray orb975869164105388032.
16:33
✅ Created #pray!
16:34
❗ Could not find role corr. Did you mean coroner (aka Cor)?
16:34
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Coroner [Townsfolk Investigative]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
16:34
❗ Could not find role corrupted. Did you mean corrupt wolf (aka Corrupt)?
16:34
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Corrupt Wolf [Werewolf Power]
Limited Role
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (2 or -1). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel during the day. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is affected by redirections.
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Werewolves Bot B BOT 19-Apr-23 05:52 PM
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Angel [Unaligned Miscellaneous]
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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invincicrow 19-Apr-23 05:53 PM
the urge to annouce snivy told us about the deal with wolves
17:54
because then either everyone goes in on the vote against him
17:54
or no one is
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Werewolves Bot B BOT 19-Apr-23 08:17 PM
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 19-Apr-23 09:34 PM
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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@Particicrows crow who?
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invincicrow 19-Apr-23 09:37 PM
@Host crow krem i guess, not that it matters anymore
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Werewolves Bot B BOT 19-Apr-23 09:59 PM
❗ Could not find role tracking. Did you mean attacks - basics (aka Attacking)?
21:59
Attacks - Basics
Many roles or groups can attack. The player attacking another player is known as “Attacker”. If a player is “attacked” and the attack isn't blocked, the attacked player is “killed”, should that also not be blocked, the player dies. Most “blocks” apply only to “attacks”, but some apply to “kills”. Some roles skip the “attack” part and directly “kill”, avoiding most blocks. Unless explicitly stated otherwise, an attack is considered successful if any player (even if that person wasn't the intended target) ends up dead as a result of the attack and unsuccessful otherwise. If the target of an attack was already killed by another attack occuring at the same time, then the attack is still considered a success.
21:59
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Tracking Wolf [Werewolf Investigative]
Limited Role
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections, but not by obstructions.
22:00
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom a player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. When the Horseman of War attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its associated effect persist even if the Horseman of War dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of War turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:00
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom a player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). When the Horseman of Famine attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Famine dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Famine turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:00
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Horseman Of Death [Solo Killing - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). When the Horseman of Death attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Death dies, but immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Death turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
22:00
❗ Could not find role pestilance. Did you mean horseman of pestilence (aka Pestilence)?
22:00
Author icon
Horseman Of Pestilence [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during that night and following day will fail.
Details (1/2)
Dooming a player is an immediate effect. For the rest of the night and the following day, any attempts to use an ability will fail for that player (this includes automatic uses of powers such as Huntress's attack). This also applies for group actions, should the doomed player be chosen to execute it. For some abilities, this may be indistinguishable from other failures (attacks), while others have no other way of failing (investigations). Completely passive abilities, like Runner, as well as the ability to whisper, are not affected. When the Horseman of Pestilence attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect persist even if the Horseman of Pestilence dies, but immediately disappear when no Horsemen remain.
Details (2/2)
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: the Horseman of Pestilence turns into an Apocalyptic Horseman, with the ability to attack a player each night. The Horsemen win when everyone else is dead.
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Bart used an action on Krem. @Particicrows
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Werewolves Bot B BOT 19-Apr-23 10:21 PM
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
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